| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Marek v2: add a cap
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
In commit 4be146b1, I neglected to add the new property to the strings
array. This leads to the string '(null)' to be printed instead when
converting a GS shader to text.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
| |
Add cases for PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS and
PIPE_SHADER_CAP_PREFERRED_IR. Remove default switch case so we
learn of missing cases at compile time.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This opcode provide support for GL_ARB_texture_query_lod,
Signed-off-by: Dave Airlie <[email protected]>
[imirkin: rebase, docs update]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
Fixes a build break in state_tracker/st_program.c
Signed-off-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75278
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In the specification text of NV_vertex_program1_1, the upper
limit of the RCC instruction is written as 1.884467e+19 in
scientific notation, but as 0x5F800000 in binary. But the binary
version translates to 1.84467e+19 rather than 1.884467e+19 in
scientific notation.
Since the lower-limit equals 2^-64 and the binary version equals
2^+64, let's assume the value in scientific notation is a typo
and implement this using the value from the binary version
instead.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
ureg_program is allocated on the heap so we can just bump the
number of immediates that it can handle. It's needed for d3d10.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
These degenerate instructions can often be emitted by state trackers
when the semantics of instructions don't match precisely.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
Mere syntactical change.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Same as Si Chen's commit e7a5905d8a3960b0981750f8131e3af9acbfcdb8 for
tgsi_exec module.
Not actually tested, because softpipe is failing the test that caught
this bug due to unrelated issues.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It is similar to tgsi_exec.c's DEBUG_EXECUTION compile flag.
I had prototyped this for a while while debugging an issue, but finally
cleaned this up and added a few more bells and whistles.
v2: Use '$' as marker; better output. Thanks to Brian, Zack and Roland
reviews.
Here is a sample output.
CONST[0].x = 0.00625000009 0.00625000009 0.00625000009 0.00625000009
CONST[0].y = -0.00714285718 -0.00714285718 -0.00714285718 -0.00714285718
CONST[0].z = -1 -1 -1 -1
CONST[0].w = 1 1 1 1
IN[0].x = 143.5 175.5 175.5 143.5
IN[0].y = 123.5 123.5 155.5 155.5
IN[0].z = 0 0 0 0
IN[0].w = 1 1 1 1
$ 1: RCP TEMP[0].w, IN[0].wwww
TEMP[0].w = 1 1 1 1
$ 2: MAD TEMP[0].xy, IN[0], CONST[0], CONST[0].zwzw
TEMP[0].x = -0.103124976 0.0968750715 0.0968750715 -0.103124976
TEMP[0].y = 0.117857158 0.117857158 -0.110714316 -0.110714316
$ 3: MUL OUT[0].xy, TEMP[0], TEMP[0].wwww
OUT[0].x = -0.103124976 0.0968750715 0.0968750715 -0.103124976
OUT[0].y = 0.117857158 0.117857158 -0.110714316 -0.110714316
$ 4: MUL OUT[0].z, IN[0].zzzz, TEMP[0].wwww
OUT[0].z = 0 0 0 0
$ 5: MOV OUT[0].w, TEMP[0]
OUT[0].w = 1 1 1 1
$ 6: END
OUT[0].x = -0.103124976 0.0968750715 0.0968750715 -0.103124976
OUT[0].y = 0.117857158 0.117857158 -0.110714316 -0.110714316
OUT[0].z = 0 0 0 0
OUT[0].w = 1 1 1 1
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The code introduces two new 32bit integer multiplication opcodes which
can be used to produce correct 64 bit results. GLSL, OpenCL and D3D10+
require them. We use two seperate opcodes, because they match the
behavior of GLSL and OpenCL, are a lot easier to add than a single
opcode with multiple destinations and because there's not much (any)
difference wrt code-generation.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Instead of crashing just return all zero.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Zack Rusin <[email protected]>
|
|
|
|
|
|
|
| |
This was broken when arrayid was added.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
I previously fixed this partly in 9e8400f4c95bde1f955c7977066583b507159a10,
however I didn't go far enough in testing it, now when I parse a TGSI shader
with arrays in it my iterator can see the ArrayID set to the proper value.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
| |
The sample index is always in W.
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
|
|
| |
Also while here add a bunch of other forgotten (integer) instructions to
tgsi_util_get_inst_usage_mask() (which isn't used for much except optimizing
away unused input components), though it may still be incomplete.
Reviewed-by: Zack Rusin <[email protected]>
|
|
|
|
| |
We're already in an "if (File == TGSI_FILE_INPUT)" block at that point.
|
|
|
|
|
|
|
|
|
| |
Replace "fulldecl->Semantic.Name/Index" with semName/semIndex.
Simplify if/else logic for TGSI_FILE_OUTPUT code.
Remove old comment.
Fix indentation.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Adding code to detect the usage of prim id and front face
semantics in fragment shaders.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
| |
we forgot to add ucmp to the list of opcodes, so it was never
generated for ureg.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
| |
c shifts are undefined for shift counts exceeding (or matching) bit width,
so need to apply a mask (on x86 it actually would usually probably work as
shifts do masking on int domain shifts - unless some auto-vectorizer would
come along at last as simd domain does not mask the shift count).
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
| |
Same as for gallivm (though these don't quite work correctly in softpipe,
so untested).
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
GLSL spec says that rsq is undefined for src<=0, but the D3D10
spec says it needs to be a NaN, so lets stop taking an absolute
value of the source which completely breaks that behavior. For
the gl program we can simply insert an extra abs instrunction
which produces the desired behavior there.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
TGSI_OPCODE_KIL and KILP had confusing names. The former was conditional
kill (if any src component < 0). The later was unconditional kill.
At one time KILP was supposed to work with NV-style condition
codes/predicates but we never had that in TGSI.
This patch renames both opcodes:
TGSI_OPCODE_KIL -> KILL_IF (kill if src.xyzw < 0)
TGSI_OPCODE_KILP -> KILL (unconditional kill)
Note: I didn't just transpose the opcode names to help ensure that I
didn't miss updating any code anywhere.
I believe I've updated all the relevant code and comments but I'm
not 100% sure that some drivers had this right in the first place.
For example, the radeon driver might have llvm.AMDGPU.kill and
llvm.AMDGPU.kilp mixed up. Driver authors should review their code.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
| |
KILP is really unconditional fragment kill.
We've had KIL and KILP transposed forever. I'll fix that next.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
| |
To align with the docs and the state tracker.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The code happened to work in the past since the (scalar) src args
effectively always have a swizzle of .xxxx, .yyyy, .zzzz, or .wwww so
whether you grab the X or Y component doesn't really matter. Just
fixing the code to make it look right.
Reviewed-by: Roland Scheidegger <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
d3d10 requires per-pixel lod calculations for explicit lod, lod bias and
explicit derivatives, and we should probably do it for OpenGL too - at least
if they are used from vertex or geometry shaders (so doesn't apply to lod
bias) this doesn't just affect neighboring pixels.
Some code was already there to handle this so fix it up and enable it.
There will no doubt be a performance hit unfortunately, we could do better
if we'd knew we had a real vector shift instruction (with variable shift
count) but this requires AVX2 on x86 (or a AMD Bulldozer family cpu).
Don't do anything for lod bias and explicit derivatives yet, though
no special magic should be needed for them neither.
Likewise, the size query is still broken just the same.
v2: Use information if lod is a (broadcast) scalar or not. The idea would be
to base this on the actual value, for now just pretend it's a scalar in fs
and not a scalar otherwise (so, per-pixel lod is only used in gs/vs but same
code is generated for fs as before).
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
I noticed this code didn't work as advertised while doing some passing around
of TGSI shaders and trying to reparse them, and things failing.
This seems to fix it here for at least the small test case I hacked into a
graw test.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
cull distance is analogous to clip distance. If a register is
given this semantic, then the values in it are assumed to be a
float32 distance to a plane. Primitives will be completely
discarded if the plane distance for all of the vertices in
the primitive are < 0.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
we were always fetching the info from the vertex shader, but if
geometry shader is present it should be used as the source of
that info.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This change came from the discovery that the STATIC_ASSERT to check that
the number of register file strings didn't actually work.
Similar changes could be made for the other string arrays in tgsi_string.c
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
| |
Also report if a shader writes the layer semantic
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Gallium supported only a single viewport/scissor combination. This
commit changes the interface to allow us to add support for multiple
viewports/scissors.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: José Fonseca<[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
| |
TGSI_TEXTURE_BUFFER is one-dimensional. Assert that exec_tex() is never
called with TGSI_TEXTURE_BUFFER.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
| |
It should be TGSI_TYPE_UNSIGNED, not TGSI_TYPE_FLOAT.
Fixed also gallivm not_emit_cpu() to use uint build context.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
Call tgsi_opcode_infer_type() from tgsi_opcode_infer_src_type().
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
|