| Commit message (Collapse) | Author | Age | Files | Lines |
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Spotted by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Each load/store on most hardware can specify what caching to do. Since
SSBO allows individual variables to also have separate caching modes,
allow loads/stores to have the qualifiers instead of attempting to
encode them in declarations.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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It can be trivially derived from the number of already declared system
values. This allows ureg users not to worry about which index to choose.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will be used by radeonsi.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This has no users in Mesa.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will be used by radeonsi.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This is a prerequisite for the following r600g fix.
Cc: 11.0 11.1 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Use NULL tests of the form `if (ptr)' or `if (!ptr)'.
They do not depend on the definition of the symbol NULL.
Further, they provide the opportunity for the accidental
assignment, are clear and succinct.
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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This is used to detect error in virgl if we overflow the shader
dumping buffers.
v2: return a bool.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support to the parser to accept hex values as floats,
and then adds support to the dumper to allow the user to select
to dump float as 32-bit hex numbers.
This is required to get accurate values for virgl use of TGSI.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This avoids a serious r600g bug leading to a GPU hang.
The chances this bug will get fixed are pretty low now.
I deeply regret listening to others and not pushing this patch, leaving
other users with a GPU-crashing driver. Yes, it should be fixed
in the compiler and it's ugly, but users couldn't care less about that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720
Cc: 11.0 10.6 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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No changes needed for drivers already relying on tgsi_shader_info.
Reviewed-by: Brian Paul <[email protected]>
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The TGSI usage mask can't be used, because these are declared as an output
array of 2 elements.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Fixes segfault because of uninitialized file pointer.
Trivial.
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v2: get it from declarations, not instructions
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st/mesa will use this, but drivers can use it too.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Trivial.
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Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Sometimes a useful thing for compilers (or, for example, tgsi_to_nir) to
know. And pretty trivial for scan to figure this out for us.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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A followup from previous commit - since all functions called by
query_lod take pointers to const sp_sampler_view and const sp_sampler,
which are taken from tgsi_sampler subclass, we can the tgsi_sampler as
const itself now.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We use capitalized enum values everywhere else.
This improves understanding a bit too.
Reviewed-by: Roland Scheidegger <[email protected]>
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This introduces new vfunc in tgsi_sampler just for this opcode. I
decided against extending get_samples vfunc to return the mipmap level
and LOD - the function's prototype is already too scary and doing the
sampling for textureQueryLod would be a waste of time.
v2:
- splitted too long lines
Reviewed-by: Brian Paul <[email protected]>
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It clearly is here by accident.
Reviewed-by: Brian Paul <[email protected]>
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This allows drivers to work out if a shader contains any
double opcodes easily.
Signed-off-by: Dave Airlie <[email protected]>
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This adds a tgsi utility tgsi_add_aa_point to transform a fragment shader
to support anti-aliased wide point by computing the fragment distance from
the point center. This utility assumes the geometry shader is emitting
an extra generic output with point coord data. The semantic index of
this generic output is passed to the tgsi_add_aa_point utility.
Reviewed-by: Brian Paul <[email protected]>
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This adds a tgsi utility tgsi_add_point_sprite to transform a geometry
shader to emulate wide points by drawing quads. This utility adds an
extra output for the original point position if the point position is
to be written to a stream output buffer. It also assumes the driver will
add a constant for inverse viewport scale after the user defined constants.
Reviewed-by: Brian Paul <[email protected]>
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This could be used by any driver where the device doesn't directly
support two-sided lighting. This code modifies a fragment shader
to accecpt back-face colors and choose between the front/back colors
depending on the triangle's front-face sign.
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This patch adds some more helper functions such as
. tgsi_transform_temps_decl
. tgsi_transform_output_decl
. tgsi_transform_dst_reg
. tgsi_transform_src_reg
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Tessellation control shaders write to outputs as OUT[ADDR[0].x][0], make
sure to parse the indirect dimension on outputs.
Also tess control inputs/outputs and tess eval input declarations need
to receive the same treatment as geometry shader inputs.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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