| Commit message (Collapse) | Author | Age | Files | Lines |
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It's broken now that tgsi_exec_machine::Inputs/Ouputs are pointers.
Temporary if anybody still cares about tgsi_sse2.c. Permanent otherwise.
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Elements(mach->Inputs) is wrong now that mach->Inputs is dynamically
allocated.
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There is an issue with gcc 4.6.0 that leads to segfault/assert with mesa
due to ureg_src size, reshuffling the structure member to better better
alignment work around the issue.
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=47893
7.9 + 7.10 candidate
Signed-off-by: Jerome Glisse <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33555
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largely a merge of the previously discussed origin/gallium-resource-sampling
but updated.
the idea is to allow arbitrary binding of resources, the way opencl, new gl
versions and dx10+ require, i.e.
DCL RES[0], 2D, FLOAT
LOAD DST[0], SRC[0], RES[0]
SAMPLE DST[0], SRC[0], RES[0], SAMP[0]
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Conflicts:
src/gallium/auxiliary/draw/draw_llvm.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/glsl/ir_set_program_inouts.cpp
src/mesa/tnl/t_vb_program.c
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I also specified the array sizes in the header so that one can use
the Elements macro on it.
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fixes warning reported by vlee on irc.
Signed-off-by: Dave Airlie <[email protected]>
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For GL fragColor semantics we need to tell the pipe drivers that the fragment
shader color result is to be replicated to all bound color buffers, this
adds the basic TGSI + documentation.
v2: fix missing comma pointed out by Tilman on mesa-dev.
Signed-off-by: Dave Airlie <[email protected]>
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../mesa/src/gallium/auxiliary/tgsi/tgsi_parse.h:139:
error: dereferencing pointer ‘tokens.25’ does break strict-aliasing rules
Signed-off-by: Marek Olšák <[email protected]>
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This fixes piglit/glsl-vs-main-return and glsl-fs-main-return for the drivers
which don't support RET (i915g, r300g, r600g, svga).
ir_to_mesa does not currently generate subroutines, but it's a matter of time
till it's added. It would then break all the drivers which don't implement
them, so this CAP makes sense.
Signed-off-by: Marek Olšák <[email protected]>
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Fix OpenVG "filter" demo
Program received signal SIGSEGV, Segmentation fault.
0xb7153dc9 in str_match_no_case (pcur=0xbfffe564, str=0x0) at
tgsi/tgsi_text.c:86
86 while (*str != '\0' && *str == uprcase( *cur )) {
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Make private those functions that are used internally only.
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As a result remove some nasty macros.
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this adds the capability + a stencil semantic id, + tgsi scan support.
Signed-off-by: Dave Airlie <[email protected]>
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Useful to give human legible names in other cases.
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As introduced with commit d21301675c249602e19310d5b62fad424f2f2ac2
NOTE: This is a candidate for the 7.9 branch.
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Thanks to José for the more complete list of supported opcodes.
NOTE: This is a candidate for the 7.9 branch.
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NOTE: This is a candidate for the 7.9 branch.
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Basically, change the loop from:
do {...} while (--num_inputs != 0)
into:
while (num_inputs != 0) { ... --num_inputs; }
Fixes fd.o bug 29987.
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The shadow versions of the texture targets use an extra component
(Z) to express distance from light source to the fragment.
Fixes the shadowtex demo with llvmpipe.
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Changes in v3:
- Also change trace, which I forgot about
Changes in v2:
- No longer adds tessellation shaders
Currently each shader cap has FS and VS versions.
However, we want a version of them for geometry, tessellation control,
and tessellation evaluation shaders, and want to be able to easily
query a given cap type for a given shader stage.
Since having 5 duplicates of each shader cap is unmanageable, add
a new get_shader_param function that takes both a shader cap from a
new enum and a shader stage.
Drivers with non-unified shaders will first switch on the shader
and, within each case, switch on the cap.
Drivers with unified shaders instead first check whether the shader
is supported, and then switch on the cap.
MAX_CONST_BUFFERS is now per-stage.
The geometry shader cap is removed in favor of checking whether the
limit of geometry shader instructions is greater than 0, which is also
used for tessellation shaders.
WARNING: all drivers changed and compiled but only nvfx tested
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Include p_compiler.h for boolean and INLINE symbols.
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Include p_compiler.h for uint symbol.
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Include p_compiler.h for uint symbol.
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Include p_compiler.h for boolean symbol.
Clean up forward declarations.
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This commit silences the printing off most of the debug information
when running debug builds. The big culprits are: the tgsi sanity checker
that gets run on all shaders on debug; all the options; and
finaly the cpu caps printer.
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