| Commit message (Collapse) | Author | Age | Files | Lines |
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This avoids a serious r600g bug leading to a GPU hang.
The chances this bug will get fixed are pretty low now.
I deeply regret listening to others and not pushing this patch, leaving
other users with a GPU-crashing driver. Yes, it should be fixed
in the compiler and it's ugly, but users couldn't care less about that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720
Cc: 11.0 10.6 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
(cherry picked from commit 814f31457e9ae83d4f1e39236f704721b279b73d)
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Tessellation control shaders write to outputs as OUT[ADDR[0].x][0], make
sure to parse the indirect dimension on outputs.
Also tess control inputs/outputs and tess eval input declarations need
to receive the same treatment as geometry shader inputs.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Trivial.
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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PIPE_MAX_SHADER_INPUTS was recently bumped to 80 because of tessellation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91099
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91101
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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If the shader doesn't specify number of invocations, assume one.
This fixes geometry shaders on state trackers other than Mesa (and
probably graw tests too.)
Trivial.
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This is just for softpipe, llvmpipe won't work without
some changes.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is required for ARB_gpu_shader5 support in softpipe.
v2: add support to txd/txf/txq paths.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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TODO single return_type (use enum)
v2: single return_type arg, and use enum
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reported by Ilia Mirkin.
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Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
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There is nothing special about it and it's used for tessellation shaders
too.
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v2: use less memory for the information
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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I forgot to do this when pushing the interface changes.
Reviewed-by: Ilia Mirkin <[email protected]>
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It's a remnant of some old NV extension. Unused.
I also have a patch that removes predicates if anyone is interested.
Reviewed-by: Roland Scheidegger <[email protected]>
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This just adds a new modifier interface for drivers to implement.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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mareko: only output second dimension for non-patch semantics
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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v2: Marek: rename tess spacing definitions
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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v2: Marek: rename shader types
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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So we can see the label associated with subroutines.
Reviewed-by: José Fonseca <[email protected]>
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The CUBE_ARRAY case uses r[4]. Make sure that the stack variable is
there.
Noticed by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: set the same types as the destination type in tgsi_exec
Reviewed-by: Ilia Mirkin <[email protected]>
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Needed by ARB_gpu_shader5.
v2: select DMAD for FMA with double precision
v3: add and select DFMA
Reviewed-by: Ilia Mirkin <[email protected]>
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A previous patch to fix header inclusion within extern "C" neglected
to fix the occurences of this pattern in nouveau files.
When the helper to detect this issue was pushed to master, it broke
the build for the nouveau driver. This patch fixes the nouveau build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89477
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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To lower two sided color, tgsi_lowering creates additional BCOLOR inputs
(matching up to the BCOLOR outputs on the vert shader). These inputs
should copy the interpolation state of their matching COLOR input.
Signed-off-by: Rob Clark <[email protected]>
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Spotted by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These act like flt32 except they take up two slots, and you
can only add 2 x flt64 constants in one slot.
The main reason they are different is we don't want to match half a flt64
constants against a flt32 constant in the matching code, we need to make
sure we treat both parts of the flt64 as an single structure.
Cleaned up printing/parsing by Ilia Mirkin <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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