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* util/tgsi: Fix ureg_EMIT/ENDPRIM prototype.José Fonseca2014-07-151-2/+2
* gallium: add INTERP_* opcodes to support interpolateAt*Ilia Mirkin2014-07-091-0/+4
* tgsi: add interpolation location modifier support to text parserIlia Mirkin2014-07-091-0/+17
* gallium: switch dedicated centroid field to interpolation locationIlia Mirkin2014-07-098-15/+25
* tgsi: properly parse indirect dimension references (e.g. for UBOs)Ilia Mirkin2014-07-091-0/+7
* gallium: Add PIPE_SHADER_CAP_DOUBLESTom Stellard2014-07-021-0/+2
* gallium: add vertex stream argument to EMIT/ENDPRIMIlia Mirkin2014-07-011-2/+2
* tgsi_exec: use defines for max inputs/outputsDave Airlie2014-06-112-4/+4
* tgsi/gs: bound max output vertices in shaderDave Airlie2014-06-112-0/+9
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-023-0/+21
* tgsi: add GS_INVOCATIONS to property names arrayIlia Mirkin2014-05-211-1/+2
* tgsi: support parsing texture offsets from text tgsi shadersIlia Mirkin2014-05-141-5/+48
* tgsi: add missing switch cases in tgsi_exec_get_shader_param()Brian Paul2014-05-071-2/+8
* tgsi: add tgsi_exec support for new bit manipulation opcodesIlia Mirkin2014-04-281-0/+172
* gallium: add new opcodes for ARB_gs5 bit manipulation supportIlia Mirkin2014-04-281-0/+8
* gallium: add GS_INVOCATIONS propertyIlia Mirkin2014-04-261-0/+9
* gallium: add INVOCATIONID semanticIlia Mirkin2014-04-261-1/+2
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-1/+4
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+1
* tgsi_ureg: add property_gs_invocationsJordan Justen2014-02-202-0/+11
* gallium/tgsi: correct typo propagated from NV_vertex_program1_1Erik Faye-Lund2014-02-071-2/+2
* gallium/tgsi: use CLAMP instead of open-coded clampsErik Faye-Lund2014-02-071-22/+4
* tgsi/ureg: increase the number of immediatesZack Rusin2014-02-051-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1725-48/+48
* tgsi: Prevent emission of instructions with empty writemask.José Fonseca2013-11-222-0/+42
* tgsi: Rework calls to ureg_emit_insn().José Fonseca2013-11-221-96/+104
* tgsi_exec: Fix mask calculation for emit_kill_if.José Fonseca2013-11-211-0/+3
* gallivm: Compile flag to debug TGSI execution through printfs.José Fonseca2013-11-142-0/+30
* tgsi/scan: set maximum index for each constant bufferMarek Olšák2013-11-042-1/+13
* gallium: Add support for 32x32 muls with 64 bit resultsZack Rusin2013-10-094-0/+45
* softpipe: handle NULL sampler views for texture sampling / queriesRoland Scheidegger2013-08-301-0/+1
* tgsi_build: fix order of arguments for ind register buildDave Airlie2013-08-271-1/+1
* tgsi: finish declaration parsing for arrays.Dave Airlie2013-08-271-1/+31
* tgsi: add info about MSAA samplers to tgsi_shader_infoMarek Olšák2013-08-152-0/+14
* tgsi: fix the location of sample indexMarek Olšák2013-08-151-1/+3
* tgsi: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-134-4/+102
* tgsi: remove unneeded File == TGSI_FILE_INPUT testBrian Paul2013-08-051-1/+0
* tgsi: clean up tgsi_scan_shader() functionBrian Paul2013-08-051-41/+42
* tgsi: detect prim id and front face usage in fsZack Rusin2013-08-022-2/+8
* tgsi: add ucmp to the list of opcodesZack Rusin2013-08-021-0/+1
* tgsi: obey clarified shift behaviorRoland Scheidegger2013-08-021-12/+27
* tgsi: handle texel swizzles correctly for d3d10-style sample opcodesRoland Scheidegger2013-07-271-5/+35
* gallium: fixup definitions of the rsq and sqrtZack Rusin2013-07-111-8/+8
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-125-14/+14
* tgsi: fix-up KILP commentsBrian Paul2013-07-121-3/+2
* tgsi: exec TGSI_OPCODE_SQRT as a scalar instruction, not vectorBrian Paul2013-07-121-1/+1
* tgsi: use X component of the second operand in exec_scalar_binary()Brian Paul2013-07-121-1/+1
* tgsi: s/unsigned/int/ to silence MSVC warningBrian Paul2013-07-121-1/+1
* gallivm: do per-pixel lod calculations for explicit lodRoland Scheidegger2013-07-042-0/+3