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path: root/src/gallium/auxiliary/tgsi/tgsi_ureg.c
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* tgsi: Prevent emission of instructions with empty writemask.José Fonseca2013-11-221-0/+8
* tgsi/ureg: make the dst register match the src indirectionZack Rusin2013-05-031-1/+2
* tgsi/ureg: Add a function to return the number of outputsZack Rusin2013-04-261-0/+9
* tgsi: use separate structure for indirect address v2Christian König2013-03-191-19/+17
* tgsi: add ArrayID to declarationsChristian König2013-03-191-3/+26
* tgsi/ureg: implement support for array temporariesChristian König2013-03-191-13/+42
* tgsi/ureg: cleanup local temporary emission v2Christian König2013-03-191-17/+13
* mesa: bump MAX_VARYING to 32Marek Olšák2012-10-291-1/+1
* gallium/tgsi: Don't declare temps individually when they are all similar.José Fonseca2012-07-021-8/+19
* gallium/tgsi/ureg: Support local temporary emission.Francisco Jerez2012-05-111-6/+52
* gallium/tgsi/ureg: Lift the restriction on releasing temporaries over UREG_MA...Francisco Jerez2012-05-111-27/+22
* gallium/tgsi: Move interpolation info from tgsi_declaration to a separate token.Francisco Jerez2012-05-111-10/+11
* gallium/tgsi: Split sampler views from shader resources.Francisco Jerez2012-05-111-44/+44
* gallium: add support for clip distancesBryan Cain2012-01-051-9/+29
* gallium: utility helper functions for stream outputMarek Olšák2011-12-151-2/+7
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-151-0/+1
* gallium: implement ARB_conservative_depthMarek Olšák2011-12-101-0/+16
* gallium: add PIPE_SHADER_CAP_OUTPUT_READVadim Girlin2011-11-211-1/+0
* tgsi: add support for texture offsets to the TGSI IR. (v2)Dave Airlie2011-09-021-2/+22
* tgsi/ureg: bump the limit of immediatesMarek Olšák2011-05-301-1/+1
* gallium: implement modern sampling schemeZack Rusin2011-01-241-2/+89
* gallium: add fragment shader property for color writes to all buffers. (v2)Dave Airlie2010-12-241-1/+15
* ureg: support centroid interpolationLuca Barbieri2010-09-271-5/+11
* tgsi: support 2d indirect addressingZack Rusin2010-06-111-7/+24
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-091-1/+1
* mesa/st+tgsi: Provide a free callback to match with ureg_get_tokens().José Fonseca2010-05-111-0/+6
* gallium: Remove loop register file.José Fonseca2010-05-031-22/+0
* tgsi: replace 0xf with TGSI_WRITEMASK_XYZWBrian Paul2010-04-181-2/+2
* tgsi: Add ureg_DECL_fs_input_cyl().Michal Krol2010-02-091-48/+76
* Merge branch 'gallium-embedded'José Fonseca2010-02-031-0/+1
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| * gallium: Make pipe_atomic a regular int32_t.José Fonseca2010-02-021-0/+1
* | tgsi: ureg_DECL_gs_input() accepts shader semantics.Michal Krol2010-02-021-5/+13
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* tgsi: add properties for fragment coord conventions (v3)Luca Barbieri2010-01-291-0/+32
* tgsi: Constants declared with ureg_DECL_constant() are one-dimensional.Michal Krol2010-01-281-4/+22
* tgsi: Add ureg_property_gs_output_prim/max_vertices().Michal Krol2010-01-281-2/+36
* gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol2010-01-281-3/+3
* tgsi: Handle 2-D declarations.Michal Krol2010-01-281-60/+94
* tgsi: Silence uninitialized variable warning.Vinson Lee2010-01-281-1/+1
* tgsi: Allow TEMPORARY registers as indirect address into source operands.Michal Krol2010-01-181-1/+2
* tgsi: Add ureg_DECL_immediate_block_uint().Michal Krol2010-01-181-0/+29
* tgsi: Add ureg_property_gs_input_prim().Michal Krol2010-01-151-0/+34
* tgsi: Add ureg_src_dimension().Michal Krol2010-01-151-2/+12
* Merge branch 'master' into instanced-arraysMichal Krol2010-01-051-48/+104
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| * tgsi/ureg: Improve immediate match & expand logic.Michal Krol2010-01-051-6/+10
| * tgsi: Support signed/unsigned integer immediate types.Michal Krol2010-01-051-40/+92
| * Merge branch 'mesa_7_7_branch'Brian Paul2009-12-311-4/+4
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| | * tgsi/ureg: Silence uninitialized variable warnings.Vinson Lee2009-12-271-4/+4
* | | tgsi: Support system values in ureg.Michal Krol2009-12-301-0/+36
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* | tgsi/ureg: Add ureg_DECL_gs_input().Michal Krol2009-12-141-2/+29
* | tgsi: fix some off-by-one errors in shader length, instruction lengthBrian Paul2009-12-081-1/+1