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path: root/src/gallium/auxiliary/tgsi/tgsi_scan.h
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* tgsi/scan: collect information about output usagemasksNicolai Hähnle2016-12-121-0/+1
* tgsi/scan: collect information about output vertex streamsNicolai Hähnle2016-12-121-0/+2
* tgsi: store writes_primid when scanning tgsiTim Rowley2016-12-011-0/+1
* tgsi/scan: record if a shader writes the position outputMarek Olšák2016-11-211-0/+1
* tgsi/scan: get information about shader buffer usageMarek Olšák2016-10-241-0/+4
* tgsi/scan: handle indirect image indexing correctlyMarek Olšák2016-10-241-0/+2
* tgsi/scan: get information about indirect 2D file accessMarek Olšák2016-10-241-0/+1
* tgsi/scan: get information about indirect CONST accessMarek Olšák2016-10-241-0/+2
* tgsi/scan: remember sampler view typesMarek Olšák2016-08-291-0/+1
* tgsi/scan: add tgsi_scan_arraysNicolai Hähnle2016-08-171-0/+17
* tgsi/scan: add uses_derivatives (v2)Nicolai Hähnle2016-06-071-0/+1
* tgsi: collect texture sampler target info in tgsi_scan_shader()Brian Paul2016-03-291-0/+1
* tgsi/scan: add writes_memory to flag presence of stores or atomicsNicolai Hähnle2016-03-211-0/+1
* tgsi/scan: track which shader images are really buffersNicolai Hähnle2016-03-211-0/+4
* tgsi/scan: add images_writemaskNicolai Hähnle2016-03-211-0/+5
* tgsi/scan: count memory instructionsMarek Olšák2016-03-011-0/+1
* tgsi/scan: add tgsi_shader_info::reads_samplemaskMarek Olšák2016-02-021-0/+1
* tgsi/scan: set which color components are read by a fragment shaderMarek Olšák2016-01-071-0/+1
* tgsi/scan: set if a fragment shader writes sample maskMarek Olšák2016-01-071-0/+1
* tgsi/scan: add flag colors_writtenMarek Olšák2015-12-111-0/+1
* tgsi/scan: add info about declared samplers (v2)Marek Olšák2015-10-091-0/+1
* tgsi/scan: add interpolation info into tgsi_shader_infoMarek Olšák2015-10-031-1/+12
* tgsi/scan: add support to figure out max nesting depthRob Clark2015-09-131-0/+5
* tgsi/scan: add uses_doubles to tgsi scannerDave Airlie2015-09-021-1/+1
* draw/tgsi: implement geom shader invocation support.Dave Airlie2015-06-231-0/+1
* tgsi/scan: get more information about arrays and handle arrays correctly (v2)Marek Olšák2015-06-051-0/+4
* nouveau: Fix build, invalid extern "C" around header inclusion.Mark Janes2015-03-061-0/+7
* tgsi: track max array per fileRob Clark2015-01-071-0/+2
* tgsi: keep track of read vs written indirectsRob Clark2015-01-071-0/+6
* tgsi: add uses_centroid into tgsi_shader_infoMarek Olšák2015-01-071-0/+1
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+2
* tgsi: add tgsi_shader_info::writes_clipvertexMarek Olšák2014-12-101-0/+1
* tgsi: add clip and cull distance writemasks into tgsi_shader_infoMarek Olšák2014-12-101-0/+2
* tgsi: add tgsi_shader_info::writes_psizeMarek Olšák2014-12-101-0/+1
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-041-1/+1
* tgsi: remove some not so useful variables from tgsi_shader_infoMarek Olšák2014-10-041-3/+0
* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-041-5/+1
* gallium: switch dedicated centroid field to interpolation locationIlia Mirkin2014-07-091-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* tgsi/scan: set maximum index for each constant bufferMarek Olšák2013-11-041-0/+1
* tgsi: add info about MSAA samplers to tgsi_shader_infoMarek Olšák2013-08-151-0/+1
* tgsi: detect prim id and front face usage in fsZack Rusin2013-08-021-0/+1
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-121-1/+1
* gallivm: do per-pixel lod calculations for explicit lodRoland Scheidegger2013-07-041-0/+2
* gallium: add a cull distance semanticZack Rusin2013-06-101-0/+1
* gallium/tgsi: add missing string for layer semanticRoland Scheidegger2013-06-061-0/+1
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-0/+1
* draw: Implement support for primitive idZack Rusin2013-04-031-0/+1
* tgsi_scan: add support to count number of output clip distancesDave Airlie2012-01-111-0/+1
* gallium: add TGSI_SEMANTIC_VERTEXIDChristoph Bumiller2011-11-141-0/+1