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path: root/src/gallium/auxiliary/tgsi/tgsi_scan.c
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* gallium: remove TGSI opcodes PUSHA, POPA, SAD, TXQ_LZMarek Olšák2017-08-221-2/+0
* tgsi/scan: record bindless samplers/images usageSamuel Pitoiset2017-06-141-0/+39
* tgsi/scan: fix scanning fragment shaders with PrimID and Position/FaceMarek Olšák2017-06-051-7/+10
* tgsi: remove unused tgsi_is_passthrough_shader()Samuel Pitoiset2017-05-241-76/+0
* tgsi/scan: record compute shader system value usageMarek Olšák2017-04-281-0/+33
* gallium: add TGSI opcodes TEX_LZ and TXF_LZMarek Olšák2017-03-151-0/+2
* tgsi/scan: record load/store/atomic image usageMarek Olšák2017-03-031-5/+10
* tgsi/scan: add basic info about tessellation OUT and IN usesMarek Olšák2017-02-211-0/+26
* tgsi/scan: collect information about output usagemasksNicolai Hähnle2016-12-121-0/+1
* tgsi/scan: collect information about output vertex streamsNicolai Hähnle2016-12-121-0/+17
* tgsi: store writes_primid when scanning tgsiTim Rowley2016-12-011-0/+3
* tgsi/scan: record if a shader writes the position outputMarek Olšák2016-11-211-0/+2
* tgsi/scan: use a big switch for scanning outputsMarek Olšák2016-11-211-40/+28
* tgsi/scan: turn a huge if-else-if.. chain into a switch statementMarek Olšák2016-11-081-14/+30
* tgsi/scan: fix images_buffers regressionMarek Olšák2016-11-081-3/+2
* tgsi: trivial build fix for MSVCBrian Paul2016-10-241-1/+1
* tgsi/scan: scan texture offset operandsMarek Olšák2016-10-241-0/+16
* tgsi/scan: move src operand processing into a separate functionMarek Olšák2016-10-241-171/+183
* tgsi/scan: get information about shader buffer usageMarek Olšák2016-10-241-0/+19
* tgsi/scan: handle indirect image indexing correctlyMarek Olšák2016-10-241-8/+15
* tgsi/scan: don't treat RESQ etc. as memory instructionsMarek Olšák2016-10-241-5/+13
* tgsi/scan: get information about indirect 2D file accessMarek Olšák2016-10-241-0/+6
* tgsi/scan: get information about indirect CONST accessMarek Olšák2016-10-241-0/+13
* tgsi/scan: fix num_inputs/num_outputs for shaders with overlapping arraysNicolai Hähnle2016-10-121-8/+2
* tgsi/scan: don't set interp flags for inputs only used by INTERP (v2)Marek Olšák2016-10-051-48/+57
* Revert "tgsi/scan: don't set interp flags for inputs only used by INTERP inst...Marek Olšák2016-09-151-57/+48
* tgsi/scan: don't set interp flags for inputs only used by INTERP instructionsMarek Olšák2016-09-131-48/+57
* tgsi/scan: remember sampler view typesMarek Olšák2016-08-291-0/+4
* tgsi/scan: add tgsi_scan_arraysNicolai Hähnle2016-08-171-0/+76
* tgsi/scan: add uses_derivatives (v2)Nicolai Hähnle2016-06-071-0/+30
* draw: stop using CULLDIST semantic.Dave Airlie2016-05-231-2/+1
* tgsi: s/Elements/ARRAY_SIZE/Brian Paul2016-04-271-4/+4
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-16/+16
* tgsi/scan: add an assert for the size of the samplers_declared bitfieldNicolai Hähnle2016-04-071-1/+2
* tgsi: skip texture query opcodes when examining texture targetsBrian Paul2016-03-311-1/+15
* tgsi: (trivial) only verify target for is_tex instructionsRoland Scheidegger2016-03-301-8/+7
* tgsi: simplify tgsi_shader_info::is_msaa_sampler checkingBrian Paul2016-03-291-3/+2
* tgsi: collect texture sampler target info in tgsi_scan_shader()Brian Paul2016-03-291-2/+36
* tgsi/scan: add writes_memory to flag presence of stores or atomicsNicolai Hähnle2016-03-211-4/+8
* tgsi/scan: track which shader images are really buffersNicolai Hähnle2016-03-211-0/+3
* tgsi/scan: add images_writemaskNicolai Hähnle2016-03-211-2/+16
* tgsi/scan: count memory instructionsMarek Olšák2016-03-011-0/+19
* tgsi/scan: handle holes between VS inputs, assert-fail in other casesMarek Olšák2016-02-231-1/+9
* tgsi: minor whitespace fixes in tgsi_scan.cBrian Paul2016-02-081-4/+2
* tgsi: s/true/TRUE/ in tgsi_scan.cBrian Paul2016-02-081-13/+13
* tgsi: use switches instead of big if/else ifsBrian Paul2016-02-081-24/+36
* tgsi: break gigantic tgsi_scan_shader() function into piecesBrian Paul2016-02-081-364/+375
* tgsi/scan: add tgsi_shader_info::reads_samplemaskMarek Olšák2016-02-021-0/+2
* tgsi/scan: update for POSITION and FACE sytem valuesMarek Olšák2016-01-081-1/+4
* tgsi/scan: set which color components are read by a fragment shaderMarek Olšák2016-01-071-8/+22