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* tgsi: move tgsi_processor_to_shader_stage() to a headerEmil Velikov2018-03-161-15/+1
| | | | | | | | This way we can utilise it with later patches. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
| | | | | | | | It's redundant with nir_shader::info::stage. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* tgsi: infer that DLDEXP's second source has an integer typeNicolai Hähnle2017-09-291-3/+4
| | | | | Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* ttn: Fix out-of-bounds accesses since the always-2D-constants change.Eric Anholt2017-09-181-2/+3
| | | | | | | | | | Only one of the three checks for dim was updated, so we would try to set a UBO buffer index source value on a nir_load_uniform, and wouldn't actually declare non-UBO uniforms. Fixes: 37dd8e8dee1d ("gallium: all drivers should accept two-dimensional constant buffer indexing") Tested-by: Derek Foreman <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: all drivers should accept two-dimensional constant buffer indexingNicolai Hähnle2017-09-041-1/+1
| | | | | | | | | Most older drivers seem to just ignore the Dimension setting, so virtually no changes should be needed. Acked-by: Roland Scheidegger <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* gallium: remove TGSI opcode SCSMarek Olšák2017-08-221-22/+0
| | | | | | | use COS+SIN instead. Reviewed-by: Roland Scheidegger <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* gallium: remove TGSI opcode BREAKCMarek Olšák2017-08-221-3/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: remove TGSI opcode XPDMarek Olšák2017-08-221-20/+0
| | | | | | use MUL+MAD+MOV instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DPHMarek Olšák2017-08-221-12/+0
| | | | | | use DP4 or DP3 + ADD. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcode DP2AMarek Olšák2017-08-221-14/+0
| | | | | | use DP3 instead. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI_OPCODE_CALLNZMarek Olšák2017-08-221-1/+0
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove TGSI opcodes PUSHA, POPA, SAD, TXQ_LZMarek Olšák2017-08-221-6/+0
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* ttn: fix dest size for some texture instructionsRob Clark2017-05-161-1/+3
| | | | | | | Some, like lod, don't return 4 components. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ttn: fix txd src sizesRob Clark2017-05-161-4/+6
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ttn: fix txs dest sizeRob Clark2017-05-161-1/+2
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info from being embedded into being just a pointer. The idea was that sharing the shader_info between NIR and GLSL would be easier if it were a pointer pointing to the same shader_info struct. This, however, has caused a few problems: 1) There are many things which generate NIR without GLSL. This means we have to support both NIR shaders which come from GLSL and ones that don't and need to have an info elsewhere. 2) The solution to (1) raises all sorts of ownership issues which have to be resolved with ralloc_parent checks. 3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been using nir_gather_info to fill out the final shader_info. Thanks to cloning and the above ownership issues, the nir_shader::info may not point back to the gl_shader anymore and so we have to do a copy of the shader_info from NIR back to GLSL anyway. All of these issues go away if we just embed the shader_info in the nir_shader. There's a little downside of having to copy it back after calling nir_gather_info but, as explained above, we have to do that anyway. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Rework conversion opcodesJason Ekstrand2017-03-141-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | The NIR story on conversion opcodes is a mess. We've had way too many of them, naming is inconsistent, and which ones have explicit sizes was sort-of random. This commit re-organizes things and makes them all consistent: - All non-bool conversion opcodes now have the explicit size in the destination and are named <src_type>2<dst_type><size>. - Integer <-> integer conversion opcodes now only come in i2i and u2u forms (i2u and u2i have been removed) since the only difference between the different integer conversions is whether or not they sign-extend when up-converting. - Boolean conversion opcodes all have the explicit size on the bool and are named <src_type>2<dst_type>. Making things consistent also allows nir_type_conversion_op to be moved to nir_opcodes.c and auto-generated using mako. This will make adding int8, int16, and float16 versions much easier when the time comes. Reviewed-by: Eric Anholt <[email protected]>
* gallium: remove TGSI_OPCODE_CLAMPMarek Olšák2017-02-181-11/+0
| | | | | | | Not used and not widely supported. Use MIN+MAX instead. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: remove TGSI_OPCODE_SUBMarek Olšák2017-01-051-1/+0
| | | | | | It's redundant with the source modifier. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: remove TGSI_OPCODE_ABSMarek Olšák2017-01-051-1/+0
| | | | | | It's redundant with the source modifier. Reviewed-by: Nicolai Hähnle <[email protected]>
* ttn: set ->info->num_ubosRob Clark2016-12-271-1/+4
| | | | | | | | | For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass UBO buffer addresses to shader, and knowing up front the # of UBOs is useful. But I noticed ttn wasn't setting this. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ttn: handle GLSL_SAMPLER_DIM_SUBPASS_MS caseJuan A. Suarez Romero2016-12-211-0/+1
| | | | | | Fixes a warning. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-121-1/+1
| | | | | | | | | | git grep -l comparitor | xargs sed -i 's/comparitor/comparator/g' Just happened to notice this in a patch that was sent and included one of the tokens in question. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-5/+5
| | | | | | | | | | When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
* ttn: fix warning after 7bf76563eRob Clark2016-09-161-0/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* gallium/ttn: Remove duplicated TGSI_OPCODE_DP2A initializationRhys Kidd2016-08-241-1/+0
| | | | | | | | | Duplicate line is currently on 1535. Identified by Clang, when run through Eric Anholt's Travis harness. Signed-off-by: Rhys Kidd <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ttn: Use nir_load_front_face instead of the TGSI-style input.Eric Anholt2016-08-191-3/+27
| | | | | | | This reduces the diff between GLSL-to-NIR and TGSI-to-NIR, and gives NIR more optimization to work on. Reviewed-by: Kenneth Graunke <[email protected]>
* ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.Eric Anholt2016-08-191-3/+16
| | | | | | | This lets TTN-using drivers handle FRAG_RESULT_DEPTH the same between all their source paths. Reviewed-by: Rob Clark <[email protected]>
* ttn: Update shader->info as we generate code.Eric Anholt2016-07-261-0/+13
| | | | | | | We could use the nir_shader_gather_info() pass to update it after the fact, but this is what glsl_to_nir and prog_to_nir do. Reviewed-by: Rob Clark <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-3/+3
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-8/+8
| | | | Acked-by: Jose Fonseca <[email protected]>
* nir: add bit_size info to nir_load_const_instr_create()Samuel Iglesias Gonsálvez2016-04-111-1/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* ttn: remove stray global from headerRob Clark2016-03-241-2/+0
| | | | Signed-off-by: Rob Clark <[email protected]>
* nir: add a bit_size parameter to nir_ssa_dest_initConnor Abbott2016-03-171-7/+7
| | | | | | | | | | | | | | | | | | | | | | v2: Squash multiple commits addressing the new parameter in different files so we don't break the build (Iago) v3: Fix tgsi (Samuel) v4: Fix nir_clone.c (Samuel) v5: Fix vc4 and freedreno (Iago) v6 (Sam) - Fix build errors in nir_lower_indirect_derefs - Use helper to get type size from nir_alu_type. Signed-off-by: Iago Toral Quiroga <[email protected]> Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Tested-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: rename nir_const_value fields to include bitsize informationIago Toral Quiroga2016-03-171-1/+1
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* nir: Separate texture from sampler in nir_tex_instrJason Ekstrand2016-02-091-0/+1
| | | | | | | | | | | | | This commit adds the capability to NIR to support separate textures and samplers. As it currently stands, glsl_to_nir only sets the texture deref and leaves the sampler deref alone as it did before and nir_lower_samplers assumes this. Backends can still assume that they are combined and only look at only at the texture index. Or, if they wish, they can assume that they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir all set both texture and sampler index whenever a sampler is required (the two indices are the same in this case). Reviewed-by: Kenneth Graunke <[email protected]>
* nir/tex_instr: Rename sampler to textureJason Ekstrand2016-02-091-4/+4
| | | | | | | | | We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <[email protected]>
* ttn: use const_index helpersRob Clark2016-02-091-5/+5
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* ttn: small logic cleanupRob Clark2016-02-091-1/+1
| | | | | | | The only case where dim!=NULL is where op==load_ubo. But using op==load_ubo is less confusing. Signed-off-by: Rob Clark <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* nir: move to compiler/Emil Velikov2016-01-262-5/+5
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-1/+1
| | | | | | | | | This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* ttn: use writemask for store_varRob Clark2016-01-161-26/+2
| | | | | | | Only user is freedreno, and after array-rework it can cope. Avoids generating loads for a store. Signed-off-by: Rob Clark <[email protected]>
* ttn: add missing writemask on store_outputRob Clark2016-01-161-0/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: Remove unnecessary semicolonsEdward O'Callaghan2016-01-061-1/+1
| | | | | | | | | Fix silly issue with MSVC case fall-though support to need a extra 'break;' Found-by: Coccinelle Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nir/builder: Add an init function that creates a simple shader for youJason Ekstrand2015-12-291-8/+4
| | | | | | | | | | | A hugely common case when using nir_builder is to have a shader with a single function called main. This adds a helper that gives you just that. This commit also makes us use it in the NIR control-flow unit tests as well as tgsi_to_nir and prog_to_nir. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* nir: Get rid of function overloadsJason Ekstrand2015-12-281-2/+1
| | | | | | | | | | | | | | | | | When Connor originally drafted NIR, he copied the same function+overload system that GLSL IR had with a few names changed. However, this double-indirection is not really needed and has only served to confuse people. Instead, let's just have functions which may not have unique names and may or may not have an implementation. If someone wants to do overload resolving, they can hav a hash table based function+overload system in the overload resolving pass. There's no good reason to keep it in core NIR. Reviewed-by: Connor Abbott <[email protected]> Acked-by: Kenneth Graunke <[email protected]> ir3 bits are Reviewed-by: Rob Clark <[email protected]>
* gallium/auxiliary: don't build NIR sources with MSVC2008 flagsConnor Abbott2015-12-231-4/+0
| | | | | | | | | | | | | NIR has never been built with MSVC2008, so we shouldn't add MSVC2008_COMPAT_CFLAGS to anything that uses it. This allows us to get rid of the pragma in tgsi_to_nir.c. Build tested with freedreno. v2: Use MSVC2013_COMPAT_CLFAGS instead. Reviewed-by: Jose Fonseca <[email protected]> Signed-off-by: Connor Abbott <[email protected]>
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tessellation control shaders need to be careful when writing outputs. Because multiple threads can concurrently write the same output variables, we need to only write the exact components we were told. Traditionally, for sub-vector writes, we've read the whole vector, updated the temporary, and written the whole vector back. This breaks down with concurrent access. This patch prepares the way for a solution by adding a writemask field to store_var intrinsics, as well as the other store intrinsics. It then updates all produces to emit a writemask of "all channels enabled". It updates nir_lower_io to copy the writemask to output store intrinsics. Finally, it updates nir_lower_vars_to_ssa to handle partial writemasks by doing a read-modify-write cycle (which is safe, because local variables are specific to a single thread). This should have no functional change, since no one actually emits partial writemasks yet. v2: Make nir_validate momentarily assert that writemasks cover the complete value - we shouldn't have partial writemasks yet (requested by Jason Ekstrand). v3: Fix accidental SSBO change that arose from merge conflicts. v4: Don't try to handle writemasks in ir3_compiler_nir - my code for indirects was likely wrong, and TTN doesn't generate partial writemasks today anyway. Change them to asserts as requested by Rob Clark. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> [v3]
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-181-1/+3
| | | | | | | | | | | As in the previous patches, these can be implemented as any(v) -> any_nequal(v, false) all(v) -> all_equal(v, true) and their removal simplifies the code in the next patch. Reviewed-by: Ian Romanick <[email protected]>