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src
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gallium
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auxiliary
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nir
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Author
Age
Files
Lines
*
ttn: Use nir_load_front_face instead of the TGSI-style input.
Eric Anholt
2016-08-19
1
-3
/
+27
*
ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.
Eric Anholt
2016-08-19
1
-3
/
+16
*
ttn: Update shader->info as we generate code.
Eric Anholt
2016-07-26
1
-0
/
+13
*
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
2016-07-17
1
-3
/
+3
*
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
2016-04-22
1
-8
/
+8
*
nir: add bit_size info to nir_load_const_instr_create()
Samuel Iglesias Gonsálvez
2016-04-11
1
-1
/
+1
*
ttn: remove stray global from header
Rob Clark
2016-03-24
1
-2
/
+0
*
nir: add a bit_size parameter to nir_ssa_dest_init
Connor Abbott
2016-03-17
1
-7
/
+7
*
nir: rename nir_const_value fields to include bitsize information
Iago Toral Quiroga
2016-03-17
1
-1
/
+1
*
nir: Separate texture from sampler in nir_tex_instr
Jason Ekstrand
2016-02-09
1
-0
/
+1
*
nir/tex_instr: Rename sampler to texture
Jason Ekstrand
2016-02-09
1
-4
/
+4
*
ttn: use const_index helpers
Rob Clark
2016-02-09
1
-5
/
+5
*
ttn: small logic cleanup
Rob Clark
2016-02-09
1
-1
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1
/
+1
*
nir: move to compiler/
Emil Velikov
2016-01-26
2
-5
/
+5
*
nir: move shader_enums.[ch] to compiler
Emil Velikov
2016-01-26
1
-1
/
+1
*
ttn: use writemask for store_var
Rob Clark
2016-01-16
1
-26
/
+2
*
ttn: add missing writemask on store_output
Rob Clark
2016-01-16
1
-0
/
+1
*
gallium: Remove unnecessary semicolons
Edward O'Callaghan
2016-01-06
1
-1
/
+1
*
nir/builder: Add an init function that creates a simple shader for you
Jason Ekstrand
2015-12-29
1
-8
/
+4
*
nir: Get rid of function overloads
Jason Ekstrand
2015-12-28
1
-2
/
+1
*
gallium/auxiliary: don't build NIR sources with MSVC2008 flags
Connor Abbott
2015-12-23
1
-4
/
+0
*
nir: Add a writemask to store intrinsics.
Kenneth Graunke
2015-12-22
1
-0
/
+1
*
nir: Delete bany, ball, fany, fall.
Matt Turner
2015-12-18
1
-1
/
+3
*
nir: Get rid of *_indirect variants of input/output load/store intrinsics
Jason Ekstrand
2015-12-10
1
-24
/
+28
*
ttn: Whitelist from -Werror=declaration-after-statement.
Jose Fonseca
2015-12-03
1
-0
/
+4
*
ttn: fix UMSB conversion
Ilia Mirkin
2015-11-23
1
-1
/
+1
*
ttn: add LODQ support
Ilia Mirkin
2015-11-23
1
-2
/
+9
*
nir: s/nir_type_unsigned/nir_type_uint
Jason Ekstrand
2015-11-23
1
-1
/
+1
*
ttn: add TEX2 support
Ilia Mirkin
2015-11-20
1
-3
/
+11
*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
1
-1
/
+1
*
gallium/ttn: Convert to using VARYING_SLOT_* / FRAG_RESULT_*.
Eric Anholt
2015-09-16
2
-14
/
+173
*
gallium/ttn: fix cursor handling vs builder
Rob Clark
2015-09-09
1
-8
/
+6
*
nir: Convert the builder to use the new NIR cursor API.
Kenneth Graunke
2015-08-27
1
-17
/
+17
*
gallium/ttn: Use nir_builder_insert() rather than poking at cf_list.
Kenneth Graunke
2015-08-25
1
-16
/
+16
*
nir: Store gl_shader_stage in nir_shader.
Kenneth Graunke
2015-08-25
1
-4
/
+21
*
nir: move control flow modification to its own file
Connor Abbott
2015-08-24
1
-0
/
+1
*
ttn: add buffer texture type
Rob Clark
2015-08-12
1
-0
/
+3
*
gallium/ttn: mark location specially in nir for color0-writes-all
Ilia Mirkin
2015-07-03
1
-1
/
+6
*
gallium/ttn: IN/OUT are only array if ArrayID != 0
Rob Clark
2015-07-03
1
-62
/
+81
*
gallium/ttn: don't upset nir_validate w/ BRK's
Rob Clark
2015-06-30
1
-1
/
+1
*
gallium/ttn: add TXB2
Rob Clark
2015-06-30
1
-0
/
+11
*
gallium/ttn: partial fix for output arrays
Rob Clark
2015-06-30
1
-2
/
+4
*
tgsi_to_nir: Fix translation of TXF on MSAA targets.
Eric Anholt
2015-06-23
1
-2
/
+10
*
gallium/ttn: add missing SNE
Rob Clark
2015-06-21
1
-0
/
+1
*
gallium/ttn: add texture-type support
Rob Clark
2015-06-21
1
-1
/
+43
*
nir: Get rid of the array elements parameter on load/store intrinsics
Jason Ekstrand
2015-05-20
1
-2
/
+0
*
gallium: remove TGSI_SAT_MINUS_PLUS_ONE
Marek Olšák
2015-05-20
1
-1
/
+0
*
gallium/ttn: fix TXF
Rob Clark
2015-04-17
1
-1
/
+7
*
gallium/ttn: add UBO support
Rob Clark
2015-04-17
1
-9
/
+60
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