| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit removes the GLSL dependency in TTN by manually recording
the textures used and calling nir_lower_samplers
instead of its GL counterpart.
Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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These wrap the coroutine intrinsics and also add some higher
level wrappers around coroutine begin, end and suspend procedures
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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The dri2 winsys also uses libdrm (and you can only enable dri3 if
you enable dri2), and the drm winsys only requires libdrm.
So if any winsys is enabled you can also enable the drm winsys, and
since we always want at least one winsys we can always enable it.
I removed the check for the drm platform for VA and OMX since they
do not care anymore. Since we still check for one of r600g, nouveau
or radeonsi, we are guarantueed to still only enable it by default
in a configuration that requires libdrm anyway. So for people using
va=auto, we don't suddenly start requiring libdrm were we did not
before.
This supersedes "vl: Enable DRM by default.", which I pushed, but
rolled back because it used dep_libdrm before its definition.
Reviewed-by: Emil Velikov <[email protected]>
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Reason:
meson.build:586:7: ERROR: Unknown variable "dep_libdrm".
if building without x11 platform.
This reverts commit 392c60928a5debbe6782ed1aa136597504bfbc5b.
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If libdrm is found the pipe loader enables drm anyway, and that is
pretty much the only extra dependency this code has.
This enables creating libva display using a drm fd without having
to enable the DRM (GBM really) backend of EGL, which is completely
unrelated.
Leaving the X11 platforms alone as they would still result in the
additional inclusion of extra deps.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This has been unused since r600 stopped using it in 2010.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This one would allocate from two underlying pools, but has never been
used.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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I couldn't find any uses in the tree since its introduction.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Noticed while trying to decide if pipebuffer was of any use to me, and
found that nothing has used it in the last 10 years at least.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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With this patch, tgsi_to_nir will output NIR that is tailored to
the given pipe, by reading its capabilities and adjusting the NIR code
to those capabilities similarly to how glsl_to_nir works.
It also adds an optimization loop that brings the output NIR in line
with what glsl_to_nir outputs. This is necessary for the same reason
why glsl_to_nir has its own optimization loop: currently not every
driver does these optimizations yet.
For uses which cannot pass a pipe_screen we also keep a variant
called tgsi_to_nir_noscreen which keeps the old behavior.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Acked-By: Eric Anholt <[email protected]>
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Add compute shader to support video compositor render.
Signed-off-by: James Zhu <[email protected]>
Acked-by: Christian König <[email protected]>
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Split vl_compositor graphic shaders from vl_compositor API in order to share
vl_compositor API with vl_compositor compute shader later.
Signed-off-by: James Zhu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This is (much) faster than using the util fallback.
(Note that there's two methods here, one would use a cache, similar to
the existing code (although the cache was disabled), except the block
decode is done with jit code, the other directly decodes the required
pixels. For now don't use the cache (being direct-mapped is suboptimal,
but it's difficult to come up with something better which doesn't have
too much overhead.)
Reviewed-by: Jose Fonseca <[email protected]>
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as well as os_memory*
Reviewed-by: Rob Clark <[email protected]>
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CC: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107870
Fixes: 80825abb5d1a7491035880253ffd531c55acae6b
("move u_math to src/util")
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Tested-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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this is needed by u_debug
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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components
In order to pull u_debug into src/util we need to break the generically
useful bits from the bits that are tightly coupled to gallium.
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This allows us to pull u_prim.h out of u_debug.h
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Currently we have two sets of functions for bit counts, one in gallium
and one in core mesa. The ones in core mesa are header only in many
cases, since they reduce to "#define _mesa_bitcount popcount", but they
provide a fallback implementation. This is important because 32bit msvc
doesn't have popcountll, just popcount; so when nir (for example)
includes the core mesa header it doesn't (and shouldn't) link with core
mesa. To fix this we'll promote the version out of gallium util, then
replace the core mesa uses with the util version, since nir (and other
non-core mesa users) can and do link with mesautils.
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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One of the pains of implementing a gallium driver is filling in a million
pipe caps you don't know about yet when you're just starting out. One of
the pains of working on gallium is copy-and-pasting your new PIPE_CAP into
each driver. We can fix both of these by having each driver call into the
default helper from their default case, so that both sides can ignore each
other until they need to.
v2: fix i915g build, revert swr change to avoid breaking scons build
(https://travis-ci.org/anholt/mesa/jobs/419739857)
v3: Rebase on 3 new gallium caps.
Reviewed-by: Marek Olšák <[email protected]> (v1)
Cc: Bruce Cherniak <[email protected]>
Cc: George Kyriazis <[email protected]>
Cc: Kenneth Graunke <[email protected]>
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Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.
Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Reuse code shared with mesa/main/texcompress_bptc.
v2: Use block decompress function
v3: Include static bptc code from texcompress_bptc_tmp.h
Suggested-by: Marek Olšák <[email protected]>
Signed-off-by: Denis Pauk <[email protected]>
CC: Nicolai Hähnle <[email protected]>
CC: Marek Olšák <[email protected]>
CC: Gert Wollny <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This seems to have been missed in the move from autotools
This fixes the following build issue:
../src/gallium/auxiliary/vl/vl_winsys_dri.c:34:10: fatal error: X11/Xlib-xcb.h: No such file or directory
#include <X11/Xlib-xcb.h>
^~~~~~~~~~~~~~~~
Fixes: b1b65397d0c4978e36a84c0a1c98a4bd6cb9588e
("meson: Build gallium auxiliary")
Reviewed-by: Dylan Baker <[email protected]>
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which also simplifies the build scripts.
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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In the old days (0.42.x), when mesa's meson system was written the
recommendation for handling conditional dependencies was to define them
as empty lists. When meson would evaluate the dependencies of a target
it would recursively flatten all of the arguments, and empty lists would
be removed. There are some problems with this, among them that lists and
dependencies have different methods (namely .found()), so the
recommendation changed to use `dependency('', required : false)` for
such cases. This has the advantage of providing a .found() method, so
there is no need to do things like `dep_foo != [] and dep_foo.found()`,
such a dependency should never exist.
I've tested this with 0.42 (the minimum we claim to support) and 0.45.
On 0.45 this removes warnings about comparing unlike types, such as:
meson.build:1337: WARNING: Trying to compare values of different types
(DependencyHolder, list) using !=.
v2: - Use dependency('', required : false) instead of
declare_dependency(), the later will always report that it is
found, which is not what we want.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This makes the dependencies easier to manage, since each media target
doesn't need to worry about linking to half a dozen libraries.
Fixes: b1b65397d0c4978e3 ("meson: Build gallium auxiliary")
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This simplifies the build by removing the need to link targets against
libsensors.
Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This creates two new internal dependencies, idep_nir_headers and
idep_nir. The former encapsulates the generation of nir_opcodes.h and
nir_builder_opcodes.h and adding src/compiler/nir as an include path.
This ensures that any target that needs nir headers will have the
includes and that the generated headers will be generated before the
target is build. The second, idep_nir, includes the first and
additionally links to libnir.
This is intended to make it easier to avoid race conditions in the build
when using nir, since the number of consumers for libnir and it's
headers are quite high.
Acked-by: Eric Engestrom <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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Add a new helper that drivers can use to emulate various things that
need special handling in particular in transfer_map:
1) z32_s8x24.. gl/gallium treats this as a single buffer with depth
and stencil interleaved but hardware frequently treats this as
separate z32 and s8 buffers. Special pack/unpack handling is
needed in transfer_map/unmap to pack/unpack the exposed buffer
2) fake RGTC.. GPUs designed with GLES in mind, but which can other-
wise do GL3, if native RGTC is not supported it can be emulated
by converting to uncompressed internally, but needs pack/unpack
in transfer_map/unmap
3) MSAA resolves in the transfer_map() case
v2: add MSAA resolve based on Eric's "gallium: Add helpers for MSAA
resolves in pipe_transfer_map()/unmap()." patch; avoid wrapping
pipe_resource, to make it possible for drivers to use both this
and threaded_context.
Signed-off-by: Rob Clark <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104141
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This creates a dependency on this header being generated before trying
to compile any of these targets, as well as passing the correct -I to
the compiler to ensure it's included correctly.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Cc: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: use util_vasprintf for Windows portability
Reviewed-by: Marek Olšák <[email protected]> (v1)
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The u_format_other.c users sqrtf, which on some systems require
a math-library. So let's make sure we link with it.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These are used by non-gallium osmesa, so they need to be defined outside
of the gallium subdirectory.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Dylan Baker <[email protected]>
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v2: - guard gallivm files with "with_llvm" instead of "dep_llvm.found()"
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v1)
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