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* gallium/hud: add cpu graph support for WindowsBrian Paul2015-11-121-0/+54
* gallium/hud: fix possible NULL pointer dereferenceMarek Olšák2015-10-171-0/+3
* gallium/hud: automatically print % if max_value == 100Marek Olšák2015-08-061-6/+11
* gallium/hud: fix printing % next to panesMarek Olšák2015-08-061-1/+1
* gallium/hud: replace assertions with clamping the unit indexMarek Olšák2015-08-061-19/+23
* gallium,hud: allow displaying cumulative values instead of averageMarek Olšák2015-08-063-8/+26
* gallium/hud: fix printing byte unitsMarek Olšák2015-08-061-1/+1
* gallium,hud: add support for Hz units in driver queriesMarek Olšák2015-08-061-0/+6
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-221-2/+2
* cso: only allow saving and restoring fragment sampler viewsMarek Olšák2015-07-221-2/+2
* gallium/hud: display percentages with % suffixBrian Paul2015-07-071-0/+3
* gallium/hud: add PIPE_DRIVER_QUERY_TYPE_MICROSECONDS for HUDBrian Paul2015-07-071-5/+20
* gallium/hud: replace byte units flag with pipe_driver_query_typeBrian Paul2015-07-073-16/+18
* gallium/hud: prevent NULL pointer dereference with pipe_query functionsSamuel Pitoiset2015-06-281-6/+8
* gallium: disable tessellation shaders for meta opsMarek Olšák2015-05-161-0/+6
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
* gallium: replace pipe_driver_query_info::max_value by a unionSamuel Pitoiset2015-05-061-1/+2
* gallium: add new fields to pipe_driver_query_infoSamuel Pitoiset2015-05-061-1/+3
* gallium/hud: add more options to customize HUD panesGediminas Jakutis2015-04-262-6/+161
* gallium/hud: avoid overflowing hud graph name sizeIlia Mirkin2015-03-261-1/+2
* gallium/hud: also try R8_UNORM format for font texture10.5-branchpointBrian Paul2015-02-071-9/+15
* gallium/hud: flush stdout in print_help(), for WindowsBrian Paul2015-02-071-0/+1
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+0
* gallium/hud: use u_sampler_view_default_template helperIlia Mirkin2014-10-021-6/+3
* Revert "hud: don't overrun malloced arrays"Dave Airlie2014-08-161-1/+0
* hud: don't overrun malloced arraysDave Airlie2014-08-141-0/+1
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-3/+3
* mesa/st: add support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+3
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-1/+1
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-061-1/+1
* gallium/hud: just unmap the upload vertex buffer instead of recreating itMarek Olšák2014-01-231-1/+1
* hud: silence some MSVC warningsBrian Paul2013-07-121-8/+8
* hud: add float casts to silence MSVC warningsBrian Paul2013-06-261-49/+49
* hud: include stdio.h since we use fprintf(), fscanf(), etcBrian Paul2013-06-261-0/+2
* hud: add cast to silence MSVC warningBrian Paul2013-06-261-1/+1
* gallium/hud: do not use free() for the free_query_data hookBrian Paul2013-06-243-3/+23
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-1/+1
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-131-1/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* gallium/hud: fix FPS computation for framerate > 4.2kMarek Olšák2013-04-161-1/+2
* gallium/hud: increase vertex buffer size for background black rectanglesMarek Olšák2013-04-161-1/+1
* gallium/hud: update the contents of GALLIUM_HUD=helpMarek Olšák2013-04-161-2/+17
* gallium/hud: remove pipeline-statistics- prefix in query namesMarek Olšák2013-04-161-21/+22
* gallium/hud: add GALLIUM_HUD_PERIOD env varBrian Paul2013-04-041-1/+16
* gallium/hud: initialize sampler stateBrian Paul2013-04-041-0/+6
* gallium/hud: replace malloc w/ MALLOCBrian Paul2013-04-041-1/+1
* gallium/hud: try L8 texture for font if I8 format isn't supportedBrian Paul2013-04-031-4/+13
* gallium/hud: add support for PIPE_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-034-9/+52
* gallium/hud: do .xxxx swizzling for the font texture in the fragment shaderMarek Olšák2013-04-021-6/+30
* hud: flush/unmap the vertex buffer before drawingBrian Paul2013-04-021-0/+3