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* gallium/hud: try L8 texture for font if I8 format isn't supportedBrian Paul2013-04-031-4/+13
* gallium/hud: add support for PIPE_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-034-9/+52
* gallium/hud: do .xxxx swizzling for the font texture in the fragment shaderMarek Olšák2013-04-021-6/+30
* hud: flush/unmap the vertex buffer before drawingBrian Paul2013-04-021-0/+3
* gallium: implement a heads-up display moduleMarek Olšák2013-03-268-0/+2077