summaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/hud/hud_context.c
Commit message (Expand)AuthorAgeFilesLines
* gallium: disable tessellation shaders for meta opsMarek Olšák2015-05-161-0/+6
* gallium/hud: add more options to customize HUD panesGediminas Jakutis2015-04-261-6/+157
* gallium/hud: flush stdout in print_help(), for WindowsBrian Paul2015-02-071-0/+1
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+0
* gallium/hud: use u_sampler_view_default_template helperIlia Mirkin2014-10-021-6/+3
* Revert "hud: don't overrun malloced arrays"Dave Airlie2014-08-161-1/+0
* hud: don't overrun malloced arraysDave Airlie2014-08-141-0/+1
* mesa/st: add support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+3
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-1/+1
* gallium/hud: just unmap the upload vertex buffer instead of recreating itMarek Olšák2014-01-231-1/+1
* hud: silence some MSVC warningsBrian Paul2013-07-121-8/+8
* hud: add float casts to silence MSVC warningsBrian Paul2013-06-261-49/+49
* hud: include stdio.h since we use fprintf(), fscanf(), etcBrian Paul2013-06-261-0/+2
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-1/+1
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-131-1/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* gallium/hud: increase vertex buffer size for background black rectanglesMarek Olšák2013-04-161-1/+1
* gallium/hud: update the contents of GALLIUM_HUD=helpMarek Olšák2013-04-161-2/+17
* gallium/hud: remove pipeline-statistics- prefix in query namesMarek Olšák2013-04-161-21/+22
* gallium/hud: add GALLIUM_HUD_PERIOD env varBrian Paul2013-04-041-1/+16
* gallium/hud: initialize sampler stateBrian Paul2013-04-041-0/+6
* gallium/hud: replace malloc w/ MALLOCBrian Paul2013-04-041-1/+1
* gallium/hud: add support for PIPE_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-031-4/+41
* gallium/hud: do .xxxx swizzling for the font texture in the fragment shaderMarek Olšák2013-04-021-6/+30
* hud: flush/unmap the vertex buffer before drawingBrian Paul2013-04-021-0/+3
* gallium: implement a heads-up display moduleMarek Olšák2013-03-261-0/+993