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* llvm: implement sub and absZack Rusin2008-05-175-17/+67
* fix injections of functions from builtins into shadersZack Rusin2008-05-172-10/+11
* move the swizzling code to gallivm in preperation for code-generating itZack Rusin2008-05-174-146/+191
* adjust llvm code to the changes in 2.3Zack Rusin2008-05-123-28/+26
* Use llvm 2.3 (2.2 won't work because of a lot of problems, e.g.Zack Rusin2008-04-218-78/+79
* make llvm draw paths compile with the latest changesZack Rusin2008-04-216-576/+192
* tgsi: Drop pre-ps_2_0 opcodes.Michal Krol2008-03-131-68/+0
* add code handling dependencies between generated codeZack Rusin2008-03-124-10/+111
* Add some basic documentation for gallivm codeZack Rusin2008-03-121-0/+10
* refactor code calling builtins and implement dp4Zack Rusin2008-03-014-27/+116
* make the first builtin work (dp3)Zack Rusin2008-03-012-18/+33
* start implementing start of bultinsZack Rusin2008-03-018-58/+228
* gallium: Replace // comments.José Fonseca2008-02-272-4/+4
* Initial scons support to build gallivm.José Fonseca2008-02-191-0/+16
* Rename llvm -> gallivm.José Fonseca2008-02-1819-0/+5015