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gallium
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auxiliary
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gallivm
Commit message (
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Author
Age
Files
Lines
*
gallivm: implement fully accurate corner filtering for seamless cube maps
Roland Scheidegger
2013-10-25
1
-13
/
+151
*
gallivm: implement seamless cube filtering
Roland Scheidegger
2013-10-21
3
-40
/
+368
*
gallivm: kill old per-quad face selection code
Roland Scheidegger
2013-10-10
1
-475
/
+286
*
gallivm: handle explicit derivatives for cubemaps
Roland Scheidegger
2013-10-10
3
-56
/
+235
*
gallivm: ignore rho approximation for cube maps
Roland Scheidegger
2013-10-10
1
-30
/
+20
*
llvmpipe: implement 64 bit mul opcodes in llvmpipe
Zack Rusin
2013-10-09
1
-0
/
+60
*
gallivm: support printing of 64 bit integers
Zack Rusin
2013-10-09
1
-1
/
+6
*
gallivm: adjust wrap mode to CLAMP_TO_EDGE always for cube maps.
Roland Scheidegger
2013-09-19
1
-3
/
+7
*
gallivm: some bits of seamless cube filtering implementation
Roland Scheidegger
2013-09-18
3
-14
/
+29
*
llvmpipe: Remove the special path for TGSI_OPCODE_EXP.
José Fonseca
2013-09-12
3
-72
/
+30
*
gallivm: support indirect registers on both dimensions
Zack Rusin
2013-09-06
2
-2
/
+5
*
gallivm: handle unbound textures in texture sampling / texture queries
Roland Scheidegger
2013-08-30
1
-0
/
+26
*
gallivm: (trivial) don't pass sampler_unit variable down to filtering funcs
Roland Scheidegger
2013-08-30
1
-36
/
+21
*
gallivm: don't use AoS path if min/mag filter are different with multiple lods
Roland Scheidegger
2013-08-30
1
-1
/
+6
*
gallivm: support per-pixel min/mag filter in SoA path
Roland Scheidegger
2013-08-30
1
-43
/
+243
*
gallivm: don't calculate square root of rho if we use accurate rho method
Roland Scheidegger
2013-08-30
1
-39
/
+74
*
gallivm: refactor num_lods handling
Roland Scheidegger
2013-08-30
4
-131
/
+169
*
gallivm: fix min/mag switchover point for nearest/none mip filter
Roland Scheidegger
2013-08-23
5
-66
/
+81
*
gallivm: do per-element lod for lod bias and explicit derivs too
Roland Scheidegger
2013-08-22
2
-31
/
+74
*
gallivm: (trivial) fix int/uint border color clamping
Roland Scheidegger
2013-08-22
1
-2
/
+2
*
gallivm: (trivial) fix linear aos sampling of 3d compressed formats
Roland Scheidegger
2013-08-22
1
-2
/
+2
*
gallium: Support PIPE_FORMAT_R10G10B10A2_UINT.
José Fonseca
2013-08-22
1
-0
/
+1
*
gallivm: unify sin and cos implementation
Roland Scheidegger
2013-08-21
2
-255
/
+53
*
gallivm: add comment for bogus min/mag filter selection with nearest mip filter
Roland Scheidegger
2013-08-21
3
-2
/
+10
*
gallivm: fix rho calculation for 1d case
Roland Scheidegger
2013-08-21
1
-1
/
+1
*
util: add avx2 and xop detection to cpu detection code
Roland Scheidegger
2013-08-20
1
-2
/
+9
*
gallivm: fix bogus aos path detection
Roland Scheidegger
2013-08-20
1
-5
/
+11
*
gallivm: do clamping of border color correctly for all formats
Roland Scheidegger
2013-08-20
2
-46
/
+256
*
gallivm: implement better control of per-quad/per-element/scalar lod
Roland Scheidegger
2013-08-20
6
-47
/
+141
*
draw: handle nan clipdistance
Zack Rusin
2013-08-15
2
-0
/
+32
*
gallivm: revert accidentally commited hunk
Roland Scheidegger
2013-08-15
1
-12
/
+1
*
gallivm: do per-sample depth comparison instead of doing it post-filter
Roland Scheidegger
2013-08-15
2
-106
/
+195
*
gallivm: already pass coords in the right place in the sampler interface
Roland Scheidegger
2013-08-15
3
-99
/
+90
*
gallivm: change coordinate handling throughout functions
Roland Scheidegger
2013-08-15
3
-133
/
+133
*
gallivm: fix border color with normalized texture formats
Roland Scheidegger
2013-08-15
1
-13
/
+53
*
gallivm: implement new float comparison instructions returning integer masks
Roland Scheidegger
2013-08-13
1
-2
/
+79
*
gallivm: fix exec_mask interaction with geometry shader after end of main
Roland Scheidegger
2013-08-12
2
-16
/
+14
*
gallivm: simplify geometry shader mask handling a bit
Roland Scheidegger
2013-08-12
1
-36
/
+28
*
gallivm: (trivial) fix typo in argument declaration of lp_build_size_query_soa
Roland Scheidegger
2013-08-12
1
-1
/
+1
*
gallivm: set non-existing values really to zero in size queries for d3d10
Roland Scheidegger
2013-08-09
2
-18
/
+18
*
gallivm: use texture target from shader instead of static state for size query
Roland Scheidegger
2013-08-09
4
-4
/
+73
*
gallivm: honor d3d10's wishes of out-of-bounds behavior for texture size query
Roland Scheidegger
2013-08-09
1
-8
/
+27
*
gallivm: honor d3d10 floating point rules for shadow comparisons
Roland Scheidegger
2013-08-08
1
-3
/
+17
*
gallivm: don't clamp reference value for shadow comparison for float formats
Roland Scheidegger
2013-08-08
1
-4
/
+17
*
gallivm: propagate scalar_lod to emit_size_query too
Roland Scheidegger
2013-08-08
4
-0
/
+8
*
gallivm: fix out-of-bounds behavior for fetch/ld
Roland Scheidegger
2013-08-08
3
-30
/
+88
*
gallivm: fix comment wrt srgb accuracy.
Roland Scheidegger
2013-08-08
1
-2
/
+4
*
gallivm: Fix build - Remove TargetOptions.RealignStack for llvm>=3.4
Laurent Carlier
2013-08-06
1
-0
/
+2
*
gallivm: obey clarified shift behavior
Roland Scheidegger
2013-08-02
2
-8
/
+24
*
gallivm: use nearest rounding for float->unorm24 conversion
Roland Scheidegger
2013-07-31
1
-4
/
+6
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