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* gallivm: Name anonymous union.José Fonseca2010-10-122-7/+7
* gallivm: don't branch on KILLs near end of shaderKeith Whitwell2010-10-121-10/+47
* gallivm: More detailed analysis of tgsi shaders.José Fonseca2010-10-112-0/+557
* gallivm: Eliminate unsigned integer arithmetic from texture coordinates.José Fonseca2010-10-113-42/+32
* gallivm: Pass texture coords derivates as scalars.José Fonseca2010-10-104-26/+38
* gallivm: Use variables instead of Phis in loops.José Fonseca2010-10-102-42/+23
* gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...José Fonseca2010-10-103-9/+10
* gallivm: Fix a long standing bug with nested if-then-else emission.José Fonseca2010-10-101-17/+6
* gallivm: Cleanup the rest of the flow module.José Fonseca2010-10-092-201/+37
* gallivm: Simplify if/then/else implementation.José Fonseca2010-10-095-91/+34
* gallivm: Factor out the SI->FP texture size conversion for SoA path tooJosé Fonseca2010-10-091-34/+56
* gallivm: Remove support for Phi generation.José Fonseca2010-10-092-221/+0
* gallivm: Use varilables instead of Phis for cubemap selection.José Fonseca2010-10-091-36/+26
* gallivm: Don't generate Phis for execution mask.José Fonseca2010-10-092-8/+25
* gallivm: Special bri-linear computation path for unmodified rho.José Fonseca2010-10-091-20/+91
* gallivm: Less code duplication in log computation.José Fonseca2010-10-092-35/+88
* gallivm: Handle code have ret correctly.José Fonseca2010-10-091-2/+4
* llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell2010-10-093-6/+14
* gallivm: simpler uint8->float conversionsKeith Whitwell2010-10-091-0/+10
* gallivm: prefer blendvb for integer argumentsKeith Whitwell2010-10-091-2/+4
* llvmpipe: store zero into all alloca'd valuesKeith Whitwell2010-10-091-0/+1
* gallivm: Do size computations simultanously for all dimensions (AoS).José Fonseca2010-10-094-92/+177
* gallivm: make use of new iround code in lp_bld_conv.Roland Scheidegger2010-10-091-4/+4
* gallivm: optimize soa linear clamp to edge wrap mode a bitRoland Scheidegger2010-10-091-23/+30
* gallivm: avoid unnecessary URem in linear wrap repeat caseRoland Scheidegger2010-10-091-3/+7
* gallivm: more linear tex wrap mode calculation simplificationRoland Scheidegger2010-10-091-12/+9
* gallivm: optimize some tex wrap mode calculations a bitRoland Scheidegger2010-10-091-6/+11
* gallivm: replace sub/floor/ifloor combo with ifloor_fractRoland Scheidegger2010-10-091-5/+1
* gallivm: faster iround implementation for sse2Roland Scheidegger2010-10-091-1/+53
* gallivm: fix trunc/itrunc commentRoland Scheidegger2010-10-091-6/+6
* gallivm: Remove unnecessary header.Vinson Lee2010-10-081-1/+0
* gallivm: Help for combined extraction and broadcasting.José Fonseca2010-10-083-15/+102
* llvmpipe: First minify the texture size, then broadcast.José Fonseca2010-10-083-32/+42
* gallivm: Move into the as much of the second level code as possible.José Fonseca2010-10-085-219/+120
* gallivm: Warn when doing inefficient integer comparisons.José Fonseca2010-10-081-2/+18
* gallivm: round rather than truncate in new 4x4f->1x16ub conversion pathKeith Whitwell2010-10-081-17/+42
* gallivm: Use the wrappers for SSE pack intrinsics.José Fonseca2010-10-081-15/+3
* gallivm: special case conversion 4x4f to 1x16ubKeith Whitwell2010-10-081-0/+84
* gallivm: Implement brilinear filtering.José Fonseca2010-10-081-1/+89
* gallivm: Fix copy'n'paste typo in previous commit.José Fonseca2010-10-081-2/+2
* gallivm: Clamp mipmap level and zero mip weight simultaneously.José Fonseca2010-10-084-14/+52
* gallivm: Use lp_build_ifloor_fract for lod computation.José Fonseca2010-10-081-5/+3
* gallivm: Don't compute the second mipmap level when frac(lod) == 0José Fonseca2010-10-082-139/+175
* gallivm: Simplify lp_build_mipmap_level_sizes' interface.José Fonseca2010-10-084-67/+42
* gallivm: Do not do mipfiltering when magnifying.José Fonseca2010-10-082-16/+16
* gallivm: Vectorize the rho computation.José Fonseca2010-10-073-37/+92
* gallivm: Compute lod as integer whenever possible.José Fonseca2010-10-064-95/+158
* gallivm: Only apply min/max_lod when necessary.José Fonseca2010-10-062-15/+38
* gallivm: don't apply zero lod_biasKeith Whitwell2010-10-062-1/+7
* gallivm: Combined ifloor & fract helper.José Fonseca2010-10-064-28/+65