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* Merge branch 'gallium-new-formats'Roland Scheidegger2010-03-311-2/+2
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| * Merge branch 'master' into gallium-new-formatsRoland Scheidegger2010-03-303-1/+167
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| * | gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger2010-03-301-2/+2
* | | gallivm: Fix USCALED translation. Minor Cleanups.José Fonseca2010-03-311-3/+3
* | | llvmpipe: Drop the aos format conversion.José Fonseca2010-03-311-383/+0
* | | util: Generalize lp_format_is_rgba8 into util_format_is_rgba8_variant.José Fonseca2010-03-312-73/+1
* | | gallivm: cleanup the code (found by coverity)Zack Rusin2010-03-301-11/+1
* | | gallivm: use constant size array, added assertion checkBrian Paul2010-03-291-1/+5
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* | gallivm: added lp_bld_printf() functionChris Li2010-03-292-0/+148
* | gallivm: make sure that the alloca's are the very first thing in the functionZack Rusin2010-03-291-1/+19
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* gallivm: simplify and clean-up Z/stencil bit mask/shift codeBrian Paul2010-03-191-87/+160
* gallivm: support PIPE_FORMAT_Z24S8_UNORM in depth/stencil codeBrian Paul2010-03-181-3/+18
* gallivm: fix broken INCR/DECR stencil modesBrian Paul2010-03-181-6/+17
* gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul2010-03-182-10/+15
* gallivm/llvmpipe: simplify front/back stencil ref value handlingBrian Paul2010-03-182-36/+7
* gallivm: checkpoint WIP two-sided stencil testBrian Paul2010-03-181-30/+191
* gallivm/llvmpipe: basic stencil testing worksBrian Paul2010-03-171-25/+139
* gallivm: added lp_build_andc()Brian Paul2010-03-172-0/+15
* gallivm/llvmpipe: more asst changes for stencil testingBrian Paul2010-03-172-36/+41
* gallivm/llmvpipe: pass stencil refs state into z/stencil build codeBrian Paul2010-03-172-0/+2
* gallivm: checkpoint: stencil test codeBrian Paul2010-03-151-1/+105
* gallivm/llvmpipe: rename some constant building functionsBrian Paul2010-03-1513-92/+90
* gallivm: fix up some #includesBrian Paul2010-03-152-2/+2
* gallivm/llvmpipe: rename os_llvm.h to lp_bld.hBrian Paul2010-03-1519-18/+65
* gallivm: fix typo/bug in lp_build_sgn()Brian Paul2010-03-151-1/+1
* gallivm: add min_lod==max_lod special-case code in lp_build_lod_selector()Brian Paul2010-03-151-72/+83
* gallivm: asst clean-ups, comments, etc.Brian Paul2010-03-151-54/+60
* gallivm: implement minification/magnification selectionBrian Paul2010-03-151-51/+137
* gallivm: fix incorrect clamp in lp_build_linear_mip_levels()Brian Paul2010-03-151-1/+1
* gallivm: fix incorrect floor(), itrunc()Brian Paul2010-03-151-2/+5
* llvmpipe: Switch to PIPE_TEX_MIPFILTER_NONE when texture has no mipmaps.José Fonseca2010-03-131-1/+5
* gallivm: cube map sampling works nowBrian Paul2010-03-121-22/+154
* gallivm: fix bugs in nested if/then/else codegenBrian Paul2010-03-121-9/+17
* gallivm: support non-vector float in lp_build_sgn()Brian Paul2010-03-121-6/+21
* gallivm: checkpoint WIP cubemap codeBrian Paul2010-03-111-1/+90
* gallivm: added lp_build_sum_vector()Brian Paul2010-03-112-0/+35
* gallivm: enable 3D texture samplingBrian Paul2010-03-111-0/+5
* gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'Brian Paul2010-03-112-12/+44
* gallivm/llvmpipe: include os_llvm.h instead of llvm-c/Core.hBrian Paul2010-03-1120-20/+20
* gallivm: fix some bugs on the 1D texture pathsBrian Paul2010-03-111-8/+11
* gallivm: include tgsi_dump.h to silence warningBrian Paul2010-03-111-0/+1
* gallivm: move declarations to silence unused var warningsBrian Paul2010-03-111-2/+6
* gallivm: Use bitmasks for scalar masks.José Fonseca2010-03-111-4/+11
* gallivm: Handle scalar types in lp_build_*_type.José Fonseca2010-03-111-2/+11
* gallivm: overhaul of texture sampling codeBrian Paul2010-03-103-250/+420
* gallivm: handle scalar floats in lp_build_floor() and lp_build_iround()Brian Paul2010-03-101-0/+15
* gallivm: constant building for scalar zeroBrian Paul2010-03-101-2/+10
* gallivm: implement bilinear sampling with nearest mipmappingBrian Paul2010-03-101-0/+79
* gallivm: remove debug code. nearest minification works now.Brian Paul2010-03-101-6/+3
* gallivm: simplify conditional branchingJose Fonseca2010-03-101-21/+8