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gallium
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auxiliary
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draw
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Author
Age
Files
Lines
*
draw: clamp the viewports to always be between 0 and max
Zack Rusin
2013-05-25
5
-16
/
+24
*
draw: fixup draw_find_shader_output
Zack Rusin
2013-05-25
2
-6
/
+7
*
draw: implement support for multiple viewports
Zack Rusin
2013-05-25
9
-33
/
+105
*
gallium: Add support for multiple viewports
Zack Rusin
2013-05-25
2
-4
/
+9
*
draw: More defensive coding in DRAW_GET_IDX.
José Fonseca
2013-05-15
1
-2
/
+2
*
draw: Fix vsplit regression when the ib can be used directly.
José Fonseca
2013-05-15
1
-1
/
+1
*
draw/gs: fix extracting of the clip
Zack Rusin
2013-05-14
1
-2
/
+4
*
draw: try to prevent overflows on index buffers
Zack Rusin
2013-05-14
8
-54
/
+110
*
draw: use the total number of vertices for statistics
Zack Rusin
2013-05-14
2
-2
/
+2
*
draw: don't crash on vertex buffer overflow
Zack Rusin
2013-05-14
10
-31
/
+122
*
draw/gs: don't bind the tgsi state if we're using llvm paths
Zack Rusin
2013-05-14
1
-1
/
+6
*
draw: Fix io_ptr/num_prims name in IR.
José Fonseca
2013-05-14
1
-1
/
+1
*
draw/pt: adjust overflow calculations
Zack Rusin
2013-05-03
1
-2
/
+1
*
draw: Update for u_assembled_primitive -> u_assembled_prim rename.
José Fonseca
2013-05-03
1
-1
/
+1
*
draw: use u_assembled_prim() instead of u_assembled_primitive()
Chia-I Wu
2013-05-03
2
-3
/
+3
*
draw/gs: don't crash when vs/gs signatures don't match
Zack Rusin
2013-05-02
1
-39
/
+54
*
draw: don't crash if GS doesn't emit anything
Zack Rusin
2013-04-27
2
-0
/
+18
*
draw/so: fix overflow calculation
Zack Rusin
2013-04-27
1
-8
/
+18
*
draw/so: indicate overflow when buffer is missing
Zack Rusin
2013-04-27
1
-0
/
+4
*
draw/so: Fix overflow calculations
Zack Rusin
2013-04-26
1
-3
/
+8
*
draw/llvm: fix viewport transformations
Zack Rusin
2013-04-26
1
-4
/
+5
*
Revert "draw: Yield zeros for LLVM fetches of non-existing vertex elements."
José Fonseca
2013-04-26
1
-16
/
+10
*
draw: Yield zeros for LLVM fetches of non-existing vertex elements.
José Fonseca
2013-04-25
1
-21
/
+28
*
draw/gs: preserve leading vertex info for gs
Zack Rusin
2013-04-23
1
-1
/
+1
*
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
2013-04-23
5
-13
/
+14
*
draw: use the prim count for ia primitives
Zack Rusin
2013-04-22
1
-1
/
+2
*
draw: add code to reset instance dependent data
Zack Rusin
2013-04-22
5
-1
/
+31
*
gallium: Add a new clip_halfz rasterizer state.
José Fonseca
2013-04-22
6
-24
/
+19
*
draw: implement primitive assembler
Zack Rusin
2013-04-18
5
-4
/
+364
*
draw/so: uses the correct index with the pre clipped coordinates
Zack Rusin
2013-04-18
1
-6
/
+6
*
gallivm: Drop pos arg from lp_build_tgsi_soa.
José Fonseca
2013-04-18
1
-2
/
+0
*
draw/so: respect leading/provoking vertex info
Zack Rusin
2013-04-17
1
-1
/
+1
*
gallivm/gs: fix indirect addressing in geometry shaders
Zack Rusin
2013-04-17
1
-6
/
+28
*
draw/gs: make sure geometry shaders don't overflow
Zack Rusin
2013-04-16
3
-10
/
+47
*
draw/gs: Return early if the passed geometry shader is null
Zack Rusin
2013-04-16
1
-0
/
+3
*
draw: implement pipeline statistics in the draw module
Zack Rusin
2013-04-16
9
-5
/
+92
*
draw: Silence uninitialized var warnings.
José Fonseca
2013-04-17
2
-3
/
+7
*
draw/llvmpipe: allow independent so attachments to the vs
Zack Rusin
2013-04-03
4
-14
/
+16
*
draw: remove unused function
Zack Rusin
2013-04-03
2
-12
/
+0
*
draw/llvm: use an enum instead of magic numbers
Zack Rusin
2013-04-03
2
-10
/
+15
*
draw/gs: cleanup some debugging code
Zack Rusin
2013-04-03
1
-4
/
+0
*
draw/so: maintain an exact number of written vertices
Zack Rusin
2013-04-03
3
-7
/
+33
*
draw: Implement support for primitive id
Zack Rusin
2013-04-03
4
-8
/
+24
*
draw/so: Fix bogus assert
Zack Rusin
2013-04-03
1
-1
/
+0
*
draw/gs: Fix memory corruption with multiple primitives
Zack Rusin
2013-04-03
1
-10
/
+15
*
gallivm: cleanup the gs interface
Zack Rusin
2013-04-03
1
-21
/
+58
*
draw: use pipe_transfer_unmap() to match pipe_transfer_map()
Brian Paul
2013-04-02
1
-1
/
+1
*
draw: fix some build breakage when LLVM is not used
Brian Paul
2013-03-28
2
-1
/
+8
*
llvmpipe/draw: Fix texture sampling in geometry shaders
Zack Rusin
2013-03-27
3
-62
/
+84
*
draw/llvm: Cleanup the store debugging code
Zack Rusin
2013-03-27
1
-8
/
+5
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