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* draw: clamp the viewports to always be between 0 and maxZack Rusin2013-05-255-16/+24
* draw: fixup draw_find_shader_outputZack Rusin2013-05-252-6/+7
* draw: implement support for multiple viewportsZack Rusin2013-05-259-33/+105
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-4/+9
* draw: More defensive coding in DRAW_GET_IDX.José Fonseca2013-05-151-2/+2
* draw: Fix vsplit regression when the ib can be used directly.José Fonseca2013-05-151-1/+1
* draw/gs: fix extracting of the clipZack Rusin2013-05-141-2/+4
* draw: try to prevent overflows on index buffersZack Rusin2013-05-148-54/+110
* draw: use the total number of vertices for statisticsZack Rusin2013-05-142-2/+2
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-1410-31/+122
* draw/gs: don't bind the tgsi state if we're using llvm pathsZack Rusin2013-05-141-1/+6
* draw: Fix io_ptr/num_prims name in IR.José Fonseca2013-05-141-1/+1
* draw/pt: adjust overflow calculationsZack Rusin2013-05-031-2/+1
* draw: Update for u_assembled_primitive -> u_assembled_prim rename.José Fonseca2013-05-031-1/+1
* draw: use u_assembled_prim() instead of u_assembled_primitive()Chia-I Wu2013-05-032-3/+3
* draw/gs: don't crash when vs/gs signatures don't matchZack Rusin2013-05-021-39/+54
* draw: don't crash if GS doesn't emit anythingZack Rusin2013-04-272-0/+18
* draw/so: fix overflow calculationZack Rusin2013-04-271-8/+18
* draw/so: indicate overflow when buffer is missingZack Rusin2013-04-271-0/+4
* draw/so: Fix overflow calculationsZack Rusin2013-04-261-3/+8
* draw/llvm: fix viewport transformationsZack Rusin2013-04-261-4/+5
* Revert "draw: Yield zeros for LLVM fetches of non-existing vertex elements."José Fonseca2013-04-261-16/+10
* draw: Yield zeros for LLVM fetches of non-existing vertex elements.José Fonseca2013-04-251-21/+28
* draw/gs: preserve leading vertex info for gsZack Rusin2013-04-231-1/+1
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-235-13/+14
* draw: use the prim count for ia primitivesZack Rusin2013-04-221-1/+2
* draw: add code to reset instance dependent dataZack Rusin2013-04-225-1/+31
* gallium: Add a new clip_halfz rasterizer state.José Fonseca2013-04-226-24/+19
* draw: implement primitive assemblerZack Rusin2013-04-185-4/+364
* draw/so: uses the correct index with the pre clipped coordinatesZack Rusin2013-04-181-6/+6
* gallivm: Drop pos arg from lp_build_tgsi_soa.José Fonseca2013-04-181-2/+0
* draw/so: respect leading/provoking vertex infoZack Rusin2013-04-171-1/+1
* gallivm/gs: fix indirect addressing in geometry shadersZack Rusin2013-04-171-6/+28
* draw/gs: make sure geometry shaders don't overflowZack Rusin2013-04-163-10/+47
* draw/gs: Return early if the passed geometry shader is nullZack Rusin2013-04-161-0/+3
* draw: implement pipeline statistics in the draw moduleZack Rusin2013-04-169-5/+92
* draw: Silence uninitialized var warnings.José Fonseca2013-04-172-3/+7
* draw/llvmpipe: allow independent so attachments to the vsZack Rusin2013-04-034-14/+16
* draw: remove unused functionZack Rusin2013-04-032-12/+0
* draw/llvm: use an enum instead of magic numbersZack Rusin2013-04-032-10/+15
* draw/gs: cleanup some debugging codeZack Rusin2013-04-031-4/+0
* draw/so: maintain an exact number of written verticesZack Rusin2013-04-033-7/+33
* draw: Implement support for primitive idZack Rusin2013-04-034-8/+24
* draw/so: Fix bogus assertZack Rusin2013-04-031-1/+0
* draw/gs: Fix memory corruption with multiple primitivesZack Rusin2013-04-031-10/+15
* gallivm: cleanup the gs interfaceZack Rusin2013-04-031-21/+58
* draw: use pipe_transfer_unmap() to match pipe_transfer_map()Brian Paul2013-04-021-1/+1
* draw: fix some build breakage when LLVM is not usedBrian Paul2013-03-282-1/+8
* llvmpipe/draw: Fix texture sampling in geometry shadersZack Rusin2013-03-273-62/+84
* draw/llvm: Cleanup the store debugging codeZack Rusin2013-03-271-8/+5