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gallium_va_encpackedheader01
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src
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gallium
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auxiliary
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draw
Commit message (
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Author
Age
Files
Lines
*
draw: fix a silly error
Zack Rusin
2010-06-17
1
-1
/
+1
*
draw: implement line strip adjacency
Zack Rusin
2010-06-17
1
-0
/
+5
*
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
2
-18
/
+48
*
draw: validate stream output buffers
Zack Rusin
2010-06-17
1
-1
/
+16
*
draw: fix some unsigned issue
Zack Rusin
2010-06-17
1
-4
/
+4
*
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
1
-5
/
+11
*
draw: add stream output decomposition file
Zack Rusin
2010-06-16
1
-0
/
+123
*
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
6
-124
/
+190
*
draw: add alloc check
Alan Hourihane
2010-06-16
1
-0
/
+2
*
draw: handle some out of memory conditions
Alan Hourihane
2010-06-16
12
-35
/
+69
*
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
2
-2
/
+0
*
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
2
-26
/
+7
*
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
2
-11
/
+43
*
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
1
-1
/
+1
*
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
1
-2
/
+4
*
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
9
-245
/
+238
*
draw wip
Keith Whitwell
2010-06-15
8
-319
/
+342
*
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-12
1
-3
/
+5
*
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-11
2
-4
/
+10
*
draw: forgot to add a file
Zack Rusin
2010-06-10
1
-0
/
+129
*
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
2
-103
/
+142
*
draw: geometry shader fixes
Zack Rusin
2010-06-10
4
-27
/
+63
*
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-10
1
-17
/
+25
*
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
2
-5
/
+11
*
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
2
-48
/
+27
*
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
1
-18
/
+20
*
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-09
11
-96
/
+148
*
draw: Remove unnecessary headers.
Vinson Lee
2010-06-08
2
-2
/
+0
*
gallium: scream when one of two unimplemented features in draw is used
Zack Rusin
2010-06-08
1
-6
/
+12
*
gallium: make draw auto work and add relevant caps and docs
Zack Rusin
2010-06-08
2
-0
/
+10
*
gallium: a lot more complete implementation of stream output
Zack Rusin
2010-06-08
5
-74
/
+262
*
gallium: basic and initial implementation of the stream output interface
Zack Rusin
2010-06-08
4
-0
/
+111
*
draw: don't use llvm engine when geometry shaders active
Keith Whitwell
2010-06-07
1
-1
/
+1
*
draw: Use pointer_to_func() instead of custom wrappers.
José Fonseca
2010-05-30
1
-30
/
+3
*
Merge branch 'gallium-front-ccw'
Keith Whitwell
2010-05-21
5
-17
/
+27
|
\
|
*
draw: fix front/back error in unfilled pipeline stage
Keith Whitwell
2010-05-14
1
-3
/
+4
|
*
draw: fix typo checking for unfilled polygons
Keith Whitwell
2010-05-14
1
-1
/
+1
|
*
gallium: convert rasterizer state to use gl-style front/back concepts
Keith Whitwell
2010-05-14
5
-16
/
+25
*
|
draw: Use GALLIVM_DEBUG opt.
José Fonseca
2010-05-15
1
-21
/
+34
|
/
*
draw: silence casting warnings
Brian Paul
2010-05-13
1
-5
/
+38
*
gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.
José Fonseca
2010-05-08
1
-5
/
+5
*
gallium/draw: additional comments in the clipping code
Brian Paul
2010-05-07
1
-5
/
+10
*
gallivm: Require SSE2 for draw_llvm/llvmpipe due to LLVM PR6960.
Török Edwin
2010-05-06
1
-1
/
+8
*
gallium: still more provoking vertex fixes
Brian Paul
2010-05-05
2
-11
/
+22
*
gallium: added edge flag print/debug code (disabled)
Brian Paul
2010-05-05
1
-0
/
+20
*
gallium: rename draw() to draw_elements() in vbuf code
Brian Paul
2010-05-05
5
-24
/
+24
*
gallium: rework provoking vertex code
Brian Paul
2010-05-05
5
-49
/
+123
*
draw: Remove unnecessary header.
Vinson Lee
2010-05-04
1
-1
/
+0
*
draw: Preserve the provoking vertex both when decomposing and clipping.
José Fonseca
2010-05-05
2
-23
/
+31
*
draw: Adjust wideline vertex coords for D3D.
Brian Paul
2010-05-05
1
-27
/
+34
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