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gallium
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auxiliary
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draw
Commit message (
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Author
Age
Files
Lines
*
draw: fix a regression in computing max elt
Zack Rusin
2013-06-17
1
-0
/
+1
*
draw: clear the draw buffers in draw
Zack Rusin
2013-06-17
2
-3
/
+25
*
gallium/draw: add limits to the clip and cull distances
Zack Rusin
2013-06-13
5
-14
/
+16
*
draw: cleanup the distance culling code a bit
Zack Rusin
2013-06-13
1
-48
/
+41
*
draw: implement distance culling
Zack Rusin
2013-06-10
8
-31
/
+198
*
draw: fix clipper invocation statistics
Zack Rusin
2013-06-10
5
-6
/
+33
*
draw: enable user plane clipping when clipdistance is used
Zack Rusin
2013-06-10
2
-7
/
+20
*
draw: make sure clipdistances work with geometry shaders
Zack Rusin
2013-06-10
5
-1
/
+21
*
draw: Add A8R8G8B8 to draw_print_arrays
Richard Sandiford
2013-06-10
1
-0
/
+7
*
draw: Fix type mismatch between draw_private.h and LLVM
Richard Sandiford
2013-06-10
1
-1
/
+1
*
gallium: Remove draw_arrays() and draw_arrays_instanced() functions
Arnas Milasevicius
2013-06-07
2
-51
/
+0
*
draw: trivial fix comment typo
Roland Scheidegger
2013-06-06
1
-1
/
+1
*
mesa: remove outdated version lines in comments
Rico Schüller
2013-06-05
4
-4
/
+0
*
draw: fix vs/fs input/output mismatches
Zack Rusin
2013-05-30
1
-0
/
+7
*
draw: add cast in debug_printf() to silence warning
Brian Paul
2013-05-29
1
-1
/
+1
*
draw: make sure viewport index is fetched from leading vertex
Zack Rusin
2013-05-25
6
-28
/
+54
*
draw: clamp the viewports to always be between 0 and max
Zack Rusin
2013-05-25
5
-16
/
+24
*
draw: fixup draw_find_shader_output
Zack Rusin
2013-05-25
2
-6
/
+7
*
draw: implement support for multiple viewports
Zack Rusin
2013-05-25
9
-33
/
+105
*
gallium: Add support for multiple viewports
Zack Rusin
2013-05-25
2
-4
/
+9
*
draw: More defensive coding in DRAW_GET_IDX.
José Fonseca
2013-05-15
1
-2
/
+2
*
draw: Fix vsplit regression when the ib can be used directly.
José Fonseca
2013-05-15
1
-1
/
+1
*
draw/gs: fix extracting of the clip
Zack Rusin
2013-05-14
1
-2
/
+4
*
draw: try to prevent overflows on index buffers
Zack Rusin
2013-05-14
8
-54
/
+110
*
draw: use the total number of vertices for statistics
Zack Rusin
2013-05-14
2
-2
/
+2
*
draw: don't crash on vertex buffer overflow
Zack Rusin
2013-05-14
10
-31
/
+122
*
draw/gs: don't bind the tgsi state if we're using llvm paths
Zack Rusin
2013-05-14
1
-1
/
+6
*
draw: Fix io_ptr/num_prims name in IR.
José Fonseca
2013-05-14
1
-1
/
+1
*
draw/pt: adjust overflow calculations
Zack Rusin
2013-05-03
1
-2
/
+1
*
draw: Update for u_assembled_primitive -> u_assembled_prim rename.
José Fonseca
2013-05-03
1
-1
/
+1
*
draw: use u_assembled_prim() instead of u_assembled_primitive()
Chia-I Wu
2013-05-03
2
-3
/
+3
*
draw/gs: don't crash when vs/gs signatures don't match
Zack Rusin
2013-05-02
1
-39
/
+54
*
draw: don't crash if GS doesn't emit anything
Zack Rusin
2013-04-27
2
-0
/
+18
*
draw/so: fix overflow calculation
Zack Rusin
2013-04-27
1
-8
/
+18
*
draw/so: indicate overflow when buffer is missing
Zack Rusin
2013-04-27
1
-0
/
+4
*
draw/so: Fix overflow calculations
Zack Rusin
2013-04-26
1
-3
/
+8
*
draw/llvm: fix viewport transformations
Zack Rusin
2013-04-26
1
-4
/
+5
*
Revert "draw: Yield zeros for LLVM fetches of non-existing vertex elements."
José Fonseca
2013-04-26
1
-16
/
+10
*
draw: Yield zeros for LLVM fetches of non-existing vertex elements.
José Fonseca
2013-04-25
1
-21
/
+28
*
draw/gs: preserve leading vertex info for gs
Zack Rusin
2013-04-23
1
-1
/
+1
*
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
2013-04-23
5
-13
/
+14
*
draw: use the prim count for ia primitives
Zack Rusin
2013-04-22
1
-1
/
+2
*
draw: add code to reset instance dependent data
Zack Rusin
2013-04-22
5
-1
/
+31
*
gallium: Add a new clip_halfz rasterizer state.
José Fonseca
2013-04-22
6
-24
/
+19
*
draw: implement primitive assembler
Zack Rusin
2013-04-18
5
-4
/
+364
*
draw/so: uses the correct index with the pre clipped coordinates
Zack Rusin
2013-04-18
1
-6
/
+6
*
gallivm: Drop pos arg from lp_build_tgsi_soa.
José Fonseca
2013-04-18
1
-2
/
+0
*
draw/so: respect leading/provoking vertex info
Zack Rusin
2013-04-17
1
-1
/
+1
*
gallivm/gs: fix indirect addressing in geometry shaders
Zack Rusin
2013-04-17
1
-6
/
+28
*
draw/gs: make sure geometry shaders don't overflow
Zack Rusin
2013-04-16
3
-10
/
+47
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