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path: root/src/gallium/auxiliary/draw
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* draw: fix a regression in computing max eltZack Rusin2013-06-171-0/+1
* draw: clear the draw buffers in drawZack Rusin2013-06-172-3/+25
* gallium/draw: add limits to the clip and cull distancesZack Rusin2013-06-135-14/+16
* draw: cleanup the distance culling code a bitZack Rusin2013-06-131-48/+41
* draw: implement distance cullingZack Rusin2013-06-108-31/+198
* draw: fix clipper invocation statisticsZack Rusin2013-06-105-6/+33
* draw: enable user plane clipping when clipdistance is usedZack Rusin2013-06-102-7/+20
* draw: make sure clipdistances work with geometry shadersZack Rusin2013-06-105-1/+21
* draw: Add A8R8G8B8 to draw_print_arraysRichard Sandiford2013-06-101-0/+7
* draw: Fix type mismatch between draw_private.h and LLVMRichard Sandiford2013-06-101-1/+1
* gallium: Remove draw_arrays() and draw_arrays_instanced() functionsArnas Milasevicius2013-06-072-51/+0
* draw: trivial fix comment typoRoland Scheidegger2013-06-061-1/+1
* mesa: remove outdated version lines in commentsRico Schüller2013-06-054-4/+0
* draw: fix vs/fs input/output mismatchesZack Rusin2013-05-301-0/+7
* draw: add cast in debug_printf() to silence warningBrian Paul2013-05-291-1/+1
* draw: make sure viewport index is fetched from leading vertexZack Rusin2013-05-256-28/+54
* draw: clamp the viewports to always be between 0 and maxZack Rusin2013-05-255-16/+24
* draw: fixup draw_find_shader_outputZack Rusin2013-05-252-6/+7
* draw: implement support for multiple viewportsZack Rusin2013-05-259-33/+105
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-4/+9
* draw: More defensive coding in DRAW_GET_IDX.José Fonseca2013-05-151-2/+2
* draw: Fix vsplit regression when the ib can be used directly.José Fonseca2013-05-151-1/+1
* draw/gs: fix extracting of the clipZack Rusin2013-05-141-2/+4
* draw: try to prevent overflows on index buffersZack Rusin2013-05-148-54/+110
* draw: use the total number of vertices for statisticsZack Rusin2013-05-142-2/+2
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-1410-31/+122
* draw/gs: don't bind the tgsi state if we're using llvm pathsZack Rusin2013-05-141-1/+6
* draw: Fix io_ptr/num_prims name in IR.José Fonseca2013-05-141-1/+1
* draw/pt: adjust overflow calculationsZack Rusin2013-05-031-2/+1
* draw: Update for u_assembled_primitive -> u_assembled_prim rename.José Fonseca2013-05-031-1/+1
* draw: use u_assembled_prim() instead of u_assembled_primitive()Chia-I Wu2013-05-032-3/+3
* draw/gs: don't crash when vs/gs signatures don't matchZack Rusin2013-05-021-39/+54
* draw: don't crash if GS doesn't emit anythingZack Rusin2013-04-272-0/+18
* draw/so: fix overflow calculationZack Rusin2013-04-271-8/+18
* draw/so: indicate overflow when buffer is missingZack Rusin2013-04-271-0/+4
* draw/so: Fix overflow calculationsZack Rusin2013-04-261-3/+8
* draw/llvm: fix viewport transformationsZack Rusin2013-04-261-4/+5
* Revert "draw: Yield zeros for LLVM fetches of non-existing vertex elements."José Fonseca2013-04-261-16/+10
* draw: Yield zeros for LLVM fetches of non-existing vertex elements.José Fonseca2013-04-251-21/+28
* draw/gs: preserve leading vertex info for gsZack Rusin2013-04-231-1/+1
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-235-13/+14
* draw: use the prim count for ia primitivesZack Rusin2013-04-221-1/+2
* draw: add code to reset instance dependent dataZack Rusin2013-04-225-1/+31
* gallium: Add a new clip_halfz rasterizer state.José Fonseca2013-04-226-24/+19
* draw: implement primitive assemblerZack Rusin2013-04-185-4/+364
* draw/so: uses the correct index with the pre clipped coordinatesZack Rusin2013-04-181-6/+6
* gallivm: Drop pos arg from lp_build_tgsi_soa.José Fonseca2013-04-181-2/+0
* draw/so: respect leading/provoking vertex infoZack Rusin2013-04-171-1/+1
* gallivm/gs: fix indirect addressing in geometry shadersZack Rusin2013-04-171-6/+28
* draw/gs: make sure geometry shaders don't overflowZack Rusin2013-04-163-10/+47