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* draw: sort makefile sourcesKeith Whitwell2008-04-191-10/+10
* draw: rename draw_vertex_shader.c -> draw_vs.cKeith Whitwell2008-04-193-2/+2
* draw: remove draw_debug.cKeith Whitwell2008-04-193-115/+0
* draw: make draw_pt_fetch_emit use translate facilityKeith Whitwell2008-04-192-118/+72
* draw: remove more dead data structuresKeith Whitwell2008-04-191-25/+0
* draw: remove dead data structuresKeith Whitwell2008-04-192-79/+0
* draw: remove draw_vertex_fetch.cKeith Whitwell2008-04-185-533/+0
* draw: remove old draw_vertex_shader_queue_flush functionKeith Whitwell2008-04-183-51/+0
* draw: remove old vertex_shader->run() functionsKeith Whitwell2008-04-185-379/+1
* draw: remove draw_vertex_cache.cKeith Whitwell2008-04-184-722/+18
* draw: remove draw_prim.cKeith Whitwell2008-04-184-25/+55
* draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell2008-04-183-6/+0
* draw: remove draw_vf code, use translate insteadKeith Whitwell2008-04-188-1890/+115
* draw: remove fetch_pipeline middle end -- just use the general pathKeith Whitwell2008-04-185-344/+15
* translate: add sse version based on old draw_vf_sse.cKeith Whitwell2008-04-182-2/+2
* gallium: Add missing files to scons.José Fonseca2008-04-181-8/+10
* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-1813-118/+635
* gallium: tweak x/ybias valuesBrian Paul2008-04-171-1/+1
* gallium: Add new file to scons build.Michel Dänzer2008-04-171-0/+1
* draw: move hw vertex emit to a new moduleKeith Whitwell2008-04-175-141/+270
* draw: don't always run pipeline if clippingKeith Whitwell2008-04-171-3/+3
* draw: add vertex shader run_linear functionKeith Whitwell2008-04-1715-59/+286
* draw: add commentKeith Whitwell2008-04-171-0/+5
* draw: keep record of number of active vertex buffersKeith Whitwell2008-04-172-0/+4
* draw: remove misleading commentsKeith Whitwell2008-04-171-13/+1
* draw: allow pt paths to run without a vbuf render stageKeith Whitwell2008-04-162-72/+72
* draw: remove vbuf non-vf debug path, fix some failure modes in draw_vbuf_crea...Keith Whitwell2008-04-161-87/+19
* draw: update debug codeKeith Whitwell2008-04-161-3/+5
* draw: make pt run pipeline when need_pipeline is true, not just when clippedKeith Whitwell2008-04-167-155/+75
* gallium: Switch one vertex path over to new translate moduleKeith Whitwell2008-04-151-99/+47
* draw: increment output vertex properlyKeith Whitwell2008-04-151-3/+5
* draw: fix first glitch in vertex emitKeith Whitwell2008-04-151-3/+16
* draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...Keith Whitwell2008-04-151-56/+102
* gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca2008-04-151-0/+1
* use the new macroZack Rusin2008-04-142-3/+2
* silence some warningsZack Rusin2008-04-144-7/+6
* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-146-12/+21
* draw: remove dead codeKeith Whitwell2008-04-141-4/+0
* draw: always malloc verts for fetch_shade_pipelineKeith Whitwell2008-04-141-10/+3
* draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell2008-04-143-4/+8
* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-145-11/+3
* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-143-0/+6
* Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin2008-04-144-23/+287
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-147-77/+100
* return true if one of the vertices has been clippedZack Rusin2008-04-144-15/+25
* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-144-143/+146
* introduce a define to maxout the processed verticesZack Rusin2008-04-141-7/+7
* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-124-81/+33
* gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul2008-04-111-3/+6
* remove usage of vertex_headerKeith Whitwell2008-04-105-88/+1