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path: root/src/gallium/auxiliary/draw
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* draw: update comments for drawing functionsBrian Paul2010-07-151-5/+16
* draw: move prototype, update commentBrian Paul2010-07-151-3/+3
* draw: fix decomposition to work with adjacency primitivesZack Rusin2010-07-101-3/+8
* mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin2010-07-101-1/+1
* draw: Fix off-by-one error in assert.Vinson Lee2010-07-081-1/+1
* draw: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
* draw: make sure softpipe doesn't crash with vertex tex samplingZack Rusin2010-07-061-7/+16
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-067-26/+416
* gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().José Fonseca2010-07-021-1/+1
* gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().José Fonseca2010-07-011-1/+3
* draw: fix out of memory handling in polygon stipple stageBrian Paul2010-06-301-5/+10
* draw: Add inline keyword to inline function.José Fonseca2010-06-291-1/+1
* draw: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
* draw: deleted by mistakeZack Rusin2010-06-251-0/+1
* draw: initialize headers in the none post paths as wellZack Rusin2010-06-251-0/+8
* draw: limit the number of vertex shader variants kept aroundZack Rusin2010-06-257-61/+322
* draw: initialize vertex headerZack Rusin2010-06-253-43/+16
* draw: Work around an invalid write.Chia-I Wu2010-06-251-1/+1
* draw: use gallium's TRUE/FALSEBrian Paul2010-06-232-2/+2
* draw: don't try to precalculate the pipeline output primitiveKeith Whitwell2010-06-238-34/+46
* draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul2010-06-231-25/+25
* gallium: add a timestamp disjoint queryZack Rusin2010-06-221-1/+1
* draw: implement triangle strips with adjacency in geometry shaderZack Rusin2010-06-171-1/+12
* draw: implement triangle lists with adjacency support in gsZack Rusin2010-06-172-1/+31
* draw: fix a silly errorZack Rusin2010-06-171-1/+1
* draw: implement line strip adjacencyZack Rusin2010-06-171-0/+5
* draw: implement lines with adjacency in geometry shadersZack Rusin2010-06-172-18/+48
* draw: validate stream output buffersZack Rusin2010-06-171-1/+16
* draw: fix some unsigned issueZack Rusin2010-06-171-4/+4
* draw: make sure we correctly iterate over output buffers on stream outZack Rusin2010-06-161-5/+11
* draw: add stream output decomposition fileZack Rusin2010-06-161-0/+123
* draw: rewrite stream output to handle all the dark cornersZack Rusin2010-06-166-124/+190
* draw: add alloc checkAlan Hourihane2010-06-161-0/+2
* draw: handle some out of memory conditionsAlan Hourihane2010-06-1612-35/+69
* draw: Remove unnecessary headers.Vinson Lee2010-06-152-2/+0
* gs: make sure we end primitives when finishing executing shadersZack Rusin2010-06-152-26/+7
* draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2010-06-152-11/+43
* draw: run the pipeline with the correct number of vertsZack Rusin2010-06-151-1/+1
* draw: fix primitive indexing in the pipelineZack Rusin2010-06-151-2/+4
* draw: finish the new pipeline setupZack Rusin2010-06-159-245/+238
* draw wipKeith Whitwell2010-06-158-319/+342
* draw/gs: copy the outputs only if we emitted somethingZack Rusin2010-06-121-3/+5
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-112-4/+10
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* draw: geometry shader fixesZack Rusin2010-06-104-27/+63
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20