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gallium_va_encpackedheader01
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src
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gallium
/
auxiliary
/
draw
Commit message (
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Author
Age
Files
Lines
*
draw: update comments for drawing functions
Brian Paul
2010-07-15
1
-5
/
+16
*
draw: move prototype, update comment
Brian Paul
2010-07-15
1
-3
/
+3
*
draw: fix decomposition to work with adjacency primitives
Zack Rusin
2010-07-10
1
-3
/
+8
*
mesa: get the translation from mesa 2d regs to tgsi working
Zack Rusin
2010-07-10
1
-1
/
+1
*
draw: Fix off-by-one error in assert.
Vinson Lee
2010-07-08
1
-1
/
+1
*
draw: Remove unnecessary header.
Vinson Lee
2010-07-06
1
-1
/
+0
*
draw: make sure softpipe doesn't crash with vertex tex sampling
Zack Rusin
2010-07-06
1
-7
/
+16
*
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
7
-26
/
+416
*
gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().
José Fonseca
2010-07-02
1
-1
/
+1
*
gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().
José Fonseca
2010-07-01
1
-1
/
+3
*
draw: fix out of memory handling in polygon stipple stage
Brian Paul
2010-06-30
1
-5
/
+10
*
draw: Add inline keyword to inline function.
José Fonseca
2010-06-29
1
-1
/
+1
*
draw: Remove unnecessary header.
Vinson Lee
2010-06-26
1
-1
/
+0
*
draw: deleted by mistake
Zack Rusin
2010-06-25
1
-0
/
+1
*
draw: initialize headers in the none post paths as well
Zack Rusin
2010-06-25
1
-0
/
+8
*
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-06-25
7
-61
/
+322
*
draw: initialize vertex header
Zack Rusin
2010-06-25
3
-43
/
+16
*
draw: Work around an invalid write.
Chia-I Wu
2010-06-25
1
-1
/
+1
*
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
2
-2
/
+2
*
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
8
-34
/
+46
*
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
Brian Paul
2010-06-23
1
-25
/
+25
*
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-22
1
-1
/
+1
*
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
1
-1
/
+12
*
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
2
-1
/
+31
*
draw: fix a silly error
Zack Rusin
2010-06-17
1
-1
/
+1
*
draw: implement line strip adjacency
Zack Rusin
2010-06-17
1
-0
/
+5
*
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
2
-18
/
+48
*
draw: validate stream output buffers
Zack Rusin
2010-06-17
1
-1
/
+16
*
draw: fix some unsigned issue
Zack Rusin
2010-06-17
1
-4
/
+4
*
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
1
-5
/
+11
*
draw: add stream output decomposition file
Zack Rusin
2010-06-16
1
-0
/
+123
*
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
6
-124
/
+190
*
draw: add alloc check
Alan Hourihane
2010-06-16
1
-0
/
+2
*
draw: handle some out of memory conditions
Alan Hourihane
2010-06-16
12
-35
/
+69
*
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
2
-2
/
+0
*
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
2
-26
/
+7
*
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
2
-11
/
+43
*
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
1
-1
/
+1
*
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
1
-2
/
+4
*
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
9
-245
/
+238
*
draw wip
Keith Whitwell
2010-06-15
8
-319
/
+342
*
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-12
1
-3
/
+5
*
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-11
2
-4
/
+10
*
draw: forgot to add a file
Zack Rusin
2010-06-10
1
-0
/
+129
*
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
2
-103
/
+142
*
draw: geometry shader fixes
Zack Rusin
2010-06-10
4
-27
/
+63
*
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-10
1
-17
/
+25
*
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
2
-5
/
+11
*
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
2
-48
/
+27
*
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
1
-18
/
+20
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