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src
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gallium
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auxiliary
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draw
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Author
Age
Files
Lines
*
draw: (trivial) remove a unnecessary lp_build_alloca()
Roland Scheidegger
2017-03-16
1
-2
/
+0
*
draw: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
4
-14
/
+15
*
gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
Brian Paul
2017-03-08
2
-4
/
+6
*
configure.ac: Revert recent HAVE_LLVM changes.
Jose Fonseca
2017-01-18
5
-12
/
+12
*
configure.ac: Set and use HAVE_GALLIUM_LLVM define
Tobias Droste
2017-01-18
5
-12
/
+12
*
gallium: remove TGSI_OPCODE_SUB
Marek Olšák
2017-01-05
2
-11
/
+11
*
draw: use SoA fetch, not AoS one
Roland Scheidegger
2016-12-21
1
-48
/
+23
*
gallivm: optimize gather a bit, by using supplied destination type
Roland Scheidegger
2016-12-21
1
-1
/
+1
*
draw: drop some overflow computations
Roland Scheidegger
2016-11-21
1
-65
/
+46
*
draw: simplify fetch some more
Roland Scheidegger
2016-11-21
1
-63
/
+55
*
draw: unify linear and elts draw jit functions
Roland Scheidegger
2016-11-21
3
-89
/
+70
*
draw: use same argument order for jit draw linear / elts functions
Roland Scheidegger
2016-11-21
3
-34
/
+30
*
draw: drop unnecessary index overflow handling from vsplit code
Roland Scheidegger
2016-11-21
2
-56
/
+28
*
draw: simplify vsplit elts code a bit
Roland Scheidegger
2016-11-21
3
-40
/
+18
*
draw: finally optimize bool clip mask generation
Roland Scheidegger
2016-11-18
3
-23
/
+26
*
draw: use vectorized calculations for fetch (v2)
Roland Scheidegger
2016-11-18
1
-131
/
+265
*
gallivm: Fix build after removal of deprecated attribute API v3
Tom Stellard
2016-11-09
1
-4
/
+2
*
Revert "draw: use vectorized calculations for fetch"
Roland Scheidegger
2016-11-09
2
-282
/
+159
*
draw: use vectorized calculations for fetch
Roland Scheidegger
2016-11-08
2
-159
/
+282
*
draw: fix undefined input handling some more...
Roland Scheidegger
2016-11-04
1
-50
/
+54
*
draw: improve vertex fetch (v2)
Roland Scheidegger
2016-10-19
1
-86
/
+104
*
draw: improved handling of undefined inputs
Roland Scheidegger
2016-10-19
1
-21
/
+32
*
draw: initialize shader inputs
Roland Scheidegger
2016-10-12
1
-0
/
+7
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
4
-9
/
+11
*
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
2016-08-29
2
-6
/
+10
*
draw: Avoid aliasing violations.
Matt Turner
2016-08-01
2
-3
/
+6
*
gallivm: Use llvm.fmuladd.*.
Jose Fonseca
2016-06-10
1
-10
/
+5
*
draw: stop using CULLDIST semantic.
Dave Airlie
2016-05-23
10
-48
/
+31
*
draw: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-27
7
-24
/
+24
*
tgsi: accept a starting PC value for exec machine.
Dave Airlie
2016-04-27
2
-2
/
+2
*
tgsi: move to using vector for system values.
Dave Airlie
2016-04-27
2
-5
/
+5
*
tgsi: pass a shader type to the machine create and clean up.
Dave Airlie
2016-04-26
2
-2
/
+2
*
gallium/tgsi: move tgsi_exec.h header out of draw_context.h
Dave Airlie
2016-04-26
2
-1
/
+1
*
gallivm: convert size query to using a set of parameters.
Dave Airlie
2016-04-19
1
-18
/
+4
*
draw: add support for passing buffers to vs/gs shaders.
Dave Airlie
2016-04-12
5
-3
/
+32
*
tgsi: add support for buffer/atomic operations to tgsi_exec.
Dave Airlie
2016-04-12
2
-2
/
+2
*
tgsi: set nonhelpermask for vertex shaders
Dave Airlie
2016-04-12
1
-0
/
+1
*
draw/aaline: stronger guard against no free samplers (v2)
Nicolai Hähnle
2016-04-07
1
-2
/
+4
*
gallivm: Use standard LLVMSetAlignment from LLVM 3.4 onwards.
Jose Fonseca
2016-04-03
1
-2
/
+2
*
draw: add support for passing images to vs/gs shaders.
Dave Airlie
2016-03-31
5
-2
/
+29
*
tgsi: add support for image operations to tgsi_exec. (v2.1)
Dave Airlie
2016-03-31
2
-2
/
+2
*
tgsi: drop unused set_exec/kill_mask interfaces.
Dave Airlie
2016-03-22
2
-12
/
+0
*
gallium/tgsi: pass TGSI tex target to tgsi_transform_tex_inst()
Brian Paul
2016-03-21
1
-5
/
+5
*
draw: fix line stippling
Roland Scheidegger
2016-03-15
1
-15
/
+15
*
draw: use util_pstipple_* function for stipple pattern textures and samplers
Nicolai Hähnle
2016-02-09
1
-110
/
+11
*
draw: use util_pstipple_create_fragment_shader
Nicolai Hähnle
2016-02-09
1
-197
/
+12
*
llvmpipe,i915: add back NEW_RASTERIZER dependency when computing vertex info
Roland Scheidegger
2016-01-21
1
-0
/
+6
*
draw: fix key comparison with uninitialized value
Roland Scheidegger
2016-01-13
2
-6
/
+6
*
draw: initialize prim header flags when clipping lines
Roland Scheidegger
2016-01-08
1
-0
/
+2
*
draw: fix line stippling with unfilled prims
Roland Scheidegger
2016-01-08
1
-18
/
+38
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