summaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/draw
Commit message (Expand)AuthorAgeFilesLines
* gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul2008-03-192-1/+2
* gallium: added braces to silence warningBrian2008-03-181-1/+2
* gallium: improvements, or extensions at least, to the passthrough pathKeith Whitwell2008-03-172-98/+257
* gallium: add explicit control for point sprites (convert points to textured q...Brian2008-03-145-2/+24
* scons: Remove second occurence of draw_passthrough.c.Michal Krol2008-03-141-2/+1
* gallium: added some debug code (disabled)Brian2008-03-141-0/+13
* gallium: fix some compiler warningsKeith Whitwell2008-03-141-2/+2
* gallium: fix EMIT_HEADER case in draw_vf_set_vertex_info()Brian2008-03-131-1/+5
* gallium: plug in vertex passthrough codeBrian2008-03-134-8/+147
* gallium: fix bug in draw_num_vs_outputs()Brian2008-03-131-1/+1
* gallium: added EMIT_HEADER caseBrian2008-03-131-0/+4
* gallium: added EMIT_HEADER case in emit_vertex()Brian2008-03-131-0/+5
* gallium: added new EMIT_HEADER tokenBrian2008-03-132-0/+4
* gallium: added draw_need_pipeline() predicate functionBrian2008-03-131-1/+54
* gallium: added draw_enable_line_stipple() functionBrian2008-03-133-2/+18
* gallium: remove dead code related to shader semantic input/output infoBrian Paul2008-03-133-21/+1
* gallium: fix bug in stip_first_tri()Brian Paul2008-03-131-5/+5
* gallium: remove semantic info from pipe_shader_stateBrian Paul2008-03-133-3/+3
* gallium: fix polygon stippleBrian2008-03-121-12/+22
* gallium: change draw_vertex_shader->state from pointer to structBrian2008-03-123-5/+5
* gallium: reduce signed/unsigned warningsKeith Whitwell2008-03-121-1/+1
* gallium: rework CSO-related code in state trackerBrian2008-03-113-3/+6
* draw: don't free our copy of the render stage -- just borrowing it from vbuf ...Keith Whitwell2008-03-111-0/+3
* gallium: missing fileKeith Whitwell2008-03-111-0/+222
* fix compilationZack Rusin2008-03-101-1/+0
* draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell2008-03-106-0/+52
* gallium: fix compiler warningKeith Whitwell2008-03-101-2/+1
* gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell2008-03-102-33/+53
* gallium: enable bug workaround in draw_vertex_cache_invalidateKeith Whitwell2008-03-101-1/+5
* gallium: WinCE portability fixes.José Fonseca2008-03-101-1/+1
* draw: cope with binding NULL vertex shader (on context delete, for instance)Keith Whitwell2008-03-091-5/+12
* gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell2008-03-052-49/+56
* draw: dont' compute clipmask or apply viewport when not clipping (rename bypa...Keith Whitwell2008-03-041-14/+24
* draw: add fetch for bgra ubyte surfacesKeith Whitwell2008-03-031-15/+29
* gallium: fix line emit order for unfilled trisBrian Paul2008-02-291-1/+1
* gallium: point rast coord tweakBrian Paul2008-02-291-7/+11
* gallium: need precalc_flat=1 for wide linesBrian Paul2008-02-291-0/+1
* gallium: tweak coords for wide linesBrian Paul2008-02-291-9/+12
* gallium: remove the ugly pipe->draw stage lookup code in aaline/point/pstippl...Brian2008-02-293-84/+12
* gallium: new wide point/line stages (missed in prev commit)Brian Paul2008-02-282-0/+444
* gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul2008-02-286-22/+30
* gallium: added draw_num_vs_outputs() to query number of post-transform vertex...Brian2008-02-272-0/+17
* gallium: remove dependencies on pipe_shader_state's semantic infoBrian2008-02-2713-35/+45
* gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian2008-02-272-4/+7
* gallium: updated prototype (missed in prev commit)Brian2008-02-261-0/+2
* gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian2008-02-264-19/+23
* gallium: disable debug codeBrian2008-02-261-1/+1
* gallium: rewrite AA point fragment shader to use a CMP instruction instead of...Brian2008-02-251-100/+96
* gallium: fix bad ptr assignmentBrian2008-02-251-1/+1
* gallium: modify draw_find_vs_output() to search vertex shader outputsBrian2008-02-251-3/+21