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auxiliary
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draw
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Author
Age
Files
Lines
*
gallivm/llvmpipe: add const qualifiers on sampler variables
Brian Paul
2018-02-01
1
-1
/
+1
*
draw: remove VSPLIT_CREATE_IDX macro
Roland Scheidegger
2018-01-17
1
-11
/
+12
*
draw: fix vsplit code when the (post-bias) index value is -1
Roland Scheidegger
2018-01-17
2
-3
/
+4
*
gallium: s/unsigned/enum pipe_prim_type/
Brian Paul
2017-10-27
1
-1
/
+2
*
draw: don't cull tris with zero area
Roland Scheidegger
2017-10-27
2
-3
/
+12
*
llvmpipe, draw: improve shader cache debugging
Roland Scheidegger
2017-09-09
2
-22
/
+43
*
llvmpipe, draw: increase shader cache limits
Roland Scheidegger
2017-09-07
1
-1
/
+1
*
draw: whitespace, formatting fixes in draw_vs_exec.c
Brian Paul
2017-07-12
1
-47
/
+43
*
draw: s/unsigned/enum tgsi_semantic/
Brian Paul
2017-07-12
2
-3
/
+3
*
draw: handle more TGSI_SEMANTIC_COLOR indices
Roland Scheidegger
2017-07-08
3
-10
/
+27
*
draw: check for line_width != 1.0f in validate_pipeline()
Brian Paul
2017-06-15
1
-3
/
+4
*
draw: whitespace and formatting fixes
Brian Paul
2017-06-15
2
-60
/
+58
*
tree-wide: remove trailing backslash
Eric Engestrom
2017-06-07
3
-3
/
+3
*
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
2017-05-10
2
-6
/
+3
*
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Marek Olšák
2017-05-10
3
-8
/
+13
*
draw: whitespace fixes in draw_pipe_vbuf.c
Brian Paul
2017-04-26
1
-104
/
+89
*
draw: remove unused wideline_stage()
Samuel Pitoiset
2017-04-13
1
-11
/
+0
*
draw: remove unused overflow()
Samuel Pitoiset
2017-04-13
1
-8
/
+0
*
draw: (trivial) remove a unnecessary lp_build_alloca()
Roland Scheidegger
2017-03-16
1
-2
/
+0
*
draw: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
4
-14
/
+15
*
gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
Brian Paul
2017-03-08
2
-4
/
+6
*
configure.ac: Revert recent HAVE_LLVM changes.
Jose Fonseca
2017-01-18
5
-12
/
+12
*
configure.ac: Set and use HAVE_GALLIUM_LLVM define
Tobias Droste
2017-01-18
5
-12
/
+12
*
gallium: remove TGSI_OPCODE_SUB
Marek Olšák
2017-01-05
2
-11
/
+11
*
draw: use SoA fetch, not AoS one
Roland Scheidegger
2016-12-21
1
-48
/
+23
*
gallivm: optimize gather a bit, by using supplied destination type
Roland Scheidegger
2016-12-21
1
-1
/
+1
*
draw: drop some overflow computations
Roland Scheidegger
2016-11-21
1
-65
/
+46
*
draw: simplify fetch some more
Roland Scheidegger
2016-11-21
1
-63
/
+55
*
draw: unify linear and elts draw jit functions
Roland Scheidegger
2016-11-21
3
-89
/
+70
*
draw: use same argument order for jit draw linear / elts functions
Roland Scheidegger
2016-11-21
3
-34
/
+30
*
draw: drop unnecessary index overflow handling from vsplit code
Roland Scheidegger
2016-11-21
2
-56
/
+28
*
draw: simplify vsplit elts code a bit
Roland Scheidegger
2016-11-21
3
-40
/
+18
*
draw: finally optimize bool clip mask generation
Roland Scheidegger
2016-11-18
3
-23
/
+26
*
draw: use vectorized calculations for fetch (v2)
Roland Scheidegger
2016-11-18
1
-131
/
+265
*
gallivm: Fix build after removal of deprecated attribute API v3
Tom Stellard
2016-11-09
1
-4
/
+2
*
Revert "draw: use vectorized calculations for fetch"
Roland Scheidegger
2016-11-09
2
-282
/
+159
*
draw: use vectorized calculations for fetch
Roland Scheidegger
2016-11-08
2
-159
/
+282
*
draw: fix undefined input handling some more...
Roland Scheidegger
2016-11-04
1
-50
/
+54
*
draw: improve vertex fetch (v2)
Roland Scheidegger
2016-10-19
1
-86
/
+104
*
draw: improved handling of undefined inputs
Roland Scheidegger
2016-10-19
1
-21
/
+32
*
draw: initialize shader inputs
Roland Scheidegger
2016-10-12
1
-0
/
+7
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
4
-9
/
+11
*
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
2016-08-29
2
-6
/
+10
*
draw: Avoid aliasing violations.
Matt Turner
2016-08-01
2
-3
/
+6
*
gallivm: Use llvm.fmuladd.*.
Jose Fonseca
2016-06-10
1
-10
/
+5
*
draw: stop using CULLDIST semantic.
Dave Airlie
2016-05-23
10
-48
/
+31
*
draw: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-27
7
-24
/
+24
*
tgsi: accept a starting PC value for exec machine.
Dave Airlie
2016-04-27
2
-2
/
+2
*
tgsi: move to using vector for system values.
Dave Airlie
2016-04-27
2
-5
/
+5
*
tgsi: pass a shader type to the machine create and clean up.
Dave Airlie
2016-04-26
2
-2
/
+2
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