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gallium_va_encpackedheader01
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src
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gallium
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auxiliary
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draw
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Author
Age
Files
Lines
*
draw: move some pipeline-specific code & state to draw_pipe.[ch]
Keith Whitwell
2008-04-19
23
-254
/
+372
*
draw: remove dead file pipe_wide_prims.c
Keith Whitwell
2008-04-19
1
-366
/
+0
*
draw: remove named clipmask flags, tidy up pt middle ends
Keith Whitwell
2008-04-19
5
-65
/
+35
*
draw: remove dead code
Keith Whitwell
2008-04-19
1
-27
/
+0
*
draw: rename pipeline files to draw_pipe_*
Keith Whitwell
2008-04-19
17
-31
/
+31
*
draw: sort makefile sources
Keith Whitwell
2008-04-19
1
-10
/
+10
*
draw: rename draw_vertex_shader.c -> draw_vs.c
Keith Whitwell
2008-04-19
3
-2
/
+2
*
draw: remove draw_debug.c
Keith Whitwell
2008-04-19
3
-115
/
+0
*
draw: make draw_pt_fetch_emit use translate facility
Keith Whitwell
2008-04-19
2
-118
/
+72
*
draw: remove more dead data structures
Keith Whitwell
2008-04-19
1
-25
/
+0
*
draw: remove dead data structures
Keith Whitwell
2008-04-19
2
-79
/
+0
*
draw: remove draw_vertex_fetch.c
Keith Whitwell
2008-04-18
5
-533
/
+0
*
draw: remove old draw_vertex_shader_queue_flush function
Keith Whitwell
2008-04-18
3
-51
/
+0
*
draw: remove old vertex_shader->run() functions
Keith Whitwell
2008-04-18
5
-379
/
+1
*
draw: remove draw_vertex_cache.c
Keith Whitwell
2008-04-18
4
-722
/
+18
*
draw: remove draw_prim.c
Keith Whitwell
2008-04-18
4
-25
/
+55
*
draw: switch over to draw_pt paths, will remove old code shortly
Keith Whitwell
2008-04-18
3
-6
/
+0
*
draw: remove draw_vf code, use translate instead
Keith Whitwell
2008-04-18
8
-1890
/
+115
*
draw: remove fetch_pipeline middle end -- just use the general path
Keith Whitwell
2008-04-18
5
-344
/
+15
*
translate: add sse version based on old draw_vf_sse.c
Keith Whitwell
2008-04-18
2
-2
/
+2
*
gallium: Add missing files to scons.
José Fonseca
2008-04-18
1
-8
/
+10
*
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-18
13
-118
/
+635
*
gallium: tweak x/ybias values
Brian Paul
2008-04-17
1
-1
/
+1
*
gallium: Add new file to scons build.
Michel Dänzer
2008-04-17
1
-0
/
+1
*
draw: move hw vertex emit to a new module
Keith Whitwell
2008-04-17
5
-141
/
+270
*
draw: don't always run pipeline if clipping
Keith Whitwell
2008-04-17
1
-3
/
+3
*
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-17
15
-59
/
+286
*
draw: add comment
Keith Whitwell
2008-04-17
1
-0
/
+5
*
draw: keep record of number of active vertex buffers
Keith Whitwell
2008-04-17
2
-0
/
+4
*
draw: remove misleading comments
Keith Whitwell
2008-04-17
1
-13
/
+1
*
draw: allow pt paths to run without a vbuf render stage
Keith Whitwell
2008-04-16
2
-72
/
+72
*
draw: remove vbuf non-vf debug path, fix some failure modes in draw_vbuf_crea...
Keith Whitwell
2008-04-16
1
-87
/
+19
*
draw: update debug code
Keith Whitwell
2008-04-16
1
-3
/
+5
*
draw: make pt run pipeline when need_pipeline is true, not just when clipped
Keith Whitwell
2008-04-16
7
-155
/
+75
*
gallium: Switch one vertex path over to new translate module
Keith Whitwell
2008-04-15
1
-99
/
+47
*
draw: increment output vertex properly
Keith Whitwell
2008-04-15
1
-3
/
+5
*
draw: fix first glitch in vertex emit
Keith Whitwell
2008-04-15
1
-3
/
+16
*
draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...
Keith Whitwell
2008-04-15
1
-56
/
+102
*
gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.
José Fonseca
2008-04-15
1
-0
/
+1
*
use the new macro
Zack Rusin
2008-04-14
2
-3
/
+2
*
silence some warnings
Zack Rusin
2008-04-14
4
-7
/
+6
*
pass vertex size to shaders so that callee can decide on the size
Zack Rusin
2008-04-14
6
-12
/
+21
*
draw: remove dead code
Keith Whitwell
2008-04-14
1
-4
/
+0
*
draw: always malloc verts for fetch_shade_pipeline
Keith Whitwell
2008-04-14
1
-10
/
+3
*
draw: flush pipeline before trying to allocate more hw vertices
Keith Whitwell
2008-04-14
3
-4
/
+8
*
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
5
-11
/
+3
*
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell
2008-04-14
3
-0
/
+6
*
Implement fetch/shade/pipeline or emit vertex passthrough.
Zack Rusin
2008-04-14
4
-23
/
+287
*
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
7
-77
/
+100
*
return true if one of the vertices has been clipped
Zack Rusin
2008-04-14
4
-15
/
+25
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