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* draw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEWS issuesRoland Scheidegger2013-08-302-6/+6
* draw: fix point/line/triangle determination in draw_need_pipeline()Brian Paul2013-08-291-25/+6
* draw: clean up setting stream out information a bitRoland Scheidegger2013-08-272-5/+0
* gallivm: implement better control of per-quad/per-element/scalar lodRoland Scheidegger2013-08-201-4/+4
* draw: handle nan clipdistanceZack Rusin2013-08-153-4/+16
* draw: make sure that the stages setup outputsZack Rusin2013-08-145-30/+62
* draw: simplify prim mask constructionRoland Scheidegger2013-08-121-22/+10
* draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSIRoland Scheidegger2013-08-121-0/+5
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-091-2/+2
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-091-0/+2
* draw: rewrite primitive assemblerZack Rusin2013-08-088-296/+180
* draw: reset the vertex id when injecting new primitive idZack Rusin2013-08-081-0/+9
* draw: cleanup the extra attribsZack Rusin2013-08-081-0/+1
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-081-0/+2
* draw: Change slot from unsigned to int.Vinson Lee2013-08-051-1/+1
* draw: add back separate input assemblerZack Rusin2013-08-035-4/+350
* draw: implement proper primitive assembler as a pipeline stageZack Rusin2013-08-0311-351/+279
* draw: fix front face injectionZack Rusin2013-08-031-9/+15
* draw: make sure clipping works with injected outputsZack Rusin2013-08-021-35/+54
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-024-0/+101
* draw: stop crashing with extra shader outputsZack Rusin2013-08-029-15/+52
* draw: use the vertex sizeZack Rusin2013-08-021-1/+1
* draw/llvm: add some extra debugging outputZack Rusin2013-08-021-0/+6
* draw: fix vertex id computationZack Rusin2013-07-255-13/+37
* draw: cleanup and fix instance id computationZack Rusin2013-07-252-7/+7
* draw: always call util_cpu_detect() in draw context creation.Roland Scheidegger2013-07-241-1/+4
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-122-6/+6
* util: treat denorm'ed floats like zeroZack Rusin2013-07-091-0/+8
* gallivm: do per-pixel lod calculations for explicit lodRoland Scheidegger2013-07-041-1/+2
* draw: fix overflows in the indexed rendering pathsZack Rusin2013-07-034-43/+159
* draw/llvm: index overflows if it's greater than elt maxZack Rusin2013-07-031-1/+1
* draw/translate: fix instancingZack Rusin2013-06-289-9/+47
* draw: fix incorrect clipper invocation statisticsZack Rusin2013-06-281-6/+0
* draw/gallivm: export overflow arithmetic to its own fileZack Rusin2013-06-281-44/+11
* draw: check for integer overflows in instance computationZack Rusin2013-06-282-0/+7
* draw: check for an integer overflow when computing strideZack Rusin2013-06-281-10/+43
* draw: account for elem size when computing overflowZack Rusin2013-06-281-7/+23
* draw: allow overflows in the llvm pathsZack Rusin2013-06-251-4/+8
* draw: avoid overflows in the llvm draw loopZack Rusin2013-06-251-8/+6
* draw: check for out-of-memory conditions in the AA line module.Matthew McClure2013-06-241-7/+34
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-172-25/+3
* draw: fix a regression in computing max eltZack Rusin2013-06-171-0/+1
* draw: clear the draw buffers in drawZack Rusin2013-06-172-3/+25
* gallium/draw: add limits to the clip and cull distancesZack Rusin2013-06-135-14/+16
* draw: cleanup the distance culling code a bitZack Rusin2013-06-131-48/+41
* draw: implement distance cullingZack Rusin2013-06-108-31/+198
* draw: fix clipper invocation statisticsZack Rusin2013-06-105-6/+33
* draw: enable user plane clipping when clipdistance is usedZack Rusin2013-06-102-7/+20
* draw: make sure clipdistances work with geometry shadersZack Rusin2013-06-105-1/+21
* draw: Add A8R8G8B8 to draw_print_arraysRichard Sandiford2013-06-101-0/+7