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gallium_va_encpackedheader01
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src
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gallium
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auxiliary
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draw
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Author
Age
Files
Lines
*
draw: Also emit EMMS on generated LLVM IR.
José Fonseca
2010-07-29
1
-0
/
+11
*
draw: Fix VMware spelling.
Vinson Lee
2010-07-28
3
-3
/
+3
*
draw: add small ybias factor for drawing wide points
Brian Paul
2010-07-23
1
-0
/
+1
*
draw: re-order optimization passes depending on LLVM version, 32/64-bit
Brian Paul
2010-07-22
1
-2
/
+15
*
draw: added new assertions to clipping code
Brian Paul
2010-07-22
1
-1
/
+10
*
draw: disable depth clipping if depth clamp is enabled
Marek Olšák
2010-07-21
3
-4
/
+11
*
draw: tweak aa line width threshold and sampling
Brian Paul
2010-07-21
1
-4
/
+6
*
draw: whitespace clean-up
Brian Paul
2010-07-21
1
-33
/
+33
*
draw: correctly handle max_index=0xffffffff case in vcache code
Brian Paul
2010-07-20
1
-6
/
+14
*
draw: fix incorrect instancing divisor in LLVM code
Brian Paul
2010-07-19
1
-3
/
+6
*
draw: updated debug/dump code
Brian Paul
2010-07-16
1
-12
/
+25
*
draw: added array element debug / bounds checking code (disabled)
Brian Paul
2010-07-16
1
-4
/
+24
*
draw/llvm: adjust the instance id at run time
Zack Rusin
2010-07-16
3
-16
/
+29
*
draw: use the instance id when fetching vertex data
Zack Rusin
2010-07-16
1
-3
/
+11
*
draw: update comments for drawing functions
Brian Paul
2010-07-15
1
-5
/
+16
*
draw: move prototype, update comment
Brian Paul
2010-07-15
1
-3
/
+3
*
draw: fix decomposition to work with adjacency primitives
Zack Rusin
2010-07-10
1
-3
/
+8
*
mesa: get the translation from mesa 2d regs to tgsi working
Zack Rusin
2010-07-10
1
-1
/
+1
*
draw: Fix off-by-one error in assert.
Vinson Lee
2010-07-08
1
-1
/
+1
*
draw: Remove unnecessary header.
Vinson Lee
2010-07-06
1
-1
/
+0
*
draw: make sure softpipe doesn't crash with vertex tex sampling
Zack Rusin
2010-07-06
1
-7
/
+16
*
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
7
-26
/
+416
*
gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().
José Fonseca
2010-07-02
1
-1
/
+1
*
gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().
José Fonseca
2010-07-01
1
-1
/
+3
*
draw: fix out of memory handling in polygon stipple stage
Brian Paul
2010-06-30
1
-5
/
+10
*
draw: Add inline keyword to inline function.
José Fonseca
2010-06-29
1
-1
/
+1
*
draw: Remove unnecessary header.
Vinson Lee
2010-06-26
1
-1
/
+0
*
draw: deleted by mistake
Zack Rusin
2010-06-25
1
-0
/
+1
*
draw: initialize headers in the none post paths as well
Zack Rusin
2010-06-25
1
-0
/
+8
*
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-06-25
7
-61
/
+322
*
draw: initialize vertex header
Zack Rusin
2010-06-25
3
-43
/
+16
*
draw: Work around an invalid write.
Chia-I Wu
2010-06-25
1
-1
/
+1
*
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
2
-2
/
+2
*
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
8
-34
/
+46
*
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
Brian Paul
2010-06-23
1
-25
/
+25
*
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-22
1
-1
/
+1
*
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
1
-1
/
+12
*
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
2
-1
/
+31
*
draw: fix a silly error
Zack Rusin
2010-06-17
1
-1
/
+1
*
draw: implement line strip adjacency
Zack Rusin
2010-06-17
1
-0
/
+5
*
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
2
-18
/
+48
*
draw: validate stream output buffers
Zack Rusin
2010-06-17
1
-1
/
+16
*
draw: fix some unsigned issue
Zack Rusin
2010-06-17
1
-4
/
+4
*
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
1
-5
/
+11
*
draw: add stream output decomposition file
Zack Rusin
2010-06-16
1
-0
/
+123
*
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
6
-124
/
+190
*
draw: add alloc check
Alan Hourihane
2010-06-16
1
-0
/
+2
*
draw: handle some out of memory conditions
Alan Hourihane
2010-06-16
12
-35
/
+69
*
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
2
-2
/
+0
*
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
2
-26
/
+7
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