Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: reduce recursive include of tgsi_exec.h | Keith Whitwell | 2009-07-16 | 1 | -0/+1 |
| | | | | A lot of draw code no longer needs to see this header. | ||||
* | gallium: proper constructor and destructor for tgsi_exec_machine | Keith Whitwell | 2009-07-16 | 1 | -1/+1 |
| | | | | | Centralize the creation, initialization and destruction of this struct. Use align_malloc instead of home-brew alternatives. | ||||
* | draw: added some inf/nan debug code (disabled) | Brian Paul | 2009-05-01 | 1 | -0/+6 |
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* | draw: added Nan/Inf assertion in debug code | Brian Paul | 2009-03-31 | 1 | -0/+1 |
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* | gallium: added draw_texture_samplers() to support texture fetches from ↵ | Brian | 2008-12-04 | 1 | -2/+2 |
| | | | | | | vertex shaders This may only be practical for the softpipe driver at this time. | ||||
* | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | 2008-11-05 | 1 | -0/+6 |
|\ | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c | ||||
| * | gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code | Brian Paul | 2008-11-05 | 1 | -0/+6 |
| | | | | | | | | | | This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments. | ||||
* | | gallium: fix the test in vs_exec_prepare() to avoid redundant bindings | Brian Paul | 2008-10-15 | 1 | -3/+1 |
| | | | | | | | | Fixes regressions seen in progs/samples/prim.c, progs/demos/ray.c | ||||
* | | draw: Silence compiler warnings on Windows. | Michal Krol | 2008-09-14 | 1 | -1/+1 |
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* | | gallium: avoid redundant tgsi_exec_machine_bind_shader() calls on draw exec path | Brian Paul | 2008-09-12 | 1 | -6/+11 |
|/ | | | | | | | tgsi_exec_machine_bind_shader() isn't cheap so avoiding unecessary calls is a big win. A similar change should be done for softpipe's fragment exec path but extra care needs to be taken with the texture sampler state/params. | ||||
* | gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h | Brian Paul | 2008-08-24 | 1 | -1/+2 |
| | | | | Also, rename p_tile.[ch] to u_tile.[ch] | ||||
* | Merge tgsi/exec and tgsi/util directories. | José Fonseca | 2008-07-28 | 1 | -2/+2 |
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* | draw: create specialized vs varients incorporating fetch & emit | Keith Whitwell | 2008-05-23 | 1 | -0/+2 |
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* | draw: move some state into a new 'vs' area | Keith Whitwell | 2008-05-23 | 1 | -1/+1 |
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* | gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state() | Brian Paul | 2008-05-17 | 1 | -4/+7 |
| | | | | The caller can then free the token array immediately. | ||||
* | draw: remove old vertex_shader->run() functions | Keith Whitwell | 2008-04-18 | 1 | -137/+0 |
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* | draw: split off all the extra functionality in the vertex shader | Keith Whitwell | 2008-04-18 | 1 | -21/+61 |
| | | | | | | | | | | This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance. | ||||
* | draw: add vertex shader run_linear function | Keith Whitwell | 2008-04-17 | 1 | -10/+85 |
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* | pass vertex size to shaders so that callee can decide on the size | Zack Rusin | 2008-04-14 | 1 | -2/+3 |
| | | | | | of the vertices and not always have to use the maximum vertex allocation size for them | ||||
* | draw: move vertex header init out of fetch_shade_pipeline.c | Keith Whitwell | 2008-04-14 | 1 | -0/+1 |
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* | Make shaders operate on a block of memory instead of arrays of vertex_header's | Zack Rusin | 2008-04-14 | 1 | -26/+28 |
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* | return true if one of the vertices has been clipped | Zack Rusin | 2008-04-14 | 1 | -1/+4 |
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* | pass arbitrary number of vertices to the shader execution cycle | Zack Rusin | 2008-04-14 | 1 | -71/+73 |
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* | gallium: move duplicated compute_clipmask() code to draw_vs.h | Brian | 2008-04-12 | 1 | -26/+0 |
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* | draw: associate rhw divide with clipping not viewport flag | Keith Whitwell | 2008-04-01 | 1 | -6/+6 |
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* | gallium: move the test for bypass_vs into the vs_XXX_run() functions | Brian | 2008-03-31 | 1 | -7/+17 |
| | | | | | | | | | | Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs. | ||||
* | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | 2008-03-27 | 1 | -2/+2 |
| | | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | ||||
* | gallium: make a copy of the vertex shader's token array. | Brian | 2008-03-24 | 1 | -1/+6 |
| | | | | | This solves problems when the state tracker frees the token array when the draw module still needs it. | ||||
* | gallium: added some debug code (disabled) | Brian | 2008-03-14 | 1 | -0/+13 |
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* | gallium: change draw_vertex_shader->state from pointer to struct | Brian | 2008-03-12 | 1 | -2/+2 |
| | | | | | | We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes. | ||||
* | draw: dont' compute clipmask or apply viewport when not clipping (rename ↵ | Keith Whitwell | 2008-03-04 | 1 | -14/+24 |
| | | | | bypass_clipping to coords_in_window_space? | ||||
* | gallium: remove dependencies on pipe_shader_state's semantic info | Brian | 2008-02-27 | 1 | -1/+1 |
| | | | | Use tgsi_scan_shader() to populate a tgsi_shader_info struct and use that instead. | ||||
* | draw: subclass vertex shaders according to execution method | Keith Whitwell | 2008-02-15 | 1 | -0/+186 |
Create new files for shaders compiled/executed with llvm, sse, exec respectively |