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src
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gallium
/
auxiliary
/
draw
/
draw_private.h
Commit message (
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Author
Age
Files
Lines
*
draw: More defensive coding in DRAW_GET_IDX.
José Fonseca
2013-05-15
1
-2
/
+2
*
draw: try to prevent overflows on index buffers
Zack Rusin
2013-05-14
1
-1
/
+10
*
draw: don't crash on vertex buffer overflow
Zack Rusin
2013-05-14
1
-1
/
+9
*
draw: add code to reset instance dependent data
Zack Rusin
2013-04-22
1
-0
/
+1
*
draw: implement pipeline statistics in the draw module
Zack Rusin
2013-04-16
1
-0
/
+3
*
draw/llvmpipe: allow independent so attachments to the vs
Zack Rusin
2013-04-03
1
-1
/
+0
*
softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Roland Scheidegger
2013-02-28
1
-4
/
+2
*
gallivm: split sampler and texture state
Roland Scheidegger
2013-01-28
1
-1
/
+1
*
draw: fix/improve dirty state validation
Brian Paul
2012-12-08
1
-2
/
+5
*
draw: add comment on draw->pt.opt field
Brian Paul
2012-12-08
1
-1
/
+1
*
draw: remove some dead constant buffer code
Brian Paul
2012-12-06
1
-18
/
+0
*
draw: fix non-indexed draw calls if there's an index buffer
Marek Olšák
2012-09-22
1
-0
/
+1
*
draw: index samplers and sampler_view state by shader type
Brian Paul
2012-08-16
1
-4
/
+9
*
draw: move tgsi-related state into a tgsi sub-struct
Brian Paul
2012-08-16
1
-8
/
+13
*
gallivm,draw,llvmpipe: Support wider native registers.
José Fonseca
2012-07-17
1
-2
/
+1
*
draw: simplify index buffer specification
Brian Paul
2012-05-31
1
-2
/
+0
*
gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Christoph Bumiller
2012-02-09
1
-0
/
+2
*
draw: Only run prepare when state, prim and opt changes
Jakob Bornecrantz
2012-01-26
1
-0
/
+8
*
draw: Remove reduced_prim
Jakob Bornecrantz
2012-01-26
1
-2
/
+0
*
draw: clipdistance support (v2)
Dave Airlie
2012-01-11
1
-2
/
+3
*
draw/softpipe: add clip vertex support. (v2)
Dave Airlie
2012-01-11
1
-1
/
+3
*
draw/softpipe: EXT_transform_feedback support (v2)
Dave Airlie
2012-01-10
1
-2
/
+2
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
1
-2
/
+0
*
gallium: interface changes necessary to implement transform feedback (v5)
Marek Olšák
2011-12-15
1
-1
/
+1
*
Remove tgsi_sse2.
José Fonseca
2011-11-08
1
-4
/
+0
*
draw/llvm: fix hard-coded number of total clip planes
Brian Paul
2011-10-11
1
-4
/
+8
*
draw: add support for guard-band clipping
Brian Paul
2011-09-22
1
-0
/
+2
*
draw: Reduce the number of vertex shader variants per context to 128.
José Fonseca
2011-09-22
1
-1
/
+1
*
draw: Prevent out-of-bounds vertex buffer access.
José Fonseca
2011-04-01
1
-0
/
+8
*
draw: Init llvm if not provided
Jakob Bornecrantz
2011-01-24
1
-0
/
+1
*
gallivm/llvmpipe: squash merge of the llvm-context branch
Brian Paul
2010-11-30
1
-1
/
+0
*
draw: some changes to allow for runtime changes to userclip planes
delphi
2010-10-10
1
-0
/
+3
*
gallium: rework handling of sprite_coord_enable state
Brian Paul
2010-09-17
1
-3
/
+14
*
draw: specialized cliptesting routines
Keith Whitwell
2010-08-25
1
-3
/
+9
*
draw: Add draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
1
-0
/
+2
*
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.
Chia-I Wu
2010-08-16
1
-14
/
+8
*
draw: Replace vcache by vsplit.
Chia-I Wu
2010-08-16
1
-1
/
+0
*
draw: Replace varray by vsplit.
Chia-I Wu
2010-08-16
1
-1
/
+1
*
draw: Add flags to draw_prim_info.
Chia-I Wu
2010-08-16
1
-0
/
+5
*
gallium: implement bounds checking for constant buffers
Brian Paul
2010-07-29
1
-1
/
+6
*
draw: disable depth clipping if depth clamp is enabled
Marek Olšák
2010-07-21
1
-0
/
+1
*
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
1
-0
/
+7
*
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-06-25
1
-0
/
+3
*
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
1
-5
/
+0
*
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
1
-7
/
+2
*
draw wip
Keith Whitwell
2010-06-15
1
-10
/
+38
*
draw: geometry shader fixes
Zack Rusin
2010-06-10
1
-0
/
+5
*
gallium: basic and initial implementation of the stream output interface
Zack Rusin
2010-06-08
1
-0
/
+6
*
draw: Always use the llvm middle end when available & enabled.
José Fonseca
2010-04-26
1
-1
/
+2
*
gallium/draw: fix point sprite handling
Brian Paul
2010-04-21
1
-0
/
+1
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