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path: root/src/gallium/auxiliary/draw/draw_private.h
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* draw: make pt run pipeline when need_pipeline is true, not just when clippedKeith Whitwell2008-04-161-6/+7
* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-141-3/+4
* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-141-0/+1
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-141-5/+10
* return true if one of the vertices has been clippedZack Rusin2008-04-141-6/+6
* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-141-0/+2
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-041-9/+4
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-041-0/+14
* draw: add passthrough path to the pipelineKeith Whitwell2008-04-031-0/+6
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-311-0/+2
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-6/+6
* gallium: remove temporary static varBrian2008-03-271-0/+1
* draw: take primitive into account when deciding if the pipeline is activeKeith Whitwell2008-03-251-1/+2
* gallium: beginnings of draw module vertex reworkKeith Whitwell2008-03-231-3/+30
* gallium: add explicit control for point sprites (convert points to textured q...Brian2008-03-141-0/+1
* gallium: added draw_enable_line_stipple() functionBrian2008-03-131-2/+3
* gallium: change draw_vertex_shader->state from pointer to structBrian2008-03-121-1/+1
* draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell2008-03-101-0/+27
* gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul2008-02-281-3/+5
* gallium: remove dependencies on pipe_shader_state's semantic infoBrian2008-02-271-0/+3
* gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian2008-02-261-1/+1
* gallium: new draw stage for polygon stipple.Brian2008-02-211-0/+1
* gallium: new AA point drawing stageBrian2008-02-211-0/+1
* draw: vertex cache reworkKeith Whitwell2008-02-211-4/+9
* Use gallium's rtasm module.José Fonseca2008-02-191-1/+1
* gallium: antialiased line drawingBrian2008-02-181-1/+11
* draw: subclass vertex shaders according to execution methodKeith Whitwell2008-02-151-16/+24
* Code reorganization: s/aux/auxiliary/.José Fonseca2008-02-151-0/+346