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path: root/src/gallium/auxiliary/draw/draw_private.h
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* draw: add switch for drivers to force vertex data passthroughKeith Whitwell2008-10-071-0/+3
* Merge tgsi/exec and tgsi/util directories.José Fonseca2008-07-281-2/+2
* draw: don't assume vertex position is in data[0]Keith Whitwell2008-06-111-1/+1
* draw: respect driver's max vertex buffer sizeKeith Whitwell2008-06-041-0/+1
* draw: Remove const qualifier.Michal Krol2008-05-311-1/+1
* draw: add more switches to turn FSE on/offKeith Whitwell2008-05-291-1/+2
* draw: make sure constant buffer data is aligned before passing to aos.cKeith Whitwell2008-05-291-1/+8
* draw: draw_range_elements trialKeith Whitwell2008-05-291-0/+2
* draw: share machineKeith Whitwell2008-05-291-0/+9
* draw: create specialized vs varients incorporating fetch & emitKeith Whitwell2008-05-231-0/+2
* draw: move some state into a new 'vs' areaKeith Whitwell2008-05-231-9/+19
* draw: get rid of fetch-shade-emit frontend hackKeith Whitwell2008-05-231-1/+0
* draw: turn fse path into a middle endKeith Whitwell2008-05-121-1/+1
* draw: add fetch-shade-emit pathKeith Whitwell2008-05-121-0/+3
* redo the linear pathsZack Rusin2008-05-081-0/+6
* frontend for rendering without eltsZack Rusin2008-04-251-0/+1
* draw: handle edgeflags and reset-line-stipple againKeith Whitwell2008-04-241-19/+21
* gallium: fix issues in recursive flushingBrian Paul2008-04-231-3/+3
* gallium: added a flushing_vcache flag, test in draw_do_flush()Brian Paul2008-04-221-0/+1
* draw: allow drivers to query pipeline state more easilyKeith Whitwell2008-04-221-2/+5
* gallium: Centralize SSE usage logic.José Fonseca2008-04-211-2/+0
* draw: move incoming vertex state into draw->ptKeith Whitwell2008-04-191-24/+23
* draw: make draw_reset_vertex_ids private to the draw_pipe_* codeKeith Whitwell2008-04-191-1/+0
* draw: put pipeline flushing behind a new interfaceKeith Whitwell2008-04-191-1/+4
* draw: move pt_pipeline code to draw_pipe.cKeith Whitwell2008-04-191-7/+17
* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-191-107/+25
* draw: remove named clipmask flags, tidy up pt middle endsKeith Whitwell2008-04-191-7/+2
* draw: remove more dead data structuresKeith Whitwell2008-04-191-25/+0
* draw: remove dead data structuresKeith Whitwell2008-04-191-59/+0
* draw: remove old draw_vertex_shader_queue_flush functionKeith Whitwell2008-04-181-6/+0
* draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell2008-04-181-1/+0
* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-181-0/+2
* draw: move hw vertex emit to a new moduleKeith Whitwell2008-04-171-8/+0
* draw: add vertex shader run_linear functionKeith Whitwell2008-04-171-27/+1
* draw: keep record of number of active vertex buffersKeith Whitwell2008-04-171-0/+3
* draw: make pt run pipeline when need_pipeline is true, not just when clippedKeith Whitwell2008-04-161-6/+7
* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-141-3/+4
* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-141-0/+1
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-141-5/+10
* return true if one of the vertices has been clippedZack Rusin2008-04-141-6/+6
* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-141-0/+2
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-041-9/+4
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-041-0/+14
* draw: add passthrough path to the pipelineKeith Whitwell2008-04-031-0/+6
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-311-0/+2
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-6/+6
* gallium: remove temporary static varBrian2008-03-271-0/+1
* draw: take primitive into account when deciding if the pipeline is activeKeith Whitwell2008-03-251-1/+2
* gallium: beginnings of draw module vertex reworkKeith Whitwell2008-03-231-3/+30
* gallium: add explicit control for point sprites (convert points to textured q...Brian2008-03-141-0/+1