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path: root/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
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* draw: Adjust wideline vertex coords for D3D.Brian Paul2010-05-051-27/+34
* gallium/draw: remove old commentBrian Paul2010-04-231-1/+0
* gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul2010-04-191-1/+33
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-1/+1
* gallium/draw: add ability to print out active pipeline stagesKeith Whitwell2009-04-281-0/+1
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* gallium: stop using FABSF() macroBrian Paul2008-08-221-2/+2
* draw: don't assume vertex position is in data[0]Keith Whitwell2008-06-111-4/+5
* gallium: passthrough tri, not pointBrian Paul2008-04-231-1/+1
* draw: consolidate all the passthrough line/tri/point funcsKeith Whitwell2008-04-211-15/+2
* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-191-0/+1
* draw: rename pipeline files to draw_pipe_*Keith Whitwell2008-04-191-0/+190