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src
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gallium
/
auxiliary
/
draw
/
draw_pipe_clip.c
Commit message (
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Author
Age
Files
Lines
*
draw: handle more TGSI_SEMANTIC_COLOR indices
Roland Scheidegger
2017-07-08
1
-3
/
+14
*
draw: Avoid aliasing violations.
Matt Turner
2016-08-01
1
-1
/
+2
*
draw: stop using CULLDIST semantic.
Dave Airlie
2016-05-23
1
-1
/
+1
*
draw: initialize prim header flags when clipping lines
Roland Scheidegger
2016-01-08
1
-0
/
+2
*
draw: remove clip_vertex from vertex header
Roland Scheidegger
2015-12-15
1
-18
/
+49
*
draw: use clip_pos, not clip_vertex for the fake guardband xy point clipping
Roland Scheidegger
2015-12-15
1
-3
/
+3
*
draw: rename vertex header members
Roland Scheidegger
2015-12-15
1
-19
/
+19
*
draw: don't pretend have_clipdist is per-vertex
Roland Scheidegger
2015-12-15
1
-3
/
+5
*
draw: use position not clipVertex output for xyz view volume clipping
Roland Scheidegger
2015-12-15
1
-1
/
+10
*
draw: fix clipping with linear interpolated values and gl_ClipVertex
Roland Scheidegger
2015-12-11
1
-4
/
+4
*
gallium/auxiliary: Sanitize NULL checks into canonical form
Edward O'Callaghan
2015-12-06
1
-1
/
+1
*
draw: fix clipping of layer/vp index outputs
Roland Scheidegger
2015-12-04
1
-139
/
+186
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-5
/
+5
*
draw: fix flatshade stage for constant interpolated values
Roland Scheidegger
2014-12-10
1
-6
/
+7
*
mesa: Replace IS_NEGATIVE(x) with x < 0.0f.
Matt Turner
2014-09-25
1
-6
/
+2
*
draw: fix incorrect color of flat-shaded clipped lines
Brian Paul
2014-02-03
1
-1
/
+12
*
draw: fix points with negative w coords for d3d style point clipping
Roland Scheidegger
2014-01-21
1
-2
/
+6
*
draw: clean up d3d style point clipping
Roland Scheidegger
2014-01-20
1
-10
/
+24
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
gallium: add bits for clipping points as tris (d3d-style)
Roland Scheidegger
2014-01-17
1
-3
/
+28
*
draw/clip: don't emit so many empty triangles
Zack Rusin
2013-09-25
1
-0
/
+39
*
draw: handle nan clipdistance
Zack Rusin
2013-08-15
1
-3
/
+12
*
draw: make sure clipping works with injected outputs
Zack Rusin
2013-08-02
1
-35
/
+54
*
draw: make sure viewport index is fetched from leading vertex
Zack Rusin
2013-05-25
1
-14
/
+27
*
draw: clamp the viewports to always be between 0 and max
Zack Rusin
2013-05-25
1
-4
/
+4
*
draw: implement support for multiple viewports
Zack Rusin
2013-05-25
1
-2
/
+9
*
draw: add const qualifier to silence compiler warning
Brian Paul
2013-03-07
1
-1
/
+1
*
draw: use geometry shader info in clip_init_state if appropriate
Bryan Cain
2013-03-05
1
-6
/
+9
*
draw: fix non-perspective interpolation in interp()
Brian Paul
2013-02-19
1
-3
/
+8
*
draw: fix problem in screen-space interpolation clip code
Brian Paul
2013-01-22
1
-3
/
+3
*
draw: improve the clipper debug/printf code
Brian Paul
2013-01-22
1
-1
/
+20
*
draw: Handle the case when there isn't a fragment shader.
Olivier Galibert
2012-06-22
1
-10
/
+17
*
draw: fix flat shading and screen-space linear interpolation in clipper
Olivier Galibert
2012-06-19
1
-31
/
+113
*
draw: Remove unused variables.
Vinson Lee
2012-01-28
1
-4
/
+0
*
draw: clipdistance support (v2)
Dave Airlie
2012-01-11
1
-9
/
+33
*
draw/softpipe: add clip vertex support. (v2)
Dave Airlie
2012-01-11
1
-3
/
+6
*
Gallium: remove unnecessary ifdef for MAX_CLIPPED_VERTICES.
Paul Berry
2011-09-20
1
-2
/
+0
*
draw: fix edge flag handling in clipper (for unfilled tris/quads/polygons)
Brian Paul
2011-06-08
1
-5
/
+57
*
draw: Prevent clipped vertices overflow.
José Fonseca
2010-09-23
1
-1
/
+13
*
draw: don't apply flatshading to clipped tris with <3 verts
Keith Whitwell
2010-09-23
1
-17
/
+18
*
draw: assorted clean-ups in clipper code
Brian Paul
2010-07-29
1
-20
/
+20
*
draw: added new assertions to clipping code
Brian Paul
2010-07-22
1
-1
/
+10
*
draw: handle some out of memory conditions
Alan Hourihane
2010-06-16
1
-3
/
+3
*
gallium/draw: additional comments in the clipping code
Brian Paul
2010-05-07
1
-5
/
+10
*
gallium: rework provoking vertex code
Brian Paul
2010-05-05
1
-14
/
+22
*
draw: Preserve the provoking vertex both when decomposing and clipping.
José Fonseca
2010-05-05
1
-6
/
+23
*
gallium/draw: s/clipper/clip_stage/ to be consistant with other stages
Brian Paul
2010-01-13
1
-9
/
+9
*
gallium/draw: whitespace and comments
Brian Paul
2010-01-13
1
-7
/
+9
*
gallium/draw: remove always-true conditional
Brian Paul
2010-01-13
1
-3
/
+1
*
gallium: add geometry shader support to gallium
Zack Rusin
2009-12-25
1
-2
/
+2
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