aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/draw/draw_pipe_clip.c
Commit message (Expand)AuthorAgeFilesLines
* draw: handle more TGSI_SEMANTIC_COLOR indicesRoland Scheidegger2017-07-081-3/+14
* draw: Avoid aliasing violations.Matt Turner2016-08-011-1/+2
* draw: stop using CULLDIST semantic.Dave Airlie2016-05-231-1/+1
* draw: initialize prim header flags when clipping linesRoland Scheidegger2016-01-081-0/+2
* draw: remove clip_vertex from vertex headerRoland Scheidegger2015-12-151-18/+49
* draw: use clip_pos, not clip_vertex for the fake guardband xy point clippingRoland Scheidegger2015-12-151-3/+3
* draw: rename vertex header membersRoland Scheidegger2015-12-151-19/+19
* draw: don't pretend have_clipdist is per-vertexRoland Scheidegger2015-12-151-3/+5
* draw: use position not clipVertex output for xyz view volume clippingRoland Scheidegger2015-12-151-1/+10
* draw: fix clipping with linear interpolated values and gl_ClipVertexRoland Scheidegger2015-12-111-4/+4
* gallium/auxiliary: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-061-1/+1
* draw: fix clipping of layer/vp index outputsRoland Scheidegger2015-12-041-139/+186
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-5/+5
* draw: fix flatshade stage for constant interpolated valuesRoland Scheidegger2014-12-101-6/+7
* mesa: Replace IS_NEGATIVE(x) with x < 0.0f.Matt Turner2014-09-251-6/+2
* draw: fix incorrect color of flat-shaded clipped linesBrian Paul2014-02-031-1/+12
* draw: fix points with negative w coords for d3d style point clippingRoland Scheidegger2014-01-211-2/+6
* draw: clean up d3d style point clippingRoland Scheidegger2014-01-201-10/+24
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger2014-01-171-3/+28
* draw/clip: don't emit so many empty trianglesZack Rusin2013-09-251-0/+39
* draw: handle nan clipdistanceZack Rusin2013-08-151-3/+12
* draw: make sure clipping works with injected outputsZack Rusin2013-08-021-35/+54
* draw: make sure viewport index is fetched from leading vertexZack Rusin2013-05-251-14/+27
* draw: clamp the viewports to always be between 0 and maxZack Rusin2013-05-251-4/+4
* draw: implement support for multiple viewportsZack Rusin2013-05-251-2/+9
* draw: add const qualifier to silence compiler warningBrian Paul2013-03-071-1/+1
* draw: use geometry shader info in clip_init_state if appropriateBryan Cain2013-03-051-6/+9
* draw: fix non-perspective interpolation in interp()Brian Paul2013-02-191-3/+8
* draw: fix problem in screen-space interpolation clip codeBrian Paul2013-01-221-3/+3
* draw: improve the clipper debug/printf codeBrian Paul2013-01-221-1/+20
* draw: Handle the case when there isn't a fragment shader.Olivier Galibert2012-06-221-10/+17
* draw: fix flat shading and screen-space linear interpolation in clipperOlivier Galibert2012-06-191-31/+113
* draw: Remove unused variables.Vinson Lee2012-01-281-4/+0
* draw: clipdistance support (v2)Dave Airlie2012-01-111-9/+33
* draw/softpipe: add clip vertex support. (v2)Dave Airlie2012-01-111-3/+6
* Gallium: remove unnecessary ifdef for MAX_CLIPPED_VERTICES.Paul Berry2011-09-201-2/+0
* draw: fix edge flag handling in clipper (for unfilled tris/quads/polygons)Brian Paul2011-06-081-5/+57
* draw: Prevent clipped vertices overflow.José Fonseca2010-09-231-1/+13
* draw: don't apply flatshading to clipped tris with <3 vertsKeith Whitwell2010-09-231-17/+18
* draw: assorted clean-ups in clipper codeBrian Paul2010-07-291-20/+20
* draw: added new assertions to clipping codeBrian Paul2010-07-221-1/+10
* draw: handle some out of memory conditionsAlan Hourihane2010-06-161-3/+3
* gallium/draw: additional comments in the clipping codeBrian Paul2010-05-071-5/+10
* gallium: rework provoking vertex codeBrian Paul2010-05-051-14/+22
* draw: Preserve the provoking vertex both when decomposing and clipping.José Fonseca2010-05-051-6/+23
* gallium/draw: s/clipper/clip_stage/ to be consistant with other stagesBrian Paul2010-01-131-9/+9
* gallium/draw: whitespace and commentsBrian Paul2010-01-131-7/+9
* gallium/draw: remove always-true conditionalBrian Paul2010-01-131-3/+1
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-2/+2