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path: root/src/gallium/auxiliary/draw/draw_gs.h
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* draw: add code to reset instance dependent dataZack Rusin2013-04-221-0/+2
* draw/gs: make sure geometry shaders don't overflowZack Rusin2013-04-161-0/+1
* draw: Implement support for primitive idZack Rusin2013-04-031-0/+1
* draw: fix some build breakage when LLVM is not usedBrian Paul2013-03-281-0/+2
* gallium/llvm: implement geometry shaders in the llvm pathsZack Rusin2013-03-271-1/+34
* draw/gs: Fetch more than one primitive per invocationZack Rusin2013-03-271-0/+1
* draw/gs: Abstract the portions of GS that are tgsi specificZack Rusin2013-03-271-0/+14
* draw: account for separate shader objects in geometry shader codeBryan Cain2013-03-051-0/+2
* draw: Remove redundant draw_geometry_shader_delete().José Fonseca2012-11-091-2/+0
* gallium: implement bounds checking for constant buffersBrian Paul2010-07-291-0/+1
* draw: Fix VMware spelling.Vinson Lee2010-07-281-1/+1
* draw: finish the new pipeline setupZack Rusin2010-06-151-0/+1
* draw wipKeith Whitwell2010-06-151-7/+5
* draw: rewrite geometry shader pipelineZack Rusin2010-06-101-3/+6
* draw: geometry shader fixesZack Rusin2010-06-101-0/+3
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-091-7/+15
* gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol2010-01-281-1/+1
* gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol2010-01-281-1/+1
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-0/+76