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path:
root
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src
/
gallium
/
auxiliary
/
draw
/
draw_gs.c
Commit message (
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)
Author
Age
Files
Lines
*
draw: stop crashing with extra shader outputs
Zack Rusin
2013-08-02
1
-1
/
+1
*
gallium/draw: add limits to the clip and cull distances
Zack Rusin
2013-06-13
1
-5
/
+5
*
draw: implement distance culling
Zack Rusin
2013-06-10
1
-0
/
+4
*
draw: make sure clipdistances work with geometry shaders
Zack Rusin
2013-06-10
1
-0
/
+6
*
draw: implement support for multiple viewports
Zack Rusin
2013-05-25
1
-2
/
+9
*
draw/gs: don't bind the tgsi state if we're using llvm paths
Zack Rusin
2013-05-14
1
-1
/
+6
*
draw/gs: don't crash when vs/gs signatures don't match
Zack Rusin
2013-05-02
1
-39
/
+54
*
draw: add code to reset instance dependent data
Zack Rusin
2013-04-22
1
-1
/
+13
*
draw/gs: make sure geometry shaders don't overflow
Zack Rusin
2013-04-16
1
-7
/
+43
*
draw/gs: Return early if the passed geometry shader is null
Zack Rusin
2013-04-16
1
-0
/
+3
*
draw: implement pipeline statistics in the draw module
Zack Rusin
2013-04-16
1
-4
/
+20
*
draw: Silence uninitialized var warnings.
José Fonseca
2013-04-17
1
-3
/
+4
*
draw/gs: cleanup some debugging code
Zack Rusin
2013-04-03
1
-4
/
+0
*
draw: Implement support for primitive id
Zack Rusin
2013-04-03
1
-5
/
+8
*
draw/gs: Fix memory corruption with multiple primitives
Zack Rusin
2013-04-03
1
-10
/
+15
*
draw: fix some build breakage when LLVM is not used
Brian Paul
2013-03-28
1
-1
/
+6
*
draw: Allocate the output buffer for output primitives
Zack Rusin
2013-03-27
1
-2
/
+1
*
gallium/llvm: implement geometry shaders in the llvm paths
Zack Rusin
2013-03-27
1
-17
/
+283
*
draw/gs: Fetch more than one primitive per invocation
Zack Rusin
2013-03-27
1
-13
/
+47
*
draw/gs: Abstract the portions of GS that are tgsi specific
Zack Rusin
2013-03-27
1
-128
/
+142
*
draw/gs: Correctly iterate the emitted primitives
Zack Rusin
2013-03-07
1
-4
/
+4
*
draw: account for separate shader objects in geometry shader code
Bryan Cain
2013-03-05
1
-4
/
+27
*
softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Roland Scheidegger
2013-02-28
1
-2
/
+1
*
draw: remove some dead constant buffer code
Brian Paul
2012-12-06
1
-13
/
+0
*
draw: Use symbolic primitive names in debug output.
José Fonseca
2012-12-04
1
-3
/
+4
*
draw: Remove redundant draw_geometry_shader_delete().
José Fonseca
2012-11-09
1
-6
/
+2
*
draw: silence MSVC signed/unsigned comparison warnings
Brian Paul
2012-10-17
1
-2
/
+2
*
Remove useless checks for NULL before freeing
Matt Turner
2012-09-05
1
-3
/
+1
*
draw: move tgsi-related state into a tgsi sub-struct
Brian Paul
2012-08-16
1
-11
/
+11
*
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.
Chia-I Wu
2010-08-16
1
-1
/
+1
*
draw: Add flags to draw_prim_info.
Chia-I Wu
2010-08-16
1
-0
/
+1
*
draw: Mask out vertex flags in GS and stream output.
Chia-I Wu
2010-08-06
1
-1
/
+1
*
draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.
Chia-I Wu
2010-08-06
1
-19
/
+5
*
draw: actually a noop, rather than not implemented
Zack Rusin
2010-07-30
1
-1
/
+4
*
gallium: implement bounds checking for constant buffers
Brian Paul
2010-07-29
1
-5
/
+8
*
draw: Fix VMware spelling.
Vinson Lee
2010-07-28
1
-1
/
+1
*
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-22
1
-1
/
+1
*
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
1
-1
/
+23
*
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
1
-14
/
+40
*
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
1
-1
/
+0
*
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
1
-21
/
+7
*
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
1
-11
/
+42
*
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
1
-18
/
+23
*
draw wip
Keith Whitwell
2010-06-15
1
-21
/
+32
*
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-12
1
-3
/
+5
*
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
1
-100
/
+136
*
draw: geometry shader fixes
Zack Rusin
2010-06-10
1
-4
/
+43
*
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
1
-4
/
+9
*
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
1
-31
/
+5
*
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
1
-18
/
+20
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