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path: root/src/gallium/auxiliary/draw/draw_gs.c
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* draw: finish the new pipeline setupZack Rusin2010-06-151-18/+23
* draw wipKeith Whitwell2010-06-151-21/+32
* draw/gs: copy the outputs only if we emitted somethingZack Rusin2010-06-121-3/+5
* draw: rewrite geometry shader pipelineZack Rusin2010-06-101-100/+136
* draw: geometry shader fixesZack Rusin2010-06-101-4/+43
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-091-4/+9
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-091-31/+5
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-091-9/+16
* draw llvm: various fixes for the translation codeZack Rusin2010-03-301-6/+6
* gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol2010-01-281-2/+2
* gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol2010-01-281-5/+9
* gallium: Implement 2D constant buffers for fragment shader in softpipe.Michal Krol2010-01-281-1/+1
* draw: Fix memory leak in gs codeJakob Bornecrantz2010-01-161-0/+9
* gallium: remove TGSI_SEMANTIC_VERTICESZack Rusin2009-12-251-7/+6
* draw: disable some debugging output coming from the geometry shadersZack Rusin2009-12-251-5/+5
* draw/tgsi: fix geometry shader input/output swizzlingZack Rusin2009-12-251-0/+1
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-0/+338