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path: root/src/gallium/auxiliary/draw/draw_context.h
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* draw/llvm: reduce memory usageZack Rusin2014-04-241-2/+0
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-2/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger2014-01-171-1/+2
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-071-1/+1
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+6
* draw: stop crashing with extra shader outputsZack Rusin2013-08-021-0/+5
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-171-2/+1
* draw: clear the draw buffers in drawZack Rusin2013-06-171-1/+2
* gallium: Remove draw_arrays() and draw_arrays_instanced() functionsArnas Milasevicius2013-06-071-11/+0
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-2/+4
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-1/+2
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-1/+2
* draw: implement pipeline statistics in the draw moduleZack Rusin2013-04-161-0/+7
* draw/llvmpipe: allow independent so attachments to the vsZack Rusin2013-04-031-4/+3
* draw: remove unused functionZack Rusin2013-04-031-5/+0
* draw/so: maintain an exact number of written verticesZack Rusin2013-04-031-0/+1
* gallium/llvm: implement geometry shaders in the llvm pathsZack Rusin2013-03-271-0/+5
* softpipe/draw/tgsi: simplify driver/tgsi sampler interfaceRoland Scheidegger2013-02-281-4/+3
* llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_rangeRoland Scheidegger2013-02-251-1/+1
* gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointersRoland Scheidegger2012-11-121-1/+2
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-1/+1
* gallium: add a shader stage/type param to some draw functionsBrian Paul2012-08-161-0/+3
* gallivm,draw,llvmpipe: Support wider native registers.José Fonseca2012-07-171-4/+0
* draw,gallivm: Fix draw_get_shader_param.José Fonseca2012-07-131-11/+5
* draw: simplify index buffer specificationBrian Paul2012-05-311-5/+2
* svga: fix the rasterizer state resetsZack Rusin2012-03-071-0/+15
* draw/softpipe: EXT_transform_feedback support (v2)Dave Airlie2012-01-101-1/+18
* draw: Make it possible to create a llvm free contextJakob Bornecrantz2012-01-091-0/+2
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-151-1/+1
* draw: Never allocate duplicate extra vertex attribs.José Fonseca2011-09-251-0/+3
* draw: add support for guard-band clippingBrian Paul2011-09-221-1/+2
* gallium/draw: Fix enum type taken by draw_get_shader_param().Michel Dänzer2011-05-031-1/+1
* llvmpipe: Take the sampler view's first_level into account when sampling.Fabian Bieler2011-04-081-1/+1
* gallivm/llvmpipe: squash merge of the llvm-context branchBrian Paul2010-11-301-0/+5
* draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELSBrian Paul2010-10-121-4/+3
* gallium: rework handling of sprite_coord_enable stateBrian Paul2010-09-171-0/+12
* gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri2010-09-141-0/+13
* draw: specialized cliptesting routinesKeith Whitwell2010-08-251-1/+2
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-251-13/+0
* draw: Add draw_set_index_buffer and others.Chia-I Wu2010-08-251-0/+9
* draw: move prototype, update commentBrian Paul2010-07-151-3/+3
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-0/+18
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-111-0/+1
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-081-0/+8
* gallium/draw: fix point sprite handlingBrian Paul2010-04-211-0/+2
* Merge branch 'gallium-index-bias'José Fonseca2010-04-201-0/+2
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| * draw: Implement index bias.José Fonseca2010-04-191-0/+2
* | draw llvm: fix constructor messZack Rusin2010-04-191-7/+0
* | Merge branch '7.8'Brian Paul2010-04-191-2/+3
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