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path:
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src
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gallium
/
auxiliary
/
draw
/
draw_context.c
Commit message (
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Author
Age
Files
Lines
*
draw: don't needlessly iterate through all sampler view slots
Roland Scheidegger
2018-02-28
1
-1
/
+1
*
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
2017-05-10
1
-3
/
+0
*
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Marek Olšák
2017-05-10
1
-3
/
+2
*
draw: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
1
-5
/
+5
*
gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
Brian Paul
2017-03-08
1
-2
/
+3
*
configure.ac: Revert recent HAVE_LLVM changes.
Jose Fonseca
2017-01-18
1
-7
/
+7
*
configure.ac: Set and use HAVE_GALLIUM_LLVM define
Tobias Droste
2017-01-18
1
-7
/
+7
*
Revert "draw: use vectorized calculations for fetch"
Roland Scheidegger
2016-11-09
1
-5
/
+0
*
draw: use vectorized calculations for fetch
Roland Scheidegger
2016-11-08
1
-0
/
+5
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
1
-2
/
+2
*
draw: stop using CULLDIST semantic.
Dave Airlie
2016-05-23
1
-13
/
+3
*
draw: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-27
1
-1
/
+1
*
draw: add support for passing buffers to vs/gs shaders.
Dave Airlie
2016-04-12
1
-1
/
+17
*
draw: add support for passing images to vs/gs shaders.
Dave Airlie
2016-03-31
1
-0
/
+18
*
gallium/auxiliary: Sanitize NULL checks into canonical form
Edward O'Callaghan
2015-12-06
1
-1
/
+1
*
draw: fix prim ids when there's no gs
Roland Scheidegger
2015-04-23
1
-0
/
+1
*
draw: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
Marek Olšák
2014-12-09
1
-6
/
+34
*
draw: (trivial): remove double semicolon
Roland Scheidegger
2014-12-09
1
-1
/
+1
*
draw: allow LLVM use on non-SSE2 X86 cpus
David Heidelberg
2014-11-22
1
-14
/
+1
*
draw: fixes for vertex shaders outputting layer or viewport index
Roland Scheidegger
2014-11-19
1
-2
/
+2
*
gallium: remove unused pipe_viewport_state::translate[3] and scale[3]
Marek Olšák
2014-11-16
1
-3
/
+1
*
llvmpipe: Reuse llvmpipes LLVMContext in the draw context.
Mathias Fröhlich
2014-09-30
1
-4
/
+14
*
gallivm: More fallout from disabling with LLVM 3.6
Michel Dänzer
2014-09-26
1
-2
/
+0
*
draw: fix clipvertex trouble if position comes from gs
Roland Scheidegger
2014-08-06
1
-1
/
+5
*
draw: do not use draw_get_option_use_llvm() inside draw execution paths
Roland Scheidegger
2014-05-08
1
-0
/
+2
*
draw/llvm: reduce memory usage
Zack Rusin
2014-04-24
1
-0
/
+6
*
draw: remove unused 'start' variable in draw_stats_clipper_primitives()
Brian Paul
2014-04-11
1
-5
/
+2
*
draw: clean up d3d style point clipping
Roland Scheidegger
2014-01-20
1
-4
/
+4
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
gallium: add bits for clipping points as tris (d3d-style)
Roland Scheidegger
2014-01-17
1
-1
/
+11
*
draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float
Matthew McClure
2013-11-07
1
-5
/
+13
*
draw: fix segfaults with aaline and aapoint stages disabled
Marek Olšák
2013-08-31
1
-2
/
+4
*
draw: make sure that the stages setup outputs
Zack Rusin
2013-08-14
1
-0
/
+2
*
draw: rewrite primitive assembler
Zack Rusin
2013-08-08
1
-1
/
+7
*
draw: cleanup the extra attribs
Zack Rusin
2013-08-08
1
-0
/
+1
*
draw: implement proper primitive assembler as a pipeline stage
Zack Rusin
2013-08-03
1
-0
/
+1
*
draw: inject frontface info into wireframe outputs
Zack Rusin
2013-08-02
1
-0
/
+43
*
draw: stop crashing with extra shader outputs
Zack Rusin
2013-08-02
1
-0
/
+34
*
draw: always call util_cpu_detect() in draw context creation.
Roland Scheidegger
2013-07-24
1
-1
/
+4
*
Revert "draw: clear the draw buffers in draw"
Zack Rusin
2013-06-17
1
-23
/
+2
*
draw: fix a regression in computing max elt
Zack Rusin
2013-06-17
1
-0
/
+1
*
draw: clear the draw buffers in draw
Zack Rusin
2013-06-17
1
-2
/
+23
*
gallium/draw: add limits to the clip and cull distances
Zack Rusin
2013-06-13
1
-0
/
+2
*
draw: implement distance culling
Zack Rusin
2013-06-10
1
-0
/
+17
*
draw: fix clipper invocation statistics
Zack Rusin
2013-06-10
1
-0
/
+25
*
draw: make sure clipdistances work with geometry shaders
Zack Rusin
2013-06-10
1
-0
/
+11
*
draw: trivial fix comment typo
Roland Scheidegger
2013-06-06
1
-1
/
+1
*
draw: clamp the viewports to always be between 0 and max
Zack Rusin
2013-05-25
1
-5
/
+3
*
draw: fixup draw_find_shader_output
Zack Rusin
2013-05-25
1
-5
/
+6
*
draw: implement support for multiple viewports
Zack Rusin
2013-05-25
1
-10
/
+42
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