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path: root/src/gallium/auxiliary/draw/draw_context.c
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* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-181-13/+13
* draw: add vertex shader run_linear functionKeith Whitwell2008-04-171-1/+16
* draw: keep record of number of active vertex buffersKeith Whitwell2008-04-171-0/+1
* use the new macroZack Rusin2008-04-141-2/+1
* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-141-0/+2
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-141-6/+4
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-041-0/+16
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-041-1/+2
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-311-0/+8
* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-291-10/+14
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-2/+2
* gallium: beginnings of draw module vertex reworkKeith Whitwell2008-03-231-12/+53
* gallium: fix mem leak (fee pstipple stage)Brian2008-03-221-0/+2
* gallium: add explicit control for point sprites (convert points to textured q...Brian2008-03-141-0/+12
* gallium: fix bug in draw_num_vs_outputs()Brian2008-03-131-1/+1
* gallium: added draw_enable_line_stipple() functionBrian2008-03-131-0/+12
* draw: don't free our copy of the render stage -- just borrowing it from vbuf ...Keith Whitwell2008-03-111-0/+3
* draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell2008-03-101-0/+12
* gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul2008-02-281-7/+10
* gallium: added draw_num_vs_outputs() to query number of post-transform vertex...Brian2008-02-271-0/+13
* gallium: remove dependencies on pipe_shader_state's semantic infoBrian2008-02-271-4/+4
* gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian2008-02-261-5/+5
* gallium: fix bad ptr assignmentBrian2008-02-251-1/+1
* gallium: modify draw_find_vs_output() to search vertex shader outputsBrian2008-02-251-3/+21
* gallium: new AA point drawing stageBrian2008-02-211-0/+2
* draw: vertex cache reworkKeith Whitwell2008-02-211-4/+4
* gallium: antialiased line drawingBrian2008-02-181-0/+22
* Code reorganization: s/aux/auxiliary/.José Fonseca2008-02-151-0/+293