| Commit message (Collapse) | Author | Age | Files | Lines |
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Convert the final dri target to the single DRI (megadriver) library.
Cleanup all the automake leftovers from the conversion stage and
update the scons build.
v2: Link in llvmpipe, when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Convert the final hardware driver to a single dri provider which
includes all the pipe-drivers.
Update the scons build and drop the unused vmw_powf.c.
Cc: José Fonseca <[email protected]>
Cc: Brian Paul <[email protected]>
Cc: Jakob Bornecrantz <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Leftover from commit c21fca8bf24.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Unmaintained and broken.
Cc: Jakob Bornecrantz <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
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* The Haiku renderers need to link to libGL to function properly
in all usage contexts. As mesa drivers build before gallium
targets, we couldn't properly link the mesa swrast driver to
the gallium libGL target for Haiku.
* This is likely better as it mimics how glx is laid out ensuring
the Haiku libGL is better understood.
* All renderers properly link in libGL now.
Acked-by: Brian Paul <[email protected]>
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Store scons side by side with the other build systems.
v2: cleanup after a failed rebase
Signed-off-by: Emil Velikov <[email protected]>
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Acked-by: Lucas Stach <[email protected]>
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Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Stéphane Marchesin <[email protected]>
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* This in essence means that Mesa would be
taking control of Haiku's OpenGL kit.
* This works by dispatching renderers from the
OpenGL add-ons directory
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* We generate a static library for Haiku
Gallium targets as our port system combines
the compiled rendering code into a modular
ar for each module (for example, our port
system combines llvm libsoftpipe.a libllvmpipe.a
into a single ar for the Haiku build system.
I'd like the Gallium hgl target scons build
system to do this some day, however how is
beyond me at the moment. This is a first step.
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One build system for linux/unix only drivers should be enough.
Additionally the nouveau target was disabled anyway.
Acked-by: Jose Fonseca <[email protected]>
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One build system for linux/unix only drivers should be enough.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48694
Acked-by: Jose Fonseca <[email protected]>
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This patch gets the FreeBSD SCons build working again. The build still
fails though.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The current EGL headers do not support Solaris.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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radeonsi depends on llvm, so it must be disabled if llvm support is not enabled.
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This commit adds initial support for acceleration
on SI chips. egltri is starting to work.
The SI/R600 llvm backend is currently included in mesa
but that may change in the future.
The plan is to write a single gallium driver and
use gallium to support X acceleration.
This commit contains patches from:
Tom Stellard <[email protected]>
Michel Dänzer <[email protected]>
Alex Deucher <[email protected]>
Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
The following commits were squashed in:
======================================================================
radeonsi: Remove unused winsys pointer
This was removed from r600g in commit:
commit 96d882939d612fcc8332f107befec470ed4359de
Author: Marek Olšák <[email protected]>
Date: Fri Feb 17 01:49:49 2012 +0100
gallium: remove unused winsys pointers in pipe_screen and pipe_context
A winsys is already a private object of a driver.
======================================================================
radeonsi: Copy color clamping CAPs from r600
Not sure if the values of these CAPS are correct for radeonsi, but the
same changed were made to r600g in commit:
commit bc1c8369384b5e16547c5bf9728aa78f8dfd66cc
Author: Marek Olšák <[email protected]>
Date: Mon Jan 23 03:11:17 2012 +0100
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
======================================================================
radeonsi: Remove PIPE_CAP_OUTPUT_READ
This CAP was dropped in commit:
commit 04e324008759282728a95a1394bac2c4c2a1a3f9
Author: Marek Olšák <[email protected]>
Date: Thu Feb 23 23:44:36 2012 +0100
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
r600g is the only driver which has made use of it. The reason the CAP was
added was to fix some piglit tests when the GLSL pass lower_output_reads
didn't exist.
However, not removing output reads breaks the fallback for glClampColorARB,
which assumes outputs are not readable. The fix would be non-trivial
and my personal preference is to remove the CAP, considering that reading
outputs is uncommon and that we can now use lower_output_reads to fix
the issue that the CAP was supposed to workaround in the first place.
======================================================================
radeonsi: Add missing parameters to rws->buffer_get_tiling() call
This was changed in commit:
commit c0c979eebc076b95cc8d18a013ce2968fe6311ad
Author: Jerome Glisse <[email protected]>
Date: Mon Jan 30 17:22:13 2012 -0500
r600g: add support for common surface allocator for tiling v13
Tiled surface have all kind of alignment constraint that needs to
be met. Instead of having all this code duplicated btw ddx and
mesa use common code in libdrm_radeon this also ensure that both
ddx and mesa compute those alignment in the same way.
v2 fix evergreen
v3 fix compressed texture and workaround cube texture issue by
disabling 2D array mode for cubemap (need to check if r7xx and
newer are also affected by the issue)
v4 fix texture array
v5 fix evergreen and newer, split surface values computation from
mipmap tree generation so that we can get them directly from the
ddx
v6 final fix to evergreen tile split value
v7 fix mipmap offset to avoid to use random value, use color view
depth view to address different layer as hardware is doing some
magic rotation depending on the layer
v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
evergreen, align bytes per pixel to a multiple of a dword
v9 fix handling of stencil on evergreen, half fix for compressed
texture
v10 fix evergreen compressed texture proper support for stencil
tile split. Fix stencil issue when array mode was clear by
the kernel, always program stencil bo. On evergreen depth
buffer bo need to be big enough to hold depth buffer + stencil
buffer as even with stencil disabled things get written there.
v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
old ddx overestimate those. Fix linear case when pitch*height < 64.
Fix r300g.
v12 Fix linear case when pitch*height < 64 for old path, adapt to
libdrm API change
v13 add libdrm check
Signed-off-by: Jerome Glisse <[email protected]>
======================================================================
radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY
This was removed in commit:
commit 62f44f670bb0162e89fd4786af877f8da9ff607c
Author: Marek Olšák <[email protected]>
Date: Mon Mar 5 13:45:00 2012 +0100
Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc.
It was decided to refactor the transfer API instead of adding workarounds
to address the performance issues.
======================================================================
radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT.
Reintroduced in commit 9d9afcb5bac2931d4b8e6d1aa571e941c5110c90.
======================================================================
radeonsi: nuke the fallback for vertex and fragment color clamping
Ported from r600g commit c2b800cf38b299c1ab1c53dc0e4ea00c7acef853.
======================================================================
radeonsi: don't expose transform_feedback2 without kernel support
Ported from r600g commit 15146fd1bcbb08e44a1cbb984440ee1a5de63d48.
======================================================================
radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL.
Ported from r600g part of commit 171be755223d99f8cc5cc1bdaf8bd7b4caa04b4f.
======================================================================
radeonsi: set minimum point size to 1.0 for non-sprite non-aa points.
Ported from r600g commit f183cc9ce3ad1d043bdf8b38fd519e8f437714fc.
======================================================================
radeonsi: rework and consolidate stencilref state setting.
Ported from r600g commit a2361946e782b57f0c63587841ca41c0ea707070.
======================================================================
radeonsi: cleanup setting DB_SHADER_CONTROL.
Ported from r600g commit 3d061caaed13b646ff40754f8ebe73f3d4983c5b.
======================================================================
radeonsi: Get rid of register masks.
Ported from r600g commits
3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2.
======================================================================
radeonsi: get rid of r600_context_reg.
Ported from r600g commits
9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f.
======================================================================
radeonsi: Fix regression from 'Get rid of register masks'.
======================================================================
radeonsi: optimize r600_resource_va.
Ported from r600g commit 669d8766ff3403938794eb80d7769347b6e52174.
======================================================================
radeonsi: remove u8,u16,u32,u64 types.
Ported from r600g commit 78293b99b23268e6698f1267aaf40647c17d95a5.
======================================================================
radeonsi: merge r600_context with r600_pipe_context.
Ported from r600g commit e4340c1908a6a3b09e1a15d5195f6da7d00494d0.
======================================================================
radeonsi: Miscellaneous context cleanups.
Ported from r600g commits
e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888.
======================================================================
radeonsi: add a new simple API for state emission.
Ported from r600g commits
621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e.
======================================================================
radeonsi: Also remove sbu_flags member of struct r600_reg.
Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions,
so some code needs to be disabled for now.
======================================================================
radeonsi: Miscellaneous simplifications.
Ported from r600g commits 38bf2763482b4f1b6d95cd51aecec75601d8b90f and
b0337b679ad4c2feae59215104cfa60b58a619d5.
======================================================================
radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION.
Ported from commit 8b4f7b0672d663273310fffa9490ad996f5b914a.
======================================================================
radeonsi: Use a fake reloc to sleep for fences.
Ported from r600g commit 8cd03b933cf868ff867e2db4a0937005a02fd0e4.
======================================================================
radeonsi: adapt to get_query_result interface change.
Ported from r600g commit 4445e170bee23a3607ece0e010adef7058ac6a11.
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As they now indirectly include on libdrm/radeon_surface.h.
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NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Brian Paul <[email protected]>
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Enables building stock Mesa under the Haiku operating system.
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Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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Never completed, and no plans to do so.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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This fixes a build error introduced with commit
"winsys/svga: Update to vmwgfx kernel module 2.1"
if both the svga driver and the xorg state tracker was enabled
at the same time.
If needed we can re-add a minimal target for basic functionality.
Signed-off-by: Thomas Hellstrom <[email protected]>
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To enable embedding in platforms other than linux.
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Because:
- bindings are not fully automatic, and they are broken most of the time
- unit tests/samples can be written in C on top of graw
- tracing/retracing is more useful at API levels with stable ABIs such as
GL, producing traces that cover more layers of the driver stack and and
can be used for regression testing
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Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively. targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
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And run SConscripts if they are present.
Also make dri depend on both drm and x11.
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Drivers scons files for a later time
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I thought I had singled it out before, but apparently not.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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Fix several portability issues and add SConscript for Windows build.
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The backend uses Windows GDI driver to provide a software EGL
implementation on Windows.
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The SCons build is failing in src/gallium/tests/graw.
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for consistency
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Two reasons:
- progs will eventually have its own repository
- it is just to easy to forget updating the
code for interface changes when it is outside of src
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Attached output from commit.
delete mode 100644 src/gallium/winsys/drm/SConscript
delete mode 100644 src/gallium/winsys/drm/i965/SConscript
delete mode 100644 src/gallium/winsys/drm/intel/Makefile
delete mode 100644 src/gallium/winsys/drm/intel/SConscript
delete mode 100644 src/gallium/winsys/drm/nouveau/Makefile
delete mode 100644 src/gallium/winsys/drm/radeon/Makefile
delete mode 100644 src/gallium/winsys/drm/radeon/SConscript
delete mode 100644 src/gallium/winsys/drm/vmware/Makefile
delete mode 100644 src/gallium/winsys/drm/vmware/SConscript
rename src/gallium/winsys/{drm/intel/gem => i915/drm}/Makefile (82%)
rename src/gallium/winsys/{drm/intel/gem => i915/drm}/SConscript (100%)
rename src/gallium/winsys/{drm/intel/gem => i915/drm}/intel_drm_api.c (100%)
rename src/gallium/winsys/{drm/intel/gem => i915/drm}/intel_drm_batchbuffer.c (100%)
rename src/gallium/winsys/{drm/intel/gem => i915/drm}/intel_drm_buffer.c (100%)
rename src/gallium/winsys/{drm/intel/gem => i915/drm}/intel_drm_fence.c (100%)
rename src/gallium/winsys/{drm/intel/gem => i915/drm}/intel_drm_winsys.h (100%)
rename src/gallium/winsys/{drm/i965/gem => i965/drm}/Makefile (78%)
rename src/gallium/winsys/{drm/i965/gem => i965/drm}/SConscript (100%)
rename src/gallium/winsys/{drm/i965/gem => i965/drm}/i965_drm_api.c (98%)
rename src/gallium/winsys/{drm/i965/gem => i965/drm}/i965_drm_buffer.c (100%)
rename src/gallium/winsys/{drm/i965/gem => i965/drm}/i965_drm_winsys.h (100%)
rename src/gallium/winsys/{drm => }/i965/xlib/Makefile (97%)
rename src/gallium/winsys/{drm => }/i965/xlib/xlib_i965.c (100%)
rename src/gallium/winsys/{drm => }/nouveau/drm/Makefile (79%)
rename src/gallium/winsys/{drm => }/nouveau/drm/nouveau_dri.h (100%)
rename src/gallium/winsys/{drm => }/nouveau/drm/nouveau_drm_api.c (100%)
rename src/gallium/winsys/{drm => }/nouveau/drm/nouveau_drm_api.h (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/Makefile (79%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/SConscript (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/radeon_buffer.h (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/radeon_drm.c (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/radeon_drm.h (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/radeon_drm_buffer.c (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/radeon_r300.c (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/radeon_r300.h (100%)
rename src/gallium/winsys/{drm/radeon/core => radeon/drm}/radeon_winsys.h (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/Makefile (63%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/SConscript (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_buffer.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_buffer.h (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_context.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_context.h (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_fence.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_fence.h (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_screen.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_screen.h (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_screen_dri.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_screen_ioctl.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_screen_pools.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_screen_svga.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_surface.c (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmw_surface.h (100%)
rename src/gallium/winsys/{drm/vmware/core => svga/drm}/vmwgfx_drm.h (100%)
rename src/gallium/winsys/{drm/i965 => sw}/Makefile (61%)
copy src/gallium/winsys/{drm/sw => sw/drm}/Makefile (73%)
rename src/gallium/winsys/{drm/sw => sw/drm}/sw_drm_api.c (98%)
rename src/gallium/winsys/{drm/sw => sw/drm}/sw_drm_api.h (100%)
rename src/gallium/winsys/{ => sw}/gdi/SConscript (100%)
rename src/gallium/winsys/{ => sw}/gdi/gdi_sw_winsys.c (100%)
rename src/gallium/winsys/{ => sw}/gdi/gdi_sw_winsys.h (100%)
rename src/gallium/winsys/{ => sw}/null/Makefile (78%)
rename src/gallium/winsys/{ => sw}/null/SConscript (100%)
rename src/gallium/winsys/{ => sw}/null/null_sw_winsys.c (100%)
rename src/gallium/winsys/{ => sw}/null/null_sw_winsys.h (100%)
rename src/gallium/winsys/{drm/sw => sw/wrapper}/Makefile (65%)
rename src/gallium/winsys/{drm/sw => sw/wrapper}/wrapper_sw_winsys.c (100%)
rename src/gallium/winsys/{drm/sw => sw/wrapper}/wrapper_sw_winsys.h (100%)
rename src/gallium/winsys/{ => sw}/xlib/Makefile (79%)
rename src/gallium/winsys/{ => sw}/xlib/SConscript (100%)
rename src/gallium/winsys/{ => sw}/xlib/xlib_sw_winsys.c (100%)
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This will likely change. Most probably we'll just add an alias to indvidual
targets and use the regular scons targets arguments.
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build.
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Makes integration of gallium into out of tree components much easier. No
pratical change for components in this tree,
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