| Commit message (Collapse) | Author | Age | Files | Lines |
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Needs to update max_half_reg, or be remapped to full reg and update
max_reg accordingly, depending on generation..
Signed-off-by: Rob Clark <[email protected]>
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These were updated in version 1.1.106 of vulkan.h to make more sense
with the extension names. We may as well keep with the times.
See also: 90108deb277d33d19233 "anv: Update to use the new features struct names"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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Because who are we kidding... it is a sysval.
Signed-off-by: Rob Clark <[email protected]>
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The fd is -1, thus the block of if (fd != -1) close(fd) is dead code.
Cc: Chad Versace <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The compiler support for:
OES_sample_shading
OES_sample_variables
OES_shader_multisample_interpolation
Signed-off-by: Rob Clark <[email protected]>
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The so->inputs[] table is in units of vec4
Fixes: 7ff6705b8d8 freedreno/ir3: convert to "new style" frag inputs
Signed-off-by: Rob Clark <[email protected]>
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Since this is what the value actually is. Cleanup the name before
adding more different i,j related values for sample-shading.
Signed-off-by: Rob Clark <[email protected]>
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tex instruction can actually return 16b values.
Signed-off-by: Rob Clark <[email protected]>
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Calculates i,j at specified offset within a pixel. A new load_size_ir3
intrinsic is used in conjunction with fddx/fddy to translate the offset
into primitive space and adjust the i,j from load_barycentric_pixel
accordingly.
Signed-off-by: Rob Clark <[email protected]>
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This lowers load_barycentric_at_sample to load_sample_pos_from_id plus
load_barycentric_at_offset.
Signed-off-by: Rob Clark <[email protected]>
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Pull in updates for sample shading.
Signed-off-by: Rob Clark <[email protected]>
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De-duplicate the "normal" and "flags" versions of the macros, and while
at it go ahead and add "flags" versions for all the remaining macros,
since we'll at least need INSTR1F in a following commit.
Signed-off-by: Rob Clark <[email protected]>
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Couple more opcodes which don't take a sampler id as first arg.
Signed-off-by: Rob Clark <[email protected]>
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It takes an argument.
Signed-off-by: Rob Clark <[email protected]>
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And add corresponding enums for different sorts of varying
interpolation.
Signed-off-by: Rob Clark <[email protected]>
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Update UABI header and add FD_PP_PGTABLE and FD_NR_FAULTS params.
Robustness can be supported by a kernel which provides the new ABI if it
also indicates that per-process pagetables are in use.
Signed-off-by: Rob Clark <[email protected]>
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The dri options are optional. When the dri options are not provided
the WSI will not use adaptive sync.
FWIW I think for xf86-video-amdgpu this still requires an X11 config
option, so only people who opt in can get possible regressions from this.
So then the remaining question is: why do this in the WSI?
It has been suggested in another MR that the application sets this.
However, I disagree with that as I don't think we'll ever get a
reasonable set of applications setting it.
The next questions is whether this can be a layer. It definitely
can be as implemented now. However, I think this generally fits
well with the function of the WSI. Furthemore, for e.g. the DISPLAY
WSI this is much harder to do in a layer.
Of course, most of the WSI could almost be a layer, but I think
this still fits best in the WSI.
Acked-by: Jason Ekstrand <[email protected]>
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Fixes: fe8c57e859d freedreno/ir3: use nir_src_as_uint in a few places
Signed-off-by: Rob Clark <[email protected]>
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Fixes a few warnings.
Signed-off-by: Kristian H. Kristensen <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Matt Turner <[email protected]>
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v2: remove & operator in a couple of memsets
add some memsets
v3: fixup lima
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> (v2)
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v2 (Jason Ekstrand):
- Add even more places
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This required to calculate sizes correctly when we have bindless
samplers/images.
Reviewed-by: Marek Olšák <[email protected]>
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We have a pass to lower global registers to locals and many drivers
dutifully call it. However, no one ever creates a global register ever
so it's all dead code. It's time we bury it.
Acked-by: Karol Herbst <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When I implemented opt_if_loop_last_continue() I had restricted
this pass from moving other if-statements inside the branch opposite
the continue. At the time it was causing a bunch of spilling in
shader-db for i965.
However Samuel Pitoiset noticed that making this pass more aggressive
significantly improved the performance of Doom on RADV. Below are
the statistics he gathered.
28717 shaders in 14931 tests
Totals:
SGPRS: 1267317 -> 1267549 (0.02 %)
VGPRS: 896876 -> 895920 (-0.11 %)
Spilled SGPRs: 24701 -> 26367 (6.74 %)
Code Size: 48379452 -> 48507880 (0.27 %) bytes
Max Waves: 241159 -> 241190 (0.01 %)
Totals from affected shaders:
SGPRS: 23584 -> 23816 (0.98 %)
VGPRS: 25908 -> 24952 (-3.69 %)
Spilled SGPRs: 503 -> 2169 (331.21 %)
Code Size: 2471392 -> 2599820 (5.20 %) bytes
Max Waves: 586 -> 617 (5.29 %)
The codesize increases is related to Wolfenstein II it seems largely
due to an increase in phis rather than the existing jumps.
This gives +10% FPS with Doom on my Vega56.
Rhys Perry also benchmarked Doom on his VEGA64:
Before: 72.53 FPS
After: 80.77 FPS
v2: disable pass on non-AMD drivers
Reviewed-by: Ian Romanick <[email protected]> (v1)
Acked-by: Samuel Pitoiset <[email protected]>
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Add support for load_barycentric_pixel, load_interpolated_input, and
friends. For now, this retains support for old-style inputs, which can
probably be dropped with some ttn work.
Prep work for sample-shading support.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Originally we kept track of a table of inputs. But with new-style frag
inputs this becomes awkward. Re-work it so that initially we assigned
un-packed varying locations, and then after the shader is compiled scan
to find actual used inputs, and re-pack.
Signed-off-by: Rob Clark <[email protected]>
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Make it more clear that it applies to the following 'case' statements,
rather than the previous one.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Not sure why new-style frag inputs start triggering this. But we
probably shouldn't consider src's from other blocks.
Signed-off-by: Rob Clark <[email protected]>
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This instruction needs a workaround when used from vertex shaders.
Fixes:
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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emit_cat5() needs to check if the last optional reg is there before it
accesses it.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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We have a rather big constant file and it seems that the best way to
use it is to upload all UBOs and lower UBO access the load_uniform.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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This commit turns on the gallium cap and adds a pass to lower the
load_ubo intrinsics for block 0 back to load_uniform intrinsics and
adjust the backend where the cap switches units from vec4s to dwords.
As we stop using ir3_glsl_type_size() for uniform layout, this also
corrects an issue where we would allocate a vec4 slot for samplers in
uniforms, fixing:
dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES3.functional.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Most cat5 instructions are constructed using ir3_SAM, which uses
regs[1] for the (sampler, tex) src. Not DSX/DSY though, so we look up
src1 and src2 differently for those two.
Fixes: 1dffb089 ("freedreno/ir3: fix sam.s2en encoding")
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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In 1088b788 ("freedreno/ir3: find # of samplers from uniform vars") we
started counting number of samplers based on the uniform vars instead
of number of cat5 instructions. We used the number of samplers to
determine whether to enable derivatives, but when we only use
derivatives and no samplers, that now breaks. Track whether we need
derivatives explicitly and use that to enable the state.
Fixes: 1088b788 ("freedreno/ir3: find # of samplers from uniform vars")
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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This lowering isn't needed for RADV because AMDGCN has two
instructions. It will be disabled for RADV in an upcoming series.
While we are at it, factorize a little bit.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Fixes:
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil_fbo
Signed-off-by: Rob Clark <[email protected]>
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There are other cases where we need to disable early-z, like image
writes. So rename to something more generic.
Signed-off-by: Rob Clark <[email protected]>
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Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment
and similar things with multiple UBOs
Signed-off-by: Rob Clark <[email protected]>
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Seems like it can only work 16b at a time. Fixes
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.*
TODO need to check if this limitation applies to a3xx as well.
Signed-off-by: Rob Clark <[email protected]>
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For some things that show up when we expose higher glsl
TODO check blob traces to see if we have instructions for some of this?
I guess we don't but worth a check..
Signed-off-by: Rob Clark <[email protected]>
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Detect when sampler/texture idx are immediate and switch to non s2en
encoding.
Signed-off-by: Rob Clark <[email protected]>
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For now it uses indirect for everything. The next step is for the
ir3_cp pass to detect the case that tex and samp idx are immediate
and convert the sam instruction back to the non .s2en variant. But
doing that in a following patch so we can shake out the bugs with
.s2en more easily.
Signed-off-by: Rob Clark <[email protected]>
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When we have indirect samplers, we cannot tell the max sampler
referenced. Instead just refer to the number of sampler uniforms.
Signed-off-by: Rob Clark <[email protected]>
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On a6xx+ with half-regs conflicting with full-regs, the legalize pass
needs to set appropriate sync bits, such as (sy), on writes to full regs
that conflict with half regs, and visa-versa.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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