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* freedreno: Add support for drm-shim.Eric Anholt2019-07-251-0/+4
| | | | | | I'm using this for shader-db analysis on x86_64 systems. Reviewed-by: Rob Clark <[email protected]>
* freedreno: Generate headers from xml filesKristian H. Kristensen2019-07-101-0/+1
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Rob Clark <[email protected]>
* turnip: Add driver skeleton (v2)Bas Nieuwenhuizen2019-03-111-0/+4
| | | | | | | | | | | | | | | | | meson files have been updated, autotools and android still need updating. Only build tested. v2 (chadv): - Rebase onto master. - Fix build breakage in Python scripts. - Drop the WSI code. The internal WSI apis have changed recently, and will likely change again before the driver goes upstream. To avoid unnecessary rebase work, let's drop the WSI code and re-add it when we're ready to really use WSI. (olv, after rebase) do not enable freedreno by default on ARM
* freedreno: Move register constant files to src/freedreno.Bas Nieuwenhuizen2019-01-081-1/+1
| | | | | | | | This way they can be shared. Build tested with meson, but not too sure on the autotools stuff though. Reviewed-by: Dylan Baker <[email protected]> Acked-by: Rob Clark <[email protected]>
* freedreno: move ir3 to common locationRob Clark2018-11-271-0/+1
| | | | | | | | | | | | | | | | Move (most of) the ir3 compiler to src/freedreno/ir3 so that it can be re-used by some future vulkan driver. The parts that are gallium specific have been refactored out and remain in the gallium driver. Getting the move done now so that it can happen before further refactoring to support a6xx specific instructions. NOTE also removes ir3_cmdline compiler tool from autotools build since that was easier than fixing it and I normally use meson build. Waiting patiently for the day that we can remove *everything* from the autotools build. Signed-off-by: Rob Clark <[email protected]>
* freedreno: move drm to common locationRob Clark2018-11-271-0/+23
So that we can re-use at least parts of it for vulkan driver, and so that we can move ir3 to a common location (which uses fd_bo to allocate storage for shaders) Signed-off-by: Rob Clark <[email protected]>