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* egl,dri_interface: use DRI2rendererQueryExtension to enable 3D textures & sRGBMarek Olšák2015-07-222-0/+24
| | | | Reviewed-by: Emil Velikov <[email protected]>
* egl: implement EGL_KHR_gl_colorspace (v2)Marek Olšák2015-07-229-24/+90
| | | | | | v2: add missing "break" Reviewed-by: Emil Velikov <[email protected]>
* egl: android: remove DRM_GRALLOC_TOP hackEmil Velikov2015-07-221-1/+0
| | | | | | | | | | Now that the drm_gralloc module exports the correct includes we can get rid of this hack. Cc: Chih-Wei Huang <[email protected]> Cc: Eric Anholt <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Tested-by: Varad Gautam <[email protected]>
* egl: remove old makefile.sourcesEmil Velikov2015-07-222-31/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* android: rework the EGL buildEmil Velikov2015-07-222-74/+25
| | | | | | | | | | | | See previous two commits for details. v2: Don't forget git mv, bring back DRM_GRALLOC_TOP. Spotted by Varad. Cc: Chih-Wei Huang <[email protected]> Cc: Eric Anholt <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Tested-by: Varad Gautam <[email protected]>
* scons: rework the EGL buildEmil Velikov2015-07-223-36/+11
| | | | | | | | | The scons equivalent of the previous commit - just fold the almost identical driver + main Sconscripts. Cc: Alexander von Gluck IV <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* automake: rework the EGL buildEmil Velikov2015-07-223-76/+68
| | | | | | | | | | | Simplify things by merging the two makefiles. This way we can combine the duplicated HAVE_PLATFORM_ checks, and build the library without having a separate static library. v2: use $() when referencing variables, use correct define (Matt) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: automake: remove unused HAVE_XCB_DRI2 defineEmil Velikov2015-07-221-1/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove unused _EGL_DRIVER_SEARCH_DIR defineEmil Velikov2015-07-223-8/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl/haiku: remove unused DEFAULT_DRIVER_DIR defineEmil Velikov2015-07-221-4/+0
| | | | | | Cc: Alexander von Gluck IV <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* egl: remove final Windows specific workaroundEmil Velikov2015-07-224-10/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove custom string functionsEmil Velikov2015-07-226-112/+5
| | | | | | | | Support for Windows has been removed for a while now, and virtually every POSIX compliant system provides strcasecmp, strdup and snprintf. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove _EGL_PLATFORM_WINDOWS enumEmil Velikov2015-07-222-2/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove final references of platform_nullEmil Velikov2015-07-223-6/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove flatten HAVE_SHARED_GLAPIEmil Velikov2015-07-223-13/+0
| | | | | | | | | It is simply not possible to use the dri backend without shared glapi, as the alternative provider (libGL) is not always present. We have fixed the build for a while now, so we can rip this out. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove the non-haiku scons buildEmil Velikov2015-07-223-65/+8
| | | | | | | | | | | | | | | | It has been broken since 2011 with commit c98ea26e16b(egl: Make egl_dri2 and egl_glx built-in drivers.). When the backends got merged into the main library each entry point was guarded by a _EGL_BUILT_IN_DRIVER_* define. As the define was missing, the linker kindly removed the whole of the dri2 backend, thus we did not notice any errors due to the unresolved link to xcb and friends. Cc: Chia-I Wu <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* egl/dri2: load libglapi.0.dylib on osxJulien Isorce2015-07-081-0/+2
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90903 Signed-off-by: Julien Isorce <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: sort extension lists alphabeticallyMarek Olšák2015-07-033-54/+51
| | | | and add the missing KHR_gl_colorspace case.
* egl: implement EGL_KHR_gl_texture_3D_imageAnatoli Antonovitch2015-07-031-3/+17
| | | | Most of the code has been in place already.
* egl/x11: handle when invalid drawable is passed in create_surfaceEmil Velikov2015-06-301-0/+4
| | | | | | | | | 0 is not used as a valid drawable id, as such there is no point in attempting to query its geometry. Just bail out early and provide the more meaningful EGL_BAD_NATIVE_WINDOW to the user. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* egl/wayland: cleanup dri2_wl_create_surface error pathEmil Velikov2015-06-301-3/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* egl/wayland: handle NULL native_window in create_surfaceEmil Velikov2015-06-301-0/+5
| | | | | | | | | Raise EGL_BAD_NATIVE_WINDOW instead of crashing. v2: s/Rise/Raise/ (spotted by Michel) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* egl/drm: plug memory leakEmil Velikov2015-06-301-2/+5
| | | | | | | | | Free the memory for dri2_surf in the unlikely case that one provides NULL for native_window. Also set the relevant EGL_ERROR to provide feedback to the user. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* egl/haiku: fix Mesa build under HaikuAlexander von Gluck IV2015-06-291-14/+14
| | | | | Performing a goto crosses the initialization of 'BWindow* win' breaking the build. We also fix a missing semicolon.
* egl_dri2: Remove trailing whitespacesBoyan Ding2015-06-264-13/+13
| | | | | Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visualsBoyan Ding2015-06-231-5/+0
| | | | | | | | | | | | | The call to dri2_x11_add_configs_for_visuals (previously dri2_add_configs_for_visuals) was moved downwards in commit f8c5b8a1, but appeared again in its original position after its rename in d019cd81. Remove it. Cc: "10.5 10.6" <[email protected]> Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* android: egl: do not link against libglapiEmil Velikov2015-06-231-1/+0
| | | | | | | | | | | The only reason we touch glapi is to dlopen it in order to: - make sure that the unresolved _glapi* symbols in the dri modules are provided. - fetch glFlush() and use it at various stages in the dri2 driver. Cc: Chih-Wei Huang <[email protected]> Cc: Eric Anholt <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl: Use the loader_open_device() helper to do open with CLOEXECDerek Foreman2015-06-234-32/+6
| | | | | | | | | | | We've moved the open with CLOEXEC idiom into a helper function, so call it instead of duplicating the code. This also replaces a couple of opens that didn't properly do CLOEXEC. Signed-off-by: Derek Foreman <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/drm: Duplicate fd with F_DUPFD_CLOEXEC to prevent leakDerek Foreman2015-06-231-1/+1
| | | | | | | | | | Replacing dup() with fcntl F_DUPFD_CLOEXEC creates the duplicate file descriptor with CLOEXEC so it won't be leaked to child processes if the process fork()s later. Signed-off-by: Derek Foreman <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/x11: Set version of swrastLoader to 2Boyan Ding2015-06-181-1/+1
| | | | | | | | | | which it actually implements instead of the newest version defined in dri_interface.h Cc: "10.5 10.6" <[email protected]> Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/dri2: implement platform_surfacelessHaixia Shi2015-06-167-1/+193
| | | | | | | | | | | | | | | | | | The surfaceless platform is for off-screen rendering only. Render node support is required. Only consider the render nodes. Do not use normal nodes as they require auth hooks. v3: change platform_null to platform_surfaceless v4: make libdrm required for surfaceless v5: remove modified include guards with defined(HAVE_SURFACELESS_PLATFORM) v6: use O_CLOEXEC for drm fd Signed-off-by: Haixia Shi <[email protected]> Signed-off-by: Zach Reizner <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: Drop check for driver != NULL.Eric Anholt2015-06-151-1/+1
| | | | | | | | | | | | Back in 2013, a patch was added (with 2 reviewers!) at the end of the block to early exit the loop in this case, without noticing that the loop already did. I added another early exit case, again without noticing, but Rob caught me. Just drop the loop condition that apparently surprises most of us, instead of leaving the end of the loop conspicuously not exiting on success. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* egl/dri2: Fix Android Lollipop build on ARM.Eric Anholt2015-06-151-0/+1
| | | | Reviewed-by: Emil Velikov <[email protected]>
* egl/haiku: coding style fixesEmil Velikov2015-06-121-4/+5
| | | | | | Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: plug some obvious memory leaksEmil Velikov2015-06-121-7/+25
| | | | | | Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: minor surface management cleanupsEmil Velikov2015-06-121-11/+4
| | | | | | | | Drop the stub/unused function haiku_create_surface() and add some basic implementation for destroy_surface() Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: kill off haiku_log()Emil Velikov2015-06-121-24/+0
| | | | | | | | | It's an incomplete copy of the default _eglLog() implementation. Just use the default logger. Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: we don't use src/loader, drop all the references to itEmil Velikov2015-06-122-8/+0
| | | | | | Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: remove unused variables in struct haiku_egl_driverEmil Velikov2015-06-121-4/+0
| | | | | | Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: handle memory allocation failureEmil Velikov2015-06-121-7/+28
| | | | | | Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: use CALL/TRACE/ERROR over _eglLog() for haiku specificsEmil Velikov2015-06-121-25/+39
| | | | | | Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: remove commented out codeEmil Velikov2015-06-121-93/+0
| | | | | | | | | | It serves little to no purpose. As the driver gets updated, one can look at the existing implementation (dri2) for reference rather than letting the commented functions bitrot. Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/haiku: use correct version variableEmil Velikov2015-06-121-2/+1
| | | | | | | | | | | | Earlier commit folded the two separate variables into one, but forgot to update the haiku driver. Fixes: 0e4b564ef28(egl: combine VersionMajor and VersionMinor into one variable) Cc: Marek Olšák <[email protected]>> Cc: Alexander von Gluck IV <[email protected]> Acked-by: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* android: try to load gallium_dri.so directlyChih-Wei Huang2015-06-091-0/+9
| | | | | | | | | | | This avoids needing hardlinks between all of the DRI driver .so names, since we're the only loader on the system. v2: Add early exit on success (like previous block) and log message on failure. Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* android: Depend on gallium_dri from EGL, instead of linking in gallium.Chih-Wei Huang2015-06-091-80/+3
| | | | | | | | | | | | The Android gallium build used to use gallium_egl, which was removed back in March. Instead, we will now use a normal Mesa libEGL loader with dlopen()ing of a DRI module. v2: add a clean step to rebuild all dri modules properly. v3: Squish the 2 patches doing this together (change by anholt). Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* android: loader: export the path to be includedChih-Wei Huang2015-06-091-1/+0
| | | | | Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* egl: expose EGL 1.5 if all requirements are metMarek Olšák2015-06-052-0/+16
| | | | | | | | There's no driver support yet, because EGL_KHR_gl_colorspace isn't implemented. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: return correct invalid-type error from eglCreateSyncMarek Olšák2015-06-051-8/+19
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: add new platform functions (v2)Marek Olšák2015-06-051-0/+54
| | | | | | | | These are just wrappers around the existing extension functions. v2: return BAD_ALLOC if _eglConvertAttribsToInt fails Reviewed-by: Chad Versace <[email protected]>
* egl: add eglCreateImage (v2)Marek Olšák2015-06-051-0/+42
| | | | | | | v2: - use calloc - return BAD_ALLOC if calloc fails Reviewed-by: Chad Versace <[email protected]>