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* egl/x11: auth with xserver before attempting to open the dri moduleEmil Velikov2015-08-071-3/+3
* egl/x11: trust our loader over the xserver for the drivernameEmil Velikov2015-08-071-1/+11
* egl/x11: open the device from within dri2_x11_connect()Emil Velikov2015-08-071-13/+16
* egl/x11: fetch the device_name prior to driver_nameEmil Velikov2015-08-071-5/+5
* egl/x11: remove dri2_dpy->conn checksEmil Velikov2015-08-071-12/+6
* egl/x11: bail out if we cannot fetch the xcb connectionEmil Velikov2015-08-071-1/+1
* egl: Add eglQuerySurface surface type check for EGL_LARGEST_PBUFFER attribFrank Binns2015-08-041-1/+2
* egl/dri: Add error info needed for EGL_EXT_image_dma_buf_import extensionFrank Binns2015-08-041-0/+4
* egl/wayland: use drmGetNodeTypeFromFd helper instead of opencoding itEmil Velikov2015-08-011-18/+2
* egl/wayland: use designated initializersEmil Velikov2015-08-011-13/+13
* egl: remove ifdef $(egl_extension) compile guardsEmil Velikov2015-08-013-65/+1
* egl/wayland: libdrm is a hard requirement, treat it as suchEmil Velikov2015-08-011-2/+0
* egl: consolidate ifdef HAVE_LIBDRM blocksEmil Velikov2015-08-011-108/+102
* egl: Add support for DRM_FORMAT_R8, RG88, and GR88Chad Versace2015-07-281-0/+19
* egl,dri_interface: use DRI2rendererQueryExtension to enable 3D textures & sRGBMarek Olšák2015-07-222-0/+24
* egl: implement EGL_KHR_gl_colorspace (v2)Marek Olšák2015-07-229-24/+90
* egl: android: remove DRM_GRALLOC_TOP hackEmil Velikov2015-07-221-1/+0
* egl: remove old makefile.sourcesEmil Velikov2015-07-222-31/+1
* android: rework the EGL buildEmil Velikov2015-07-222-74/+25
* scons: rework the EGL buildEmil Velikov2015-07-223-36/+11
* automake: rework the EGL buildEmil Velikov2015-07-223-76/+68
* egl: automake: remove unused HAVE_XCB_DRI2 defineEmil Velikov2015-07-221-1/+0
* egl: remove unused _EGL_DRIVER_SEARCH_DIR defineEmil Velikov2015-07-223-8/+2
* egl/haiku: remove unused DEFAULT_DRIVER_DIR defineEmil Velikov2015-07-221-4/+0
* egl: remove final Windows specific workaroundEmil Velikov2015-07-224-10/+2
* egl: remove custom string functionsEmil Velikov2015-07-226-112/+5
* egl: remove _EGL_PLATFORM_WINDOWS enumEmil Velikov2015-07-222-2/+0
* egl: remove final references of platform_nullEmil Velikov2015-07-223-6/+0
* egl: remove flatten HAVE_SHARED_GLAPIEmil Velikov2015-07-223-13/+0
* egl: remove the non-haiku scons buildEmil Velikov2015-07-223-65/+8
* egl/dri2: load libglapi.0.dylib on osxJulien Isorce2015-07-081-0/+2
* egl: sort extension lists alphabeticallyMarek Olšák2015-07-033-54/+51
* egl: implement EGL_KHR_gl_texture_3D_imageAnatoli Antonovitch2015-07-031-3/+17
* egl/x11: handle when invalid drawable is passed in create_surfaceEmil Velikov2015-06-301-0/+4
* egl/wayland: cleanup dri2_wl_create_surface error pathEmil Velikov2015-06-301-3/+1
* egl/wayland: handle NULL native_window in create_surfaceEmil Velikov2015-06-301-0/+5
* egl/drm: plug memory leakEmil Velikov2015-06-301-2/+5
* egl/haiku: fix Mesa build under HaikuAlexander von Gluck IV2015-06-291-14/+14
* egl_dri2: Remove trailing whitespacesBoyan Ding2015-06-264-13/+13
* egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visualsBoyan Ding2015-06-231-5/+0
* android: egl: do not link against libglapiEmil Velikov2015-06-231-1/+0
* egl: Use the loader_open_device() helper to do open with CLOEXECDerek Foreman2015-06-234-32/+6
* egl/drm: Duplicate fd with F_DUPFD_CLOEXEC to prevent leakDerek Foreman2015-06-231-1/+1
* egl/x11: Set version of swrastLoader to 2Boyan Ding2015-06-181-1/+1
* egl/dri2: implement platform_surfacelessHaixia Shi2015-06-167-1/+193
* egl: Drop check for driver != NULL.Eric Anholt2015-06-151-1/+1
* egl/dri2: Fix Android Lollipop build on ARM.Eric Anholt2015-06-151-0/+1
* egl/haiku: coding style fixesEmil Velikov2015-06-121-4/+5
* egl/haiku: plug some obvious memory leaksEmil Velikov2015-06-121-7/+25
* egl/haiku: minor surface management cleanupsEmil Velikov2015-06-121-11/+4