| Commit message (Collapse) | Author | Age | Files | Lines |
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The EGL 1.4 spec states for eglCreateContext:
"attribute EGL_CONTEXT_CLIENT_VERSION is only valid when the current
rendering API is EGL_OPENGL_ES_API"
Additionally, if the EGL_KHR_create_context EGL extension is supported
(this is mandatory in EGL 1.5) then the EGL_CONTEXT_MAJOR_VERSION_KHR,
which is an alias for EGL_CONTEXT_CLIENT_VERSION, and
EGL_CONTEXT_MINOR_VERSION_KHR attributes are also accepted by
eglCreateContext with the extension spec stating:
"The values for attributes EGL_CONTEXT_MAJOR_VERSION_KHR and
EGL_CONTEXT_MINOR_VERSION_KHR specify the requested client API
version. They are only meaningful for OpenGL and OpenGL ES
contexts, and specifying them for other types of contexts will
generate an error."
Add the necessary checks against the extension and rendering APIs when
validating these attributes as part of eglCreateContext.
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
[Emil Velikov: Add newline before the spec quote (Matt)]
Reviewed-by: Emil Velikov <[email protected]>
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When a buffer is provided to eglGetConfigs it's supposed to set the value
of the num_config parameter to the total number of configs that have been
copied into this buffer. For some reason the EGL spec doesn't consider it
to be an error to pass this function a buffer while specifying its size to
be less than 0. Given this, one would expect this combination to result in
the num_config parameter being set to 0 but this wasn't the case. This was
due to the buffer size being copied straight into num_configs without being
clamped to 0.
This was causing the following dEQP EGL test to fail:
dEQP-EGL.functional.query_config.get_configs.get_configs_bounds
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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When calling either eglCreateWindowSurface or eglCreatePixmapSurface it
was possible for an application to be aborted as a result of it failing
to create a DRI2 drawable on the server. This could happen due to an
application passing in an invalid native drawable handle, for example.
v2: Handle the case where an error has been set on the connection
Cc: <[email protected]>
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Both eglCreatePixmapSurface and eglCreateWindowSurface were incorrectly
setting the EGL error to be EGL_BAD_ALLOC when an invalid native drawable
handle was being passed in. The EGL spec states the following for
eglCreatePixmapSurface:
"If pixmap is not a valid native pixmap handle, then an EGL_BAD_-
NATIVE_PIXMAP error should be generated."
(eglCreateWindowSurface has similar text)
Correctly set the EGL error value based on xcb_get_geometry_reply returning
an error structure containing something other than BadAlloc.
v2: Check for BadAlloc error and update commit message to reflect this
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Commit 4ed23fd590 introduced some calls to _eglError inappropriately
passing it EGL_BAD_NATIVE_WINDOW. This was actually harmless in two of the
cases as _eglError gets called later on with a more appropriate error code
but (just to be safe) switch these to _eglLog calls instead.
The final case is a little trickier as it actually needs to set an error
of which the following are available (according to the EGL spec):
EGL_BAD_MATCH, EGL_BAD_CONFIG, EGL_BAD_NATIVE_(PIXMAP|WINDOW) and
EGL_BAD_ALLOC.
Of these, EGL_BAD_ALLOC seems to be the most appropriate given that
failure can occur either as a result of xcb_get_setup failing due to an
earlier error on the connection (where the most commonly occurring error
code is XCB_CONN_CLOSED_MEM_INSUFFICIENT) or as a result of the
xcb_screen_iterator_t 'rem' field being 0.
In addition to this, commit af2aea40d2 unconditionally set the error to
EGL_BAD_NATIVE_WINDOW when creating a window or pixmap surface with a NULL
native handle. Change this to correctly set the error based on surface
type.
v2: Updated patch description (Emil Velikov)
Return EGL_BAD_NATIVE_PIXMAP when eglCreatePixmapSurface is called
with a NULL native pixmap handle
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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We don't need to free driverName string from dri2 reply, on the other
hand, the driver name acquired from loader doesn't need duplication.
Fixes: 45e110bad9d (egl/x11: trust our loader over the xserver for the
drivername)
Reported-by: Timothy Arceri <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
[Emil Velikov: use brackets for both branches of conditional]
Reviewed-by: Emil Velikov <[email protected]>
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This was causing a failure to build on SCons due to a missing
-Isrc/egl. Instead of adding in that path, lets just -Isrc/
and include "utils/u_atomic.h".
Reviewed-by: Matt Turner <[email protected]>
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Identical to commit 60e9c35b3a0(egl/x11: bail out if we cannot fetch
the xcb connection) but for the swrast codepath.
Signed-off-by: Emil Velikov <[email protected]>
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No real change, apart from keeping the calls to the underlying winsys
(x11) next to each other. Just like platform_wayland.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is a port of commit 7bd95ec437a(dri2: Trust our own driver name
lookup over the server's.) from glx/dri2.
v2: Add newline between code and multiline comment. (Matt)
Cc: Julien Isorce <[email protected]>
Reported-by: Julien Isorce <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Allows us, with the next commit, to use alternative driver_name rather
than the one from xserver.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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With the follow up commits we're about to further reshuffle things. Thus
we'll honour our our driver_name lookup (src/loader), and use the one
provided by xserver as a fall-back.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If the connection is NULL we won't be able to get here.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The documentation of xcb_connection_has_error() does not mention
what will happen, if NULL is fed to the function.
Upon closer look (props to Matt), it seems that we'll crash as the
implementation dereferences conn.
This will also allow us to remove the dri2_dpy->conn checking with the
next commit.
v2: Reword commit message as per Matt's findings.
Acked-by: Alex Deucher <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Calling eglQuerySurface on a window or pixmap with the EGL_LARGEST_PBUFFER
attribute resulted in the contents of the 'value' parameter being modified.
This is the wrong behaviour according to the EGL spec, which states:
"Querying EGL_LARGEST_PBUFFER for a pbuffer surface returns the
same attribute value specified when the surface was created with
eglCreatePbufferSurface. For a window or pixmap surface, the
contents of value are not modified."
Avoid this from happening by checking that the surface type is EGL_PBUFFER_BIT
before modifying the contents of the parameter.
Cc: <[email protected]>
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Update the DRI image interface error codes to reflect the needs of the
EGL_EXT_image_dma_buf_import extension. This means updating the existing error
code documentation and adding a new __DRI_IMAGE_ERROR_BAD_ACCESS error code
so that drivers can correctly reject unsupported pitches and offsets. Hook
the new error code up in EGL to return EGL_BAD_ACCESS.
Cc: <[email protected]>
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Cc: Axel Davy <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Boyan Ding <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
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All of these are already defined in the headers provided.
Signed-off-by: Emil Velikov <[email protected]>
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Prompt at configure time if it's missing otherwise we'll fail later on
in the build. Remove ambiguous HAVE_LIBDRM guard.
Cc: 10.6 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Move the code around rather than having it scattered. No functional
change.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
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The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders,
importing the two source planes through EGL_EXT_image_dma_buf_import. That
requires importing the Y plane as an R8 EGLImage and the UV plane as either an
RG88 or GR88 EGLImage.
This patch teaches the driver-independent part of EGL about the new
formats. Real driver support is left for follow-up patches.
The new formats landed in airlied's kernel branch 'drm-next' on July 24.
Tested-by: Peter Frühberger <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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v2: add missing "break"
Reviewed-by: Emil Velikov <[email protected]>
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Now that the drm_gralloc module exports the correct includes we can get
rid of this hack.
Cc: Chih-Wei Huang <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Varad Gautam <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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See previous two commits for details.
v2: Don't forget git mv, bring back DRM_GRALLOC_TOP. Spotted by Varad.
Cc: Chih-Wei Huang <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Tested-by: Varad Gautam <[email protected]>
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The scons equivalent of the previous commit - just fold the almost
identical driver + main Sconscripts.
Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.
v2: use $() when referencing variables, use correct define (Matt)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Support for Windows has been removed for a while now, and virtually
every POSIX compliant system provides strcasecmp, strdup and snprintf.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It is simply not possible to use the dri backend without shared glapi,
as the alternative provider (libGL) is not always present. We have fixed
the build for a while now, so we can rip this out.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It has been broken since 2011 with commit c98ea26e16b(egl: Make
egl_dri2 and egl_glx built-in drivers.). When the backends got merged
into the main library each entry point was guarded by a
_EGL_BUILT_IN_DRIVER_* define.
As the define was missing, the linker kindly removed the whole of the
dri2 backend, thus we did not notice any errors due to the unresolved
link to xcb and friends.
Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90903
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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and add the missing KHR_gl_colorspace case.
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Most of the code has been in place already.
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0 is not used as a valid drawable id, as such there is no point in
attempting to query its geometry. Just bail out early and provide the
more meaningful EGL_BAD_NATIVE_WINDOW to the user.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Raise EGL_BAD_NATIVE_WINDOW instead of crashing.
v2: s/Rise/Raise/ (spotted by Michel)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Free the memory for dri2_surf in the unlikely case that one provides
NULL for native_window. Also set the relevant EGL_ERROR to provide
feedback to the user.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Performing a goto crosses the initialization of 'BWindow* win'
breaking the build. We also fix a missing semicolon.
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Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The call to dri2_x11_add_configs_for_visuals (previously
dri2_add_configs_for_visuals) was moved downwards in commit f8c5b8a1,
but appeared again in its original position after its rename in
d019cd81. Remove it.
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The only reason we touch glapi is to dlopen it in order to:
- make sure that the unresolved _glapi* symbols in the dri modules are
provided.
- fetch glFlush() and use it at various stages in the dri2 driver.
Cc: Chih-Wei Huang <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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We've moved the open with CLOEXEC idiom into a helper function, so
call it instead of duplicating the code.
This also replaces a couple of opens that didn't properly do CLOEXEC.
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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