| Commit message (Collapse) | Author | Age | Files | Lines |
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Earlier commit introduced support for haiku yet did not properly
annotate the loader/xmlconfig dependencies.
Thus we ended up adding inc_loader for each !haiku platform - see
659910eda01 9a96bf0ecd0 c731508b988 ec6cb01e216.
One piece remained though - the wayland platform. Hence the following
would fail:
meson -Dgallium-drivers=etnaviv -Ddri-drivers=''\
-Dtools=etnaviv -Dplatforms=wayland -Dglx=disabled \
build/
Cc: Alexander von Gluck IV <[email protected]>
Reported-by: Boris Brezillon <[email protected]>
Fixes: 834d221512f ("meson: Add Haiku platform support v4")
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Boris Brezillon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The difference between the three functions is the list of mandatory
driver extensions. Pass that as an argument to the common helper.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Frank Binns <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Fullscreening and unfullscreening a totem window while playing a video
sometimes results in the video subsurface not changing size along. This
is also reproducible with epiphany.
If a surface gets resized while we have an active back buffer for it, the
resized dimensions won't get neither immediately applied on the resize
callback, nor correctly synchronized on update_buffers(), as the
(now stale) surface size and currently attached buffer size still do match.
There's actually 2 things to synchronize here, first the surface query
size might not be updated yet to the wl_egl_window's (i.e. resize_callback
happened while there is a back buffer), and second the wayland buffers
would need dropping if new surface size differs with the currently attached
buffer. These are done in separate steps now.
https://bugzilla.redhat.com/show_bug.cgi?id=1650929
https://bugs.freedesktop.org/show_bug.cgi?id=109594
Fixes: a9fb331ea7d ("wayland/egl: update surface size on window resize")
Signed-off-by: Carlos Garnacho <[email protected]>
Reviewed-by: Juan A. Suarez <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Tested-by: Bastien Nocera <[email protected]>
Tested-by: Denys Kostin <[email protected]>
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There was an issue recently caused by the system header being included
by mistake, so let's just get rid of this include path and always
explicitly #include "drm-uapi/FOO.h"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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EGL_BUFFER_AGE_EXT can be queried without EXT_buffer_age.
Signed-off-by: Chia-I Wu <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Signed-off-by: Lin Johnson <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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`EGLDisplay` variables (the opaque Khronos type) have mostly been
consistently called `dpy`, as this is the name used in the Khronos
specs.
However, `_EGLDisplay` variables (our internal struct) have been
randomly called `dpy` when there was no local variable clash with
`EGLDisplay`s, and `disp` otherwise.
Let's be consistent and use `dpy` for the Khronos type, and `disp`
for our struct.
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Check if a pixel format is supported by the Wayland servers gpu driver
before exposing it to the client via wl_drm, so we avoid reporting formats
to the client which the server gpu can't handle.
Restrict this reporting to the new color depth 30 formats for now, as the
ARGB/XRGB8888 and RGB565 formats are probably supported by every gpu under
the sun.
Atm. this is mostly useful to allow proper PRIME renderoffload for depth
30 formats on the typical Intel iGPU + NVidia dGPU "NVidia Optimus" laptop
combo.
Tested on Intel, AMD, NVidia with single-gpu setup and on a Intel + NVidia
Optimus setup.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Support PRIME render offload between a Wayland server gpu and a Wayland
client gpu with different channel ordering for their color formats,
e.g., between Intel drivers which currently only support ARGB2101010
and XRGB2101010 import/display and nouveau which only supports ABGR2101010
rendering and display on nv-50 and later.
In the wl_visuals table, we also store for each format an alternate
sibling format which stores colors at the same precision, but with
different channel ordering, e.g., ARGB2101010 <-> ABGR2101010.
If a given client-gpu renderable format is not supported by the server
for import, but the alternate format is supported by the server, expose
the client-gpu renderable format as a valid EGLConfig to the client. At
eglSwapBuffers time, during the blitImage() detiling blit from the client
backbuffer to the linear buffer, the client format is converted to the
server supported format. As we have to do a copy for PRIME anyway,
this channel swizzling conversion comes essentially for free.
Note that even if a server gpu in principle does support sampling
from the clients native format, this conversion will be a performance
advantage if it allows to convert to the servers preferred format
for direct scanout, as the Wayland compositor may then be able to
directly page-flip a fullscreen client wl_buffer onto the primary
plane, or onto a hardware overlay plane, avoiding an extra data copy
for desktop composition.
Tested so far under Weston with: nouveau single-gpu, Intel single-gpu,
AMD single-gpu, "Optimus" Intel server iGPU for display + NVidia
client dGPU for rendering.
v2: Implement minor review comments by Eric Engestrom: Add some
comment and assert, and some style fixes for clarity.
No functional change.
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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The helper will also be used by the new Khronos gl.xml aware generator.
v2: Move existing one, instead of duplicating it.
v3: Correct genCommon.py references in meson [Erik]
v4: Drop the file from the EGL EXTRA_DIST [Erik]
Suggested-by: Kyle Brenneman <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Port glvnd commit 37fc6caa4b8 ("Fix typo in _LIBRARY_FEATURE_NAMES.")
from Michal Srb.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Fixes: 98984b7cdd79c15cc733 "egl: add glvnd entrypoints for EGL_MESA_query_driver"
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Signed-off-by: Veluri Mithun <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: fbdd7bde29863935106c "egl: Implement EGL API for MESA_query_driver"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Veluri Mithun <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This reverts commit ff621a505594a3217f24fb785c51f43580f1bf78.
with default warnings configuration, this commit generates:
../src/egl/main/eglapi.c:2654:1: error: no previous prototype for
‘eglGetDisplayDriverConfig’ [-Werror=missing-prototypes]
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This reverts commit 2720f78ef231a5a19ea69731755ee4242acbc580.
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Signed-off-by: Veluri Mithun <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Veluri Mithun <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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DeprecationWarning: the imp module is deprecated in favour of importlib
Instead of complicated logic, just import the file directly.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Fixes: 00992700c9a812a54563 "egl: set the EGLDevice when creating a display"
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Otherwise, I get this error:
main/egldevice.h:54:13: error: ‘NULL’ undeclared (first use in this function)
dev = NULL;
^~~~
with this config:
./autogen.sh --enable-gles1 --enable-gles2 --with-platforms='surfaceless' --disable-glx
--with-dri-drivers="i965" --with-gallium-drivers="" --enable-gbm
v3: Use stddef.h (Matt)
v4: Modify commit message (Eric)
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Fixes: ce74a7bb8de7 ("egl/wayland: plug memory leak in drm_handle_device()")
Fixes: c59d3aa4b9bc ("egl/wayland: bail out when drmGetMagic fails")
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As we fail to open the node, we leak the node/device name.
v2: Log and then free() (Eric)
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Currently as the function fails, we pass uninitialized data to the
authentication function. Stop doing that and print an warning when
the function fails.
v2: Plug memory leak in error path (Eric)
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]>
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Meson test has a concepts of suites, which allow tests to be grouped
together. This allows for a subtest of tests to be run only (say only
the tests for nir). A test can be added to more than one suite, but for
the most part I've only added a test to a single suite, though I've
added a compiler group that includes nir, glsl, and glcpp tests.
To use this you'll need to invoke meson test directly, instead of ninja
test (which always runs all targets). it can be invoked as:
`meson test -C builddir --suite $suitename` (meson test has addition
options that are pretty useful).
Tested-By: Gert Wollny <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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Previously we would print errors on the console like:
libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize
When we had everything we needed for:
libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize: DRI2: failed to find EGLDevice
(for a gbm error in my case)
Reviewed-by: Emil Velikov <[email protected]>
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I copied the code from egl_dri2.c, but the functionality was equivalent
between all the loaders other than their particular environment variables.
v2: Drop the logging function equivalent to loader_default_logger()
(requested by Eric, Emil). Move the SCons workaround across. Drop
the now-unused driGetDriverExtensions() declaration that was lost in a
rebase.
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]> (v1)
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Everyone needs to call it, and platform_x11 forgot to.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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According to the EGL_EXT_image_dma_buf_import spec, creating an EGL
image with a DRM format not supported should yield the BAD_MATCH
error :
"
* If <target> is EGL_LINUX_DMA_BUF_EXT, and the EGL_LINUX_DRM_FOURCC_EXT
attribute is set to a format not supported by the EGL, EGL_BAD_MATCH
is generated.
"
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 20de7f9f226401 ("egl/dri2: support for creating images out of dma buffers")
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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I screwed up a rebase over a refactor and didn't notice locally because
the uncommitted refactor hid the issue.
Fixes: c9733649670243a1a6eb "egl: add missing glvnd entrypoint for EGL_ANDROID_blob_cache"
Signed-off-by: Eric Engestrom <[email protected]>
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Fixes dEQP-EGL.functional.get_proc_address.extension.egl_android_blob_cache
on builds with glvnd enabled.
Fixes: 6f5b57093b3462a54e9c7 "egl: add support for EGL_ANDROID_blob_cache"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Previously the debug would be:
libEGL debug: No DRI config supports native format 0x20203852
libEGL debug: No DRI config supports native format 0x38385247
but
libEGL debug: No DRI config supports native format R8
libEGL debug: No DRI config supports native format GR88
is a lot easier to understand.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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v2: Add a AYUV entry android in the android backend (Tapani)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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After commit a9fb331ea ("wayland/egl: update surface size on window
resize"), the surface size is updated as soon as the resize is done, and
`update_buffers()` would resize only if the surface size differs from
the attached size.
However, in the case of swrast, there is no resize callback and the
attached size is updated in `dri2_wl_swrast_commit_backbuffer()` prior
to the `swrast_update_buffers()` so the attached size is always up to
date when it reaches `swrast_update_buffers()` and the surface is never
resized.
This can be observed with "totem" using the GDK backend on Wayland (the
default) when running on software rendering:
$ LIBGL_ALWAYS_SOFTWARE=true CLUTTER_BACKEND=gdk totem
Resizing the window would leave the EGL surface size unchanged.
To avoid the issue, partially revert the part of commit a9fb331ea for
`swrast_update_buffers()` and resize on the win size and not the
attached size.
Fixes: a9fb331ea - wayland/egl: update surface size on window resize
Signed-off-by: Olivier Fourdan <[email protected]>
CC: Daniel Stone <[email protected]>
CC: Juan A. Suarez Romero <[email protected]>
CC: [email protected]
Reviewed-by: Juan A. Suarez <[email protected]>
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If the user provides an invalid display or device the ToVendor lookup
will fail.
In this case, the local [Mesa vendor] error code will be set. Thus on
sequential eglGetError(), the error will be EGL_SUCCESS.
To be more specific, GLVND remembers the last vendor and calls back
into it's eglGetError, although there's no guarantee to ever have had
one.
v2:
- Add _eglError call, so the debug callback is executed (Kyle)
- Drop XXX comment.
Piglit: tests/egl/spec/egl_ext_device_query
Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)")
Cc: Eric Engestrom <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kyle Brenneman <[email protected]>
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eglQueryDevicesEXT (unlike the other three functions) does not depend
on the display. It is implemented in GLVND, which calls into each
driver collecting the list of devices and presenting it to the user.
For the other entrypoints, GLVND acts as pass through stub calling into
the vendor library. The vendor implementation calls back into GLVND to
get the vendor dispatch. Then the driver proceeds to call itself via
the said dispatch.
This design makes is possible to keep using "old" GLVND with newer
vendor drivers. Since effectively all the extension code is within the
latter itself.
Without said entrypoints, any user will outright crash - as reported in
the bug report.
Note: there's a follow-up fix needed to our GLVND code, to make piglit
happy.
v2: add some beefy documentation in the commit message.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108635
Fixes: 7552fcb7b9b ("egl: add base EGL_EXT_device_base implementation")
Reported-by: [email protected]
Cc: [email protected]
Acked-by: Eric Engestrom <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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Some environment (like Travis apparently) set LC_* vars, messing up the
sort ordering, so let's use envvar with the highest priority to make
sure this is actually sorted in ASCII order.
Suggested-by: Michel Dänzer <[email protected]>
Fixes: b42dc50a5f1b22103b26 "egl: fix entrypoint sorting test"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Fixes: 68dc591af16ebb36814e "egl: Fix eglentrypoint.h sort order."
Cc: Emil Velikov <[email protected]>
Cc: Tapani Pälli <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Fixes a make check failure.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108617
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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One cannot have haiku and dri2 - surfaceless,x11,etc.
Group things up, which will make the addition of platform_device a bit
easier.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Now that we support the extensions, fully, enabled them.
The specs mandate that we always have at least one device and each dpy
has a device associated with it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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This is the final requirement from the base EGLDevice spec.
v2:
- split from another patch
- move wayland hunk after we have the fd
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Add implementation based around the drmDevice API. As such it's only
available only when building with libdrm. With the latter already a
requirement when using !SW code paths in the platform code.
Note: the current code will work if a device is hot-plugged. Yet
hot-unplugged is not implemented, since I have no ways of testing it.
v2:
- ddd some _eglDeviceSupports checks
- require DRM_NODE_RENDER
- add _eglGetDRMDeviceRenderNode helper
v3:
- flip inverted asserts (Mathias)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Add a plain software device, which is always available.
We can safely assign it as the first/initial device in _eglGlobals,
although we ensure that's the case with a handful of _eglDeviceSupports
checks throughout the code.
v2:
- s/_eglFindDevice/_eglAddDevice/ (Eric)
- s/_eglLookupAllDevices/_eglRefreshDeviceList/ (Eric)
- move ^^ helpers into a earlier patch (Eric, Mathias)
- set the SW device on _eglGlobal init. (Eric)
- add a number of _eglDeviceSupports checks (Mathias)
- split Device/Display attach to a separate patch
v3:
- flip inverted asserts (Mathias)
- s/on-stack/static/ (Mathias)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Introduce the API for device query and enumeration. Those at the moment
produce nothing useful since zero devices are actually available.
That contradicts with the spec, so the extension isn't advertised just
yet.
With later commits we'll add support for software (always) and hardware
devices. Each one exposing the respective extension string.
v2:
- fold API boilerplate into this patch
- move _eglAddDevice, _eglDeviceSupports, _eglRefreshDeviceList to this
patch (Eric, Mathias)
- make _eglFiniDevice the one called last
v3:
- comment on the dummy _egl_device_extension enum entry (Eric)
- annotate dev as MAYBE_UNUSED (Mathias)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python2 chosen prior to python3
v2: use python2 by default
Cc: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This is a revert of Marek's 2cb9ab53dd3ae6850a26 revert.
It was needed to revert the previous commit, and didn't have any issue
itself.
--
The "DRI2" name was reported as confusing when printing EGL infos (one
user reported thinking DRI3 was not working on his X server), and the
only alternative is Haiku, which can only be used on a Haiku machine.
The name therefore doesn't add any information that the user wouldn't
know already, so let's just drop it.
Suggested-by: Emil Velikov <[email protected]>
Related-to: b174a1ae720cb404738c ("egl: Simplify the "driver" interface")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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