| Commit message (Collapse) | Author | Age | Files | Lines |
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but really wtf? all these PCI IDs need to be ripped out of here, its totally
unscalable and the drivers already have this info so could export it some better way.
tested by Darxus on #wayland.
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Signed-off-by: Haitao Feng <[email protected]>
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This fixes __DRIdrawable refcounting.
Binding a context increases their refcount,
so we need to decrease it.
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If the client hasn't done the initial wl_display_iterate() at the time
we initialize the display, we have to do that in platform_wayland.c.
Make sure we detect that correctly instead of dup()ing fd=0, and use
the sync callback to make sure we don't wait forever for authorization that
won't happen.
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This library is required and defined by wayland for
EGL implementations supporting wayland.
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Signed-off-by: Alex Deucher <[email protected]>
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When an app loads libEGL.so dynamically with RTLD_LOCAL, loading DRI
drivers would fail because of missing glapi symbols. This commit makes
egl_dri2 load libglapi.so with RTLD_GLOBAL to export glapi symbols for
future symbol resolutions.
The same trick can be found in GLX. However, egl_dri2 can only do so
when --enable-shared-glapi is given. Because, otherwise, both libGL.so
and libglapi.so define glapi symbols and egl_dri2 cannot tell which
library to load.
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When the user sets EGL_DRIVER to egl_dri2 (or egl_glx), make sure the
built-in driver is used. The user might leave the outdated egl_dri2.so
(or egl_glx.so) on the filesystem and we do not want to load it.
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Fix a copy-and-paste error in a4a38dcf61f141297a083ccac217200947d57b0d.
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dpy->ClientAPIs was renamed in a4a38dcf61f141297a083ccac217200947d57b0d.
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The idea is to be able to match a driver using the following order
try egl_gallium with hw renderer
try egl_dri2
try egl_gallium with sw renderer
try egl_glx
given the module list
egl_gallium
egl_dri2
egl_glx
For that, UseFallback initialization option is added. The module list
is matched twice: with the option unset and with the option set. In the
first pass, egl_gallium skips its sw renderer and egl_glx rejects to
initialize since UseFallback is not set. In the second pass,
egl_gallium skips its hw renderer and egl_dri2 rejects to initialize
since UseFallback is set. The process stops at the first driver that
initializes the display.
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Add initialization options that drv->API.Initialize should support.
Replace drv->Probe by TestOnly initialization option and simplify
_eglMatchDriver.
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Reorder/rename and document the fields that should be set by the driver during
initialization. Drop the major/minor arguments from drv->API.Initialize.
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Setting EGL_DRIVER forces the driver to be loaded, as documented. There
should be no fallbacks.
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So that libEGL is rebuilt whenever LOCAL_LIBS changes.
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The driver struct is zeroed after dri2_load. Oops.
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Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively. targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
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This target is based on and replaces egl-gdi. It is suitable for both
windows and x11.
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These two drivers are small in size. Making them built-in should
simplify packaging.
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This is a step forward for compatibility with really old GLX. But the
real reason for making this change now is so that we can make egl_glx a
built-in driver without having to link to libGL.
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In preparation for making egl_dri2 built-in. It also handles
symbol lookup error: /usr/local/lib/egl/egl_dri2.so: undefined symbol:
_glapi_get_proc_address
more gracefully.
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Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
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When the driver is the last reference to libEGL.so, unloading it will
cause libEGL.so to be unmapped and give problems. Disable the unloading
for now. Still have to figure out the right timing to unload drivers.
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Otherwise, when it is called from within a driver, the caller cannot
free the returned data (on Windows).
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When a context was made current to another surface, the old code did
this
dri2_dpy->core->bindContext(cctx, ddraw, rdraw);
dri2_dpy->core->unbindContext(old_cctx);
and there will be no current context due to the second line.
unbindContext should be called only when bindContext is not. This fixes
a regression since d19afc57. Thanks to Neil Roberts for noticing the
issue and creating a test case.
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Signed-off-by: Robert Hooker <[email protected]>
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Correctly set __DRI_API_OPENGL flag.
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Signed-off-by: Thomas Hellstrom <[email protected]>
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Added for completeness. It makes sense to have such mechanism, but I am
not aware of any user of that..
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We have to rely on the pthread key destructor to free the current thread
info when a thread exits.
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So that the directory part of EGL_DRIVER, if exists, is prepended to the
search path. This commit also adds a sanity check to _eglLog.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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We want to call glFlush when there is a current context. That is,
old_ctx. This is a regression introduced by
d19afc57fe49816f3f3290410e0124d326577be2.
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Ensure -L$(TOP)/$(LIB_DIR) (the staging dir for build products), appears
in the link line before any -L in $LDFLAGS, so that we link driver we are
building with libEGL we have just built, and not an installed version
[olv: make a similar change to targets/egl]
Signed-off-by: Jon TURNEY <[email protected]>
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This call sequence
eglMakeCurrent(dpy, surf, surf, ctx1);
eglMakeCurrent(dpy, surf, surf, ctx2);
should be valid if ctx1 and ctx2 have the same client API and are not
current in another thread.
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Remove all _egl<Res>IsLinked and _egl<Res>IsBound. Update
_eglBindContext and drivers to do reference counting.
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This is a really simple mechanism. There is no atomicity and the caller
is expected to hold the display lock.
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