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* android: try to load gallium_dri.so directlyChih-Wei Huang2015-06-091-0/+9
| | | | | | | | | | | This avoids needing hardlinks between all of the DRI driver .so names, since we're the only loader on the system. v2: Add early exit on success (like previous block) and log message on failure. Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* android: Depend on gallium_dri from EGL, instead of linking in gallium.Chih-Wei Huang2015-06-091-80/+3
| | | | | | | | | | | | The Android gallium build used to use gallium_egl, which was removed back in March. Instead, we will now use a normal Mesa libEGL loader with dlopen()ing of a DRI module. v2: add a clean step to rebuild all dri modules properly. v3: Squish the 2 patches doing this together (change by anholt). Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* android: loader: export the path to be includedChih-Wei Huang2015-06-091-1/+0
| | | | | Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* egl: expose EGL 1.5 if all requirements are metMarek Olšák2015-06-052-0/+16
| | | | | | | | There's no driver support yet, because EGL_KHR_gl_colorspace isn't implemented. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: return correct invalid-type error from eglCreateSyncMarek Olšák2015-06-051-8/+19
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: add new platform functions (v2)Marek Olšák2015-06-051-0/+54
| | | | | | | | These are just wrappers around the existing extension functions. v2: return BAD_ALLOC if _eglConvertAttribsToInt fails Reviewed-by: Chad Versace <[email protected]>
* egl: add eglCreateImage (v2)Marek Olšák2015-06-051-0/+42
| | | | | | | v2: - use calloc - return BAD_ALLOC if calloc fails Reviewed-by: Chad Versace <[email protected]>
* egl: add eglGetSyncAttrib (v2)Marek Olšák2015-06-055-10/+29
| | | | | | | | | v2: - don't modify "value" in eglGetSyncAttribKHR after an error - rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib - rename GetSyncAttribKHR_t -> GetSyncAttrib_t - rename _eglGetSyncAttribKHR to _eglGetSyncAttrib Reviewed-by: Chad Versace <[email protected]>
* egl: add eglWaitSyncMarek Olšák2015-06-051-0/+12
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: add EGL 1.5 functions that don't need any changes from extensionsMarek Olšák2015-06-051-12/+16
| | | | | | | Declare the functions without the suffix, so that the core names are exported. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: use EGL 1.5 types without suffixesMarek Olšák2015-06-056-38/+38
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: add context attribs from EGL 1.5Marek Olšák2015-06-051-0/+30
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: fix setting context flagsMarek Olšák2015-06-051-2/+3
| | | | | | Cc: 10.6 10.5 10.4 <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: combine VersionMajor and VersionMinor into one variableMarek Olšák2015-06-052-7/+5
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: set the EGL version in common codeMarek Olšák2015-06-055-24/+7
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: remove unused _egl_global::ClientExtensionsMarek Olšák2015-06-052-19/+0
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/dri2: silence uninitialized variable warningsBrian Paul2015-06-011-2/+4
| | | | | | And update assertions to be more informative. Reviewed-by: Jose Fonseca <[email protected]>
* egl: remove remaining EGL_MESA_copy_context skeletonEmil Velikov2015-05-142-2/+0
| | | | | | | | | | With earlier commit (7a58262e58d egl: Remove skeleton implementation of EGL_MESA_screen_surface) we've removed the skeleton implementation of eglCopyContextMESA(). Just like EGL_MESA_screen_surface this extension was never implemented in mesa. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* egl/main: fix EGL_KHR_get_all_proc_addressesEmil Velikov2015-05-141-3/+3
| | | | | | | | | | | | | | | | The extension requires that the address of the core functions should be available via eglGetProcAddress. Currently the list is guarded by _EGL_GET_CORE_ADDRESSES, which was only set for the scons (windows) build. Unconditionally enable it for all the builds (automake, android and haiku) considering that the extension is not platform specific and is always enabled. v2: Drop the _EGL_GET_CORE_ADDRESSES macro altogether. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]>
* egl: more define fixes for EGL_MESA_image_dma_buf_exportMarc-André Lureau2015-05-142-2/+2
| | | | | | s/EGL_MESA_dma_buf_image_export/EGL_MESA_image_dma_buf_export as defined by the spec Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: expose only core EGL functions staticallyEmil Velikov2015-05-142-135/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | The EGL 1.3, 1.4 and 1.5 spec (as quoted below) explicitly mentions that providing static symbols for functions provided by EGL extensions is not portable. Considering that relatively recently we've seen a non-mesa desktop EGL implementation, the fact that we opt for such behaviour has gone unnoticed. From the EGL 1.5 specification: For functions that are queryable with eglGetProcAddress, implementations may choose to also export those functions statically from the object libraries implementing those functions. However, portable clients cannot rely on this behavior. To encourage devs against writing such non-portable code, let's hide the symbols similar to the official binary driver from NVIDIA. v2: Quote the EGL 1.5 spec, as suggested by Chad. Cc: Brian Paul <[email protected]> Cc: Chad Versace <[email protected]> Cc: Daniel Kurtz <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: Update README.txtEmil Velikov2015-05-141-7/+6
| | | | | | | | | | | | The driver search/load is not done at eglGetDisplay (or eglOpenDisplay as the readme called it) time, but during eglInitialize(). Drop _eglMain (available only for external drivers) reference. Mention we use function(s), specific to the built-in driver(s). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: cleanup function prototypesEmil Velikov2015-05-142-14/+2
| | | | | | | | | Cleanup the function propotypes which were part of the previous EGL drivers. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: drop support for external egl driversEmil Velikov2015-05-141-351/+13
| | | | | | | | The only user (egl_gallium) is not longer around. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/haiku: Drop extern "C". No longer neededAlexander von Gluck IV2015-05-141-2/+0
| | | | Reviewed-⁠by: Brian Paul <[email protected]>
* egl: Add needed extern "C" for C++ accessAlexander von Gluck IV2015-05-1413-0/+110
| | | | | | * Haiku's egl driver is C++ due to the interface natively being C++ Reviewed-⁠by: Brian Paul <[email protected]>
* egl: Remove skeleton implementation of EGL_MESA_screen_surfaceAdam Jackson2015-05-1112-1196/+0
| | | | | | | | No backend wires this up to anything, and the extension spec has been marked obsolete for 4+ years. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* egl/swrast: Enable config extension for swrastAxel Davy2015-05-111-14/+13
| | | | | | | | Enables to use dri config for swrast, like vblank_mode. Reviewed-by: Dave Airlie <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* egl/wayland: Implement swrast supportAxel Davy2015-05-113-17/+696
| | | | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Daniel Stone <[email protected]>. Signed-off-by: Axel Davy <[email protected]>
* egl/wayland: Simplify dri2_wl_create_surfaceAxel Davy2015-05-111-25/+13
| | | | | | | | | This function is always used with EGL_WINDOW_BIT. Pixmaps are forbidden for Wayland, and PBuffers are unimplemented. Reviewed-by: Daniel Stone <[email protected]>. Signed-off-by: Axel Davy <[email protected]>
* egl/x11: move dri2_x11_swrast_create_image_khr to egl_dri2_fallback.hAxel Davy2015-05-112-10/+10
| | | | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* egl/wayland: Implement DRI_PRIME supportAxel Davy2015-05-112-15/+92
| | | | | | | | | | | | | | | | | | When the server gpu and requested gpu are different: . They likely don't support the same tiling modes . They likely do not have fast access to the same locations Thus we do: . render to a tiled buffer we do not share with the server . Copy the content at every swap to a buffer with no tiling that we share with the server. This is similar to the glx dri3 DRI_PRIME implementation. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* egl/wayland: Add support for render-nodesAxel Davy2015-05-112-14/+56
| | | | | | | | | | | | | | It is possible the server advertises a render-node. In that case no authentication is needed, and Gem names are forbidden. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Signed-off-by: Axel Davy <[email protected]> v2: do not check for __DRI_IMAGE_DRIVER, but instead do not advertise __DRI_DRI2_LOADER when on a render-node.
* egl/wayland: properly destroy wayland objectsAxel Davy2015-05-112-1/+6
| | | | | | | | | | | the wl_registry and the wl_queue allocated weren't destroyed. CC: 10.5 <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* egl/dri2: Fix codestyle in a commentChad Versace2015-05-071-1/+2
| | | | Pointed out by Kenneth Graunke. Trivial fix.
* egl/dri2: Check return value of __DRI2fence::create_fence()Chad Versace2015-05-061-0/+7
| | | | | | If it returns NULL, then return early with an error. Reviewed-by: Marek Olšák <[email protected]>
* egl: image_dma_buf_export - use KHR 64-bit typeDave Airlie2015-05-053-3/+3
| | | | | | | | After talking to Jon Leech he suggested this should be fine. update spec to the version in the registry. Signed-off-by: Dave Airlie <[email protected]>
* egl/dri2: return the latest sync status in eglGetSyncAttribKHRMarek Olšák2015-04-301-1/+8
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* egl/dri2: implement EGL_KHR_cl_event2 (v2)Marek Olšák2015-04-306-12/+111
| | | | v2: fix the SYNC_CONDITION query
* egl/dri2: implement EGL_KHR_wait_syncMarek Olšák2015-04-305-0/+47
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* egl/dri2: implement EGL_KHR_fence_syncMarek Olšák2015-04-303-5/+133
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* egl/dri: don't expose configs with an accumulation bufferMarek Olšák2015-04-301-0/+9
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* egl: misc fixes for EGL_MESA_image_dma_buf_exportMarc-André Lureau2015-04-292-2/+2
| | | | | | | Fix define and a function argument name introduced in commit 8f7338f284cdb1fef64c85e3293d2200d0cc6387 Signed-off-by: Dave Airlie <[email protected]>
* android: fix the building rules for Android 5.0Chih-Wei Huang2015-04-222-1/+11
| | | | | | | | | | | | | | | | | Android 5.0 allows modules to generate source into $OUT/gen, which will then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary. Modules will need to change calls to local-intermediates-dir into local-generated-sources-dir. The patch changes local-intermediates-dir into local-generated-sources-dir. If the Android version is less than 5.0, fallback to local-intermediates-dir. The patch also fixes the 64-bit building issue of Android 5.0. v2 [Emil Velikov] - Keep the LOCAL_UNSTRIPPED_PATH variable. Signed-off-by: Chih-Wei Huang <[email protected]>
* android: egl: add libsync_cflags to the buildEmil Velikov2015-04-221-0/+6
| | | | | | | | | | | | | ... via local_shared_libraries. Otherwise the sync/sync.h header won't be found. Note: 10.5 and earlier will need similar change in st/egl. v2: Append the library to the local_shared_libraries list. (Chih-Wei) Cc: "10.4 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERSEmil Velikov2015-04-221-1/+1
| | | | | | | | | ... to manage the LIBDRM*_CFLAGS. The former is the recommended approach by the Android build system developers while the latter has been depreciated for quite some time. Cc: "10.4 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl: add initial EGL_MESA_image_dma_buf_export v2.4Dave Airlie2015-04-015-1/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | At the moment to get an EGL image to a dma-buf file descriptor, you have to use EGL_MESA_drm_image, and then use libdrm to convert this to a file descriptor. This extension just provides an API modelled on EGL_MESA_drm_image, to return a dma-buf file descriptor. v2: update spec for new API proposal add internal queries to get the fourcc back from intel driver. v2.1: add gallium pieces. v2.2: add offsets to spec and API, rename fd->fds, stride->strides in API. rewrite spec a bit more, add some q/a v2.3: add modifiers to query interface and 64-bit type for that (Daniel Stone) specifiy what happens to num fds vs num planes differences. (Chad Versace) v2.4: fix grammar (Daniel Stone) Signed-off-by: Dave Airlie <[email protected]>
* automake: add missing egl files to the tarballEmil Velikov2015-03-251-0/+2
| | | | | | | | | Namely the Haiku EGL driver backend and the SConscript for the dri2 EGL driver backend. Cc: Alexander von Gluck IV <[email protected]> Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]>
* scons: Don't build egl on Windows.Jose Fonseca2015-03-252-11/+1
| | | | | | Useless, as there are no drivers for it. Reviewed-by: Brian Paul <[email protected]>
* egl: cut down static storage size for {Version,ClientAPI}StringEmil Velikov2015-03-211-2/+2
| | | | | | | | | | | Both seems to be excessively long, namely: ClientAPIString can get up-to 47 based on current code, while the name of the driver can dictate the length of the VersionString, currently it is around 11. Let's pad each to 100, rather than the current 1000. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>